Merge pull request #191 from msanatan/feature/update-package-and-docs

Update docs and package
main
Marcus Sanatan 2025-08-08 15:49:08 -04:00 committed by GitHub
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@ -48,7 +48,7 @@ Restores original files from backup.
Unity package cache is typically located at:
```
X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0
X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
```
To find it:

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@ -1,11 +1,15 @@
# Unity MCP ✨
#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp), the AI assistant for Unity.
[![Discord](https://img.shields.io/badge/discord-join-red.svg?logo=discord&logoColor=white)](https://discord.gg/y4p8KfzrN4)
[![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive)
[![python](https://img.shields.io/badge/Python-3.12-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org)
[![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction)
![GitHub commit activity](https://img.shields.io/github/commit-activity/w/justinpbarnett/unity-mcp)
![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/justinpbarnett/unity-mcp)
![GitHub commit activity](https://img.shields.io/github/commit-activity/w/CoplayDev/unity-mcp)
![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/CoplayDev/unity-mcp)
[![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT)
[![](https://img.shields.io/badge/Sponsor-Coplay-red.svg 'Coplay')](https://www.coplay.dev/?ref=unity-mcp)
**Create your Unity apps with LLMs!**
@ -13,14 +17,12 @@ Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to inte
## 💬 Join Our Community
### [Discord](https://discord.gg/vhTUxXaqYr)
### [Discord](https://discord.gg/y4p8KfzrN4)
**Get help, share ideas, and collaborate with other Unity MCP developers!**
---
## Key Features 🚀
* **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks.
@ -35,7 +37,7 @@ Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to inte
* `read_console`: Gets messages from or clears the console.
* `manage_script`: Manages C# scripts (create, read, update, delete).
* `manage_editor`: Controls and queries the editor's state and settings.
* `manage_editor`: Controls and queries the editor\'s state and settings.
* `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
@ -62,7 +64,6 @@ Unity MCP connects your tools using two components:
### Prerequisites
* **Git CLI:** For cloning the server code. [Download Git](https://git-scm.com/downloads)
* **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/)
* **Unity Hub & Editor:** Version 2020.3 LTS or newer. [Download Unity](https://unity.com/download)
@ -76,6 +77,7 @@ Unity MCP connects your tools using two components:
* [Claude Code](https://github.com/anthropics/claude-code)
* [Cursor](https://www.cursor.com/en/downloads)
* [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview)
* [Windsurf](https://windsurf.com)
* *(Others may work with manual config)*
* <details> <summary><strong>[Optional] Roslyn for Advanced Script Validation</strong></summary>
@ -98,7 +100,6 @@ Unity MCP connects your tools using two components:
**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
### Step 1: Install the Unity Package (Bridge)
1. Open your Unity project.
@ -106,11 +107,13 @@ Unity MCP connects your tools using two components:
3. Click `+` -> `Add package from git URL...`.
4. Enter:
```
https://github.com/justinpbarnett/unity-mcp.git?path=/UnityMcpBridge
https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
```
5. Click `Add`.
6. The MCP Server should automatically be installed onto your machine as a result of this process.
**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
### Step 2: Configure Your MCP Client
Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1.
@ -121,13 +124,13 @@ Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installe
1. In Unity, go to `Window > Unity MCP`.
2. Click `Auto Configure` on the IDE you uses.
3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client's config file automatically)*.
3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client\'s config file automatically)*.
**Option B: Manual Configuration**
If Auto-Configure fails or you use a different client:
1. **Find your MCP Client's configuration file.** (Check client documentation).
1. **Find your MCP Client\'s configuration file.** (Check client documentation).
* *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
@ -174,6 +177,7 @@ If Auto-Configure fails or you use a different client:
}
}
```
(Replace YOUR_USERNAME if using ~/bin)
**Linux:**
@ -197,18 +201,18 @@ If Auto-Configure fails or you use a different client:
(Replace YOUR_USERNAME)
**For Claude Code**
If you're using Claude Code, you can register the MCP server using these commands:
If you\'re using Claude Code, you can register the MCP server using these commands:
**macOS:**
```bash
claude mcp add UnityMCP -- uv --directory /[PATH_TO]/UnityMCP/UnityMcpServer/src run server.py
```
**Windows:**
```bash
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/Scripts/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/Programs/UnityMCP/UnityMcpServer/src" run server.py
```
@ -231,6 +235,7 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
## Future Dev Plans (Besides PR) 📝
### 🔴 High Priority
- [ ] **Asset Generation Improvements** - Enhanced server request handling and asset pipeline optimization
- [ ] **Code Generation Enhancements** - Improved generated code quality and error handling
- [ ] **Robust Error Handling** - Comprehensive error messages, recovery mechanisms, and graceful degradation
@ -238,10 +243,12 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
- [ ] **Documentation Expansion** - Complete tutorials for custom tool creation and API reference
### 🟡 Medium Priority
- [ ] **Custom Tool Creation GUI** - Visual interface for users to create and configure their own MCP tools
- [ ] **Advanced Logging System** - Logging with filtering, export, and debugging capabilities
### 🟢 Low Priority
- [ ] **Mobile Platform Support** - Extended toolset for mobile development workflows and platform-specific features
- [ ] **Easier Tool Setup**
- [ ] **Plugin Marketplace** - Community-driven tool sharing and distribution platform
@ -254,6 +261,7 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
</details>
### 🔬 Research & Exploration
- [ ] **AI-Powered Asset Generation** - Integration with AI tools for automatic 3D models, textures, and animations
- [ ] **Real-time Collaboration** - Live editing sessions between multiple developers *(Currently in progress)*
- [ ] **Analytics Dashboard** - Usage analytics, project insights, and performance metrics
@ -266,7 +274,7 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
### Development Tools
If you're contributing to Unity MCP or want to test core changes, we have development tools to streamline your workflow:
If you\'re contributing to Unity MCP or want to test core changes, we have development tools to streamline your workflow:
- **Development Deployment Scripts**: Quickly deploy and test your changes to Unity MCP Bridge and Python Server
- **Automatic Backup System**: Safe testing with easy rollback capabilities
@ -289,8 +297,7 @@ Help make Unity MCP better!
5. **Push** your branch.
6. **Open a Pull Request** against the master branch.
6. **Open a Pull Request** against the main branch.
---
@ -300,53 +307,37 @@ Help make Unity MCP better!
<summary><strong>Click to view common issues and fixes...</strong></summary>
- **Unity Bridge Not Running/Connecting:**
- Ensure Unity Editor is open.
- Check the status window: Window > Unity MCP.
- Restart Unity.
- **MCP Client Not Connecting / Server Not Starting:**
- **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
- **Verify uv:** Make sure uv is installed and working (pip show uv).
- **Verify Server Path:** Double-check the --directory path in your MCP Client\'s JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
- **Verify uv:** Make sure `uv` is installed and working (pip show uv).
- **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py`
- **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier.
- **Auto-Configure Failed:**
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client\'s config file.
</details>
Still stuck? [Open an Issue](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fissues) or [Join the Discord](https://discord.gg/vhTUxXaqYr)!
---
## Contact 👋
- **justinpbarnett:** [X/Twitter](https://www.google.com/url?sa=E&q=https%3A%2F%2Fx.com%2Fjustinpbarnett)
- **scriptwonder**: [Email](mailto:swu85@ur.rochester.edu), [LinkedIn](https://www.linkedin.com/in/shutong-wu-214043172/)
Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
---
## License 📜
MIT License. See [LICENSE](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fblob%2Fmaster%2FLICENSE) file.
MIT License. See [LICENSE](LICENSE) file.
---
## Acknowledgments 🙏
Thanks to the contributors and the Unity team.
## Star History
[![Star History Chart](https://api.star-history.com/svg?repos=justinpbarnett/unity-mcp&type=Date)](https://www.star-history.com/#justinpbarnett/unity-mcp&Date)
[![Star History Chart](https://api.star-history.com/svg?repos=CoplayDev/unity-mcp&type=Date)](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
## Sponsor
<p align="center">
<a href="https://www.coplay.dev/?ref=unity-mcp" target="_blank" rel="noopener noreferrer">
<img src="logo.png" alt="Coplay Logo" width="100%">
</a>
</p>

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@ -11,10 +11,10 @@ namespace UnityMcpBridge.Editor.Helpers
{
private const string RootFolder = "UnityMCP";
private const string ServerFolder = "UnityMcpServer";
private const string BranchName = "master";
private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
private const string BranchName = "main";
private const string GitUrl = "https://github.com/CoplayDev/unity-mcp.git";
private const string PyprojectUrl =
"https://raw.githubusercontent.com/justinpbarnett/unity-mcp/refs/heads/"
"https://raw.githubusercontent.com/CoplayDev/unity-mcp/refs/heads/"
+ BranchName
+ "/UnityMcpServer/src/pyproject.toml";

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@ -626,7 +626,7 @@ namespace UnityMcpBridge.Editor.Windows
{
foreach (UnityEditor.PackageManager.PackageInfo package in request.Result)
{
if (package.name == "com.justinpbarnett.unity-mcp")
if (package.name == "com.coplaydev.unity-mcp")
{
string packagePath = package.resolvedPath;

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@ -1,6 +1,6 @@
{
"name": "com.justinpbarnett.unity-mcp",
"version": "2.0.0",
"name": "com.coplaydev.unity-mcp",
"version": "1.0.0",
"displayName": "Unity MCP Bridge",
"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",
"unity": "2020.3",

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@ -19,7 +19,7 @@ echo.
:: Package cache location
echo Unity Package Cache Location:
echo Example: X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0
echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
if "%PACKAGE_CACHE_PATH%"=="" (

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@ -16,7 +16,7 @@ echo.
:: Package cache location
echo Unity Package Cache Location:
echo Example: X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0
echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
if "%PACKAGE_CACHE_PATH%"=="" (