updated server to start on localhost
parent
20aa6839fe
commit
a3493a49d9
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@ -51,7 +51,7 @@ public class MCPConfigServer
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public class ServerConfig
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{
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[JsonProperty("unity_host")]
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public string unityHost;
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public string unityHost = "localhost";
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[JsonProperty("unity_port")]
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public int unityPort;
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@ -147,6 +147,13 @@ public class MCPEditorWindow : EditorWindow
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LoadServerConfig(); // Reload config if not loaded
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}
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// Validate host is not null
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if (string.IsNullOrEmpty(serverConfig.unityHost))
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{
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serverConfig.unityHost = "localhost"; // Fallback to localhost if null
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UnityEngine.Debug.LogWarning("Unity host was null, defaulting to localhost");
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}
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try
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{
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using (var client = new TcpClient())
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