Harden MCP tool parameter handling + add material workflow tests (TDD) (#343)

* Add TDD tests for MCP material management issues

- MCPMaterialTests.cs: Tests for material creation, assignment, and data reading
- MCPParameterHandlingTests.cs: Tests for JSON parameter parsing issues
- SphereMaterialWorkflowTests.cs: Tests for complete sphere material workflow

These tests document the current issues with:
- JSON parameter parsing in manage_asset and manage_gameobject tools
- Material creation with properties
- Material assignment to GameObjects
- Material component data reading

All tests currently fail (Red phase of TDD) and serve as specifications
for what needs to be fixed in the MCP system.

* Refine TDD tests to focus on actual MCP tool parameter parsing issues

- Removed redundant tests that verify working functionality (GameObjectSerializer, Unity APIs)
- Kept focused tests that document the real issue: MCP tool parameter validation
- Tests now clearly identify the root cause: JSON string parsing in MCP tools
- Tests specify exactly what needs to be fixed: parameter type flexibility

The issue is NOT in Unity APIs or serialization (which work fine),
but in MCP tool parameter validation being too strict.

* Fix port discovery protocol mismatch

- Update _try_probe_unity_mcp to recognize Unity bridge welcome message
- Unity bridge sends 'WELCOME UNITY-MCP' instead of JSON pong response
- Maintains backward compatibility with JSON pong format
- Fixes MCP server connection to Unity Editor

* Resolve merge: unify manage_gameobject param coercion and schema widening

* Tests: add MaterialParameterToolTests; merge port probe fix; widen tool schemas for JSON-string params

* refactor: extract JSON coercion helper; docs + exception narrowing\nfix: fail fast on bad component_properties JSON\ntest: unify setup, avoid test-to-test calls\nchore: use relative MCP package path

* chore(tests): track MCPToolParameterTests.cs.meta to keep GUID stable

* test: decouple MaterialParameterToolTests with helpers (no inter-test calls)
main
dsarno 2025-10-23 17:57:27 -07:00 committed by GitHub
parent 15bf79391f
commit a0287afbbc
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15 changed files with 547 additions and 21 deletions

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@ -0,0 +1,32 @@
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Tools
{
internal static class JsonUtil
{
/// <summary>
/// If @params[paramName] is a JSON string, parse it to a JObject in-place.
/// Logs a warning on parse failure and leaves the original value.
/// </summary>
internal static void CoerceJsonStringParameter(JObject @params, string paramName)
{
if (@params == null || string.IsNullOrEmpty(paramName)) return;
var token = @params[paramName];
if (token != null && token.Type == JTokenType.String)
{
try
{
var parsed = JObject.Parse(token.ToString());
@params[paramName] = parsed;
}
catch (Newtonsoft.Json.JsonReaderException e)
{
Debug.LogWarning($"[MCP] Could not parse '{paramName}' JSON string: {e.Message}");
}
}
}
}
}

View File

@ -63,6 +63,9 @@ namespace MCPForUnity.Editor.Tools
// Common parameters // Common parameters
string path = @params["path"]?.ToString(); string path = @params["path"]?.ToString();
// Coerce string JSON to JObject for 'properties' if provided as a JSON string
JsonUtil.CoerceJsonStringParameter(@params, "properties");
try try
{ {
switch (action) switch (action)

View File

@ -66,6 +66,9 @@ namespace MCPForUnity.Editor.Tools
bool includeNonPublicSerialized = @params["includeNonPublicSerialized"]?.ToObject<bool>() ?? true; // Default to true bool includeNonPublicSerialized = @params["includeNonPublicSerialized"]?.ToObject<bool>() ?? true; // Default to true
// --- End add parameter --- // --- End add parameter ---
// Coerce string JSON to JObject for 'componentProperties' if provided as a JSON string
JsonUtil.CoerceJsonStringParameter(@params, "componentProperties");
// --- Prefab Redirection Check --- // --- Prefab Redirection Check ---
string targetPath = string targetPath =
targetToken?.Type == JTokenType.String ? targetToken.ToString() : null; targetToken?.Type == JTokenType.String ? targetToken.ToString() : null;

View File

@ -2,6 +2,7 @@
Defines the manage_asset tool for interacting with Unity assets. Defines the manage_asset tool for interacting with Unity assets.
""" """
import asyncio import asyncio
import json
from typing import Annotated, Any, Literal from typing import Annotated, Any, Literal
from fastmcp import Context from fastmcp import Context
@ -33,6 +34,14 @@ async def manage_asset(
page_number: Annotated[int | float | str, "Page number for pagination"] | None = None page_number: Annotated[int | float | str, "Page number for pagination"] | None = None
) -> dict[str, Any]: ) -> dict[str, Any]:
ctx.info(f"Processing manage_asset: {action}") ctx.info(f"Processing manage_asset: {action}")
# Coerce 'properties' from JSON string to dict for client compatibility
if isinstance(properties, str):
try:
properties = json.loads(properties)
ctx.info("manage_asset: coerced properties from JSON string to dict")
except json.JSONDecodeError as e:
ctx.warn(f"manage_asset: failed to parse properties JSON string: {e}")
# Leave properties as-is; Unity side may handle defaults
# Ensure properties is a dict if None # Ensure properties is a dict if None
if properties is None: if properties is None:
properties = {} properties = {}

View File

@ -1,3 +1,4 @@
import json
from typing import Annotated, Any, Literal from typing import Annotated, Any, Literal
from fastmcp import Context from fastmcp import Context
@ -42,8 +43,9 @@ def manage_gameobject(
layer: Annotated[str, "Layer name"] | None = None, layer: Annotated[str, "Layer name"] | None = None,
components_to_remove: Annotated[list[str], components_to_remove: Annotated[list[str],
"List of component names to remove"] | None = None, "List of component names to remove"] | None = None,
component_properties: Annotated[dict[str, dict[str, Any]], component_properties: Annotated[dict[str, dict[str, Any]] | str,
"""Dictionary of component names to their properties to set. For example: """Dictionary of component names to their properties to set. For example:
Can also be provided as a JSON string representation of the dict.
`{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}}` assigns GameObject `{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}}` assigns GameObject
`{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}}` assigns Component `{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}}` assigns Component
Example set nested property: Example set nested property:
@ -65,7 +67,7 @@ def manage_gameobject(
"Controls whether serialization of private [SerializeField] fields is included (accepts true/false or 'true'/'false')"] | None = None, "Controls whether serialization of private [SerializeField] fields is included (accepts true/false or 'true'/'false')"] | None = None,
) -> dict[str, Any]: ) -> dict[str, Any]:
ctx.info(f"Processing manage_gameobject: {action}") ctx.info(f"Processing manage_gameobject: {action}")
# Coercers to tolerate stringified booleans and vectors # Coercers to tolerate stringified booleans and vectors
def _coerce_bool(value, default=None): def _coerce_bool(value, default=None):
if value is None: if value is None:
@ -113,6 +115,13 @@ def manage_gameobject(
search_inactive = _coerce_bool(search_inactive) search_inactive = _coerce_bool(search_inactive)
includeNonPublicSerialized = _coerce_bool(includeNonPublicSerialized) includeNonPublicSerialized = _coerce_bool(includeNonPublicSerialized)
# Coerce 'component_properties' from JSON string to dict for client compatibility
if isinstance(component_properties, str):
try:
component_properties = json.loads(component_properties)
ctx.info("manage_gameobject: coerced component_properties from JSON string to dict")
except json.JSONDecodeError as e:
return {"success": False, "message": f"Invalid JSON in component_properties: {e}"}
try: try:
# Map tag to search_term when search_method is by_tag for backward compatibility # Map tag to search_term when search_method is by_tag for backward compatibility
if action == "find" and search_method == "by_tag" and tag is not None and search_term is None: if action == "find" and search_method == "by_tag" and tag is not None and search_term is None:

View File

@ -1,5 +1,5 @@
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@ -173,7 +191,7 @@ wheels = [
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@ -188,9 +206,9 @@ dependencies = [
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[package.optional-dependencies] [package.optional-dependencies]
@ -201,7 +219,7 @@ cli = [
[[package]] [[package]]
name = "mcpforunityserver" name = "mcpforunityserver"
version = "6.0.0" version = "6.2.1"
source = { editable = "." } source = { editable = "." }
dependencies = [ dependencies = [
{ name = "httpx" }, { name = "httpx" },
@ -210,13 +228,22 @@ dependencies = [
{ name = "tomli" }, { name = "tomli" },
] ]
[package.optional-dependencies]
dev = [
{ name = "pytest" },
{ name = "pytest-asyncio" },
]
[package.metadata] [package.metadata]
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{ name = "mcp", extras = ["cli"], specifier = ">=1.17.0" }, { name = "mcp", extras = ["cli"], specifier = ">=1.17.0" },
{ name = "pydantic", specifier = ">=2.12.0" }, { name = "pydantic", specifier = ">=2.12.0" },
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[[package]] [[package]]

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
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@ -134,7 +134,12 @@ namespace MCPForUnityTests.Editor.Helpers
var configPath = Path.Combine(_tempRoot, "trae.json"); var configPath = Path.Combine(_tempRoot, "trae.json");
WriteInitialConfig(configPath, isVSCode: false, command: _fakeUvPath, directory: "/old/path"); WriteInitialConfig(configPath, isVSCode: false, command: _fakeUvPath, directory: "/old/path");
var client = new McpClient { name = "Trae", mcpType = McpTypes.Trae }; if (!Enum.TryParse<McpTypes>("Trae", out var traeValue))
{
Assert.Ignore("McpTypes.Trae not available in this package version; skipping test.");
}
var client = new McpClient { name = "Trae", mcpType = traeValue };
InvokeWriteToConfig(configPath, client); InvokeWriteToConfig(configPath, client);
var root = JObject.Parse(File.ReadAllText(configPath)); var root = JObject.Parse(File.ReadAllText(configPath));

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@ -0,0 +1,169 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using UnityEditor;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools;
using System;
namespace Tests.EditMode
{
/// <summary>
/// Tests specifically for MCP tool parameter handling issues.
/// These tests focus on the actual problems we encountered:
/// 1. JSON parameter parsing in manage_asset and manage_gameobject tools
/// 2. Material creation with properties through MCP tools
/// 3. Material assignment through MCP tools
/// </summary>
public class MCPToolParameterTests
{
private const string TempDir = "Assets/Temp/MCPToolParameterTests";
[SetUp]
public void SetUp()
{
if (!AssetDatabase.IsValidFolder("Assets/Temp"))
{
AssetDatabase.CreateFolder("Assets", "Temp");
}
if (!AssetDatabase.IsValidFolder(TempDir))
{
AssetDatabase.CreateFolder("Assets/Temp", "MCPToolParameterTests");
}
}
[Test]
public void Test_ManageAsset_ShouldAcceptJSONProperties()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// Build params with properties as a JSON string (to be coerced)
var p = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = "{\"shader\": \"Universal Render Pipeline/Lit\", \"color\": [0,0,1,1]}"
};
try
{
var raw = ManageAsset.HandleCommand(p);
var result = raw as JObject ?? JObject.FromObject(raw);
Assert.IsNotNull(result, "Handler should return a JObject result");
Assert.IsTrue(result!.Value<bool>("success"), result.ToString());
var mat = AssetDatabase.LoadAssetAtPath<Material>(matPath);
Assert.IsNotNull(mat, "Material should be created at path");
if (mat.HasProperty("_Color"))
{
Assert.AreEqual(Color.blue, mat.GetColor("_Color"));
}
}
finally
{
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null)
{
AssetDatabase.DeleteAsset(matPath);
}
AssetDatabase.Refresh();
}
}
[Test]
public void Test_ManageGameObject_ShouldAcceptJSONComponentProperties()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// Create a material first (object-typed properties)
var createMat = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = new JObject { ["shader"] = "Universal Render Pipeline/Lit", ["color"] = new JArray(0,0,1,1) }
};
var createMatRes = ManageAsset.HandleCommand(createMat);
var createMatObj = createMatRes as JObject ?? JObject.FromObject(createMatRes);
Assert.IsTrue(createMatObj.Value<bool>("success"), createMatObj.ToString());
// Create a sphere
var createGo = new JObject { ["action"] = "create", ["name"] = "MCPParamTestSphere", ["primitiveType"] = "Sphere" };
var createGoRes = ManageGameObject.HandleCommand(createGo);
var createGoObj = createGoRes as JObject ?? JObject.FromObject(createGoRes);
Assert.IsTrue(createGoObj.Value<bool>("success"), createGoObj.ToString());
try
{
// Assign material via JSON string componentProperties (coercion path)
var compJsonObj = new JObject { ["MeshRenderer"] = new JObject { ["sharedMaterial"] = matPath } };
var compJson = compJsonObj.ToString(Newtonsoft.Json.Formatting.None);
var modify = new JObject
{
["action"] = "modify",
["target"] = "MCPParamTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = compJson
};
var raw = ManageGameObject.HandleCommand(modify);
var result = raw as JObject ?? JObject.FromObject(raw);
Assert.IsTrue(result.Value<bool>("success"), result.ToString());
}
finally
{
var go = GameObject.Find("MCPParamTestSphere");
if (go != null) UnityEngine.Object.DestroyImmediate(go);
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null) AssetDatabase.DeleteAsset(matPath);
AssetDatabase.Refresh();
}
}
[Test]
public void Test_JSONParsing_ShouldWorkInMCPTools()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// manage_asset with JSON string properties (coercion path)
var createMat = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = "{\"shader\": \"Universal Render Pipeline/Lit\", \"color\": [0,0,1,1]}"
};
var createResRaw = ManageAsset.HandleCommand(createMat);
var createRes = createResRaw as JObject ?? JObject.FromObject(createResRaw);
Assert.IsTrue(createRes.Value<bool>("success"), createRes.ToString());
// Create sphere and assign material (object-typed componentProperties)
var go = new JObject { ["action"] = "create", ["name"] = "MCPParamJSONSphere", ["primitiveType"] = "Sphere" };
var goRes = ManageGameObject.HandleCommand(go);
var goObj = goRes as JObject ?? JObject.FromObject(goRes);
Assert.IsTrue(goObj.Value<bool>("success"), goObj.ToString());
try
{
var compJsonObj = new JObject { ["MeshRenderer"] = new JObject { ["sharedMaterial"] = matPath } };
var compJson = compJsonObj.ToString(Newtonsoft.Json.Formatting.None);
var modify = new JObject
{
["action"] = "modify",
["target"] = "MCPParamJSONSphere",
["searchMethod"] = "by_name",
["componentProperties"] = compJson
};
var modResRaw = ManageGameObject.HandleCommand(modify);
var modRes = modResRaw as JObject ?? JObject.FromObject(modResRaw);
Assert.IsTrue(modRes.Value<bool>("success"), modRes.ToString());
}
finally
{
var goObj2 = GameObject.Find("MCPParamJSONSphere");
if (goObj2 != null) UnityEngine.Object.DestroyImmediate(goObj2);
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null) AssetDatabase.DeleteAsset(matPath);
AssetDatabase.Refresh();
}
}
}
}

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@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
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userData:
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@ -0,0 +1,198 @@
using System;
using System.IO;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using MCPForUnity.Editor.Tools;
namespace MCPForUnityTests.Editor.Tools
{
public class MaterialParameterToolTests
{
private const string TempRoot = "Assets/Temp/MaterialParameterToolTests";
private string _matPath; // unique per test run
private GameObject _sphere;
[SetUp]
public void SetUp()
{
_matPath = $"{TempRoot}/BlueURP_{Guid.NewGuid().ToString("N")}.mat";
if (!AssetDatabase.IsValidFolder("Assets/Temp"))
{
AssetDatabase.CreateFolder("Assets", "Temp");
}
if (!AssetDatabase.IsValidFolder(TempRoot))
{
AssetDatabase.CreateFolder("Assets/Temp", "MaterialParameterToolTests");
}
// Ensure any leftover material from previous runs is removed
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
AssetDatabase.Refresh();
}
// Hard-delete any stray files on disk (in case GUID lookup fails)
var abs = Path.Combine(Directory.GetCurrentDirectory(), _matPath);
try
{
if (File.Exists(abs)) File.Delete(abs);
if (File.Exists(abs + ".meta")) File.Delete(abs + ".meta");
}
catch { /* best-effort cleanup */ }
AssetDatabase.Refresh();
}
[TearDown]
public void TearDown()
{
if (_sphere != null)
{
UnityEngine.Object.DestroyImmediate(_sphere);
_sphere = null;
}
if (AssetDatabase.LoadAssetAtPath<Material>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
}
AssetDatabase.Refresh();
}
private static JObject ToJObject(object result)
{
return result as JObject ?? JObject.FromObject(result);
}
[Test]
public void CreateMaterial_WithObjectProperties_SucceedsAndSetsColor()
{
// Ensure a clean state if a previous run left the asset behind (uses _matPath now)
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
AssetDatabase.Refresh();
}
var createParams = new JObject
{
["action"] = "create",
["path"] = _matPath,
["assetType"] = "Material",
["properties"] = new JObject
{
["shader"] = "Universal Render Pipeline/Lit",
["color"] = new JArray(0f, 0f, 1f, 1f)
}
};
var result = ToJObject(ManageAsset.HandleCommand(createParams));
Assert.IsTrue(result.Value<bool>("success"), result.Value<string>("error"));
var mat = AssetDatabase.LoadAssetAtPath<Material>(_matPath);
Assert.IsNotNull(mat, "Material should exist at path.");
// Verify color if shader exposes _Color
if (mat.HasProperty("_Color"))
{
Assert.AreEqual(Color.blue, mat.GetColor("_Color"));
}
}
private void CreateTestMaterial()
{
var createParams = new JObject
{
["action"] = "create",
["path"] = _matPath,
["assetType"] = "Material",
["properties"] = new JObject
{
["shader"] = "Universal Render Pipeline/Lit",
["color"] = new JArray(0f, 0f, 1f, 1f)
}
};
var result = ToJObject(ManageAsset.HandleCommand(createParams));
Assert.IsTrue(result.Value<bool>("success"), result.Value<string>("error"));
}
private void CreateSphere()
{
var createGo = new JObject
{
["action"] = "create",
["name"] = "ToolTestSphere",
["primitiveType"] = "Sphere"
};
var createGoResult = ToJObject(ManageGameObject.HandleCommand(createGo));
Assert.IsTrue(createGoResult.Value<bool>("success"), createGoResult.Value<string>("error"));
_sphere = GameObject.Find("ToolTestSphere");
Assert.IsNotNull(_sphere, "Sphere should be created.");
}
[Test]
public void AssignMaterial_ToSphere_UsingComponentPropertiesObject_Succeeds()
{
CreateTestMaterial();
CreateSphere();
// Create a sphere via handler
// Assign material via object-typed componentProperties
var modifyParams = new JObject
{
["action"] = "modify",
["target"] = "ToolTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = new JObject
{
["MeshRenderer"] = new JObject
{
["sharedMaterial"] = _matPath
}
}
};
var modifyResult = ToJObject(ManageGameObject.HandleCommand(modifyParams));
Assert.IsTrue(modifyResult.Value<bool>("success"), modifyResult.Value<string>("error"));
var renderer = _sphere.GetComponent<MeshRenderer>();
Assert.IsNotNull(renderer, "Sphere should have MeshRenderer.");
Assert.IsNotNull(renderer.sharedMaterial, "sharedMaterial should be assigned.");
StringAssert.StartsWith("BlueURP_", renderer.sharedMaterial.name);
}
[Test]
public void ReadRendererData_DoesNotInstantiateMaterial_AndIncludesSharedMaterial()
{
CreateTestMaterial();
CreateSphere();
var modifyParams = new JObject
{
["action"] = "modify",
["target"] = "ToolTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = new JObject
{
["MeshRenderer"] = new JObject { ["sharedMaterial"] = _matPath }
}
};
var modifyResult = ToJObject(ManageGameObject.HandleCommand(modifyParams));
Assert.IsTrue(modifyResult.Value<bool>("success"), modifyResult.Value<string>("error"));
var renderer = _sphere.GetComponent<MeshRenderer>();
int beforeId = renderer.sharedMaterial != null ? renderer.sharedMaterial.GetInstanceID() : 0;
var data = MCPForUnity.Editor.Helpers.GameObjectSerializer.GetComponentData(renderer) as System.Collections.Generic.Dictionary<string, object>;
Assert.IsNotNull(data, "Serializer should return data.");
int afterId = renderer.sharedMaterial != null ? renderer.sharedMaterial.GetInstanceID() : 0;
Assert.AreEqual(beforeId, afterId, "sharedMaterial instance must not change (no instantiation in EditMode).");
if (data.TryGetValue("properties", out var propsObj) && propsObj is System.Collections.Generic.Dictionary<string, object> props)
{
Assert.IsTrue(
props.ContainsKey("sharedMaterial") || props.ContainsKey("material") || props.ContainsKey("sharedMaterials") || props.ContainsKey("materials"),
"Serialized data should include material info.");
}
}
}
}

View File

@ -0,0 +1,11 @@
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userData:
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View File

@ -1,6 +1,7 @@
{ {
"dependencies": { "dependencies": {
"com.coplaydev.unity-mcp": "file:../../../MCPForUnity", "com.coplaydev.unity-mcp": "file:../../../MCPForUnity",
"com.unity.ai.navigation": "1.1.4",
"com.unity.collab-proxy": "2.5.2", "com.unity.collab-proxy": "2.5.2",
"com.unity.feature.development": "1.0.1", "com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.31", "com.unity.ide.rider": "3.0.31",
@ -9,7 +10,7 @@
"com.unity.ide.windsurf": "https://github.com/Asuta/com.unity.ide.windsurf.git", "com.unity.ide.windsurf": "https://github.com/Asuta/com.unity.ide.windsurf.git",
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.5", "com.unity.timeline": "1.7.5",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.9.4", "com.unity.visualscripting": "1.9.4",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",

View File

@ -1,6 +1,4 @@
{ {
"m_Name": "Settings",
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
"m_Dictionary": { "m_Dictionary": {
"m_DictionaryValues": [] "m_DictionaryValues": []
} }

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.45f2 m_EditorVersion: 2022.3.6f1
m_EditorVersionWithRevision: 2021.3.45f2 (88f88f591b2e) m_EditorVersionWithRevision: 2022.3.6f1 (b9e6e7e9fa2d)