feat(bridge): embed Python server into package and remove Git-based installer
- Switch ServerInstaller to embedded copy-only (no network) - Simplify Editor UI server status to 'Installed (Embedded)' - Vendor UnityMcpServer/src into UnityMcpBridge/UnityMcpServer/src for UPM distribution - Keep bridge recompile robustness (heartbeat + sticky port)main
parent
a0fd9199bb
commit
a65f10383a
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@ -1,8 +1,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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namespace UnityMcpBridge.Editor.Helpers
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@ -11,37 +10,34 @@ namespace UnityMcpBridge.Editor.Helpers
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{
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private const string RootFolder = "UnityMCP";
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private const string ServerFolder = "UnityMcpServer";
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private const string BranchName = "master";
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private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
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private const string PyprojectUrl =
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"https://raw.githubusercontent.com/justinpbarnett/unity-mcp/refs/heads/"
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+ BranchName
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+ "/UnityMcpServer/src/pyproject.toml";
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/// <summary>
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/// Ensures the unity-mcp-server is installed and up to date.
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/// Ensures the unity-mcp-server is installed locally by copying from the embedded package source.
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/// No network calls or Git operations are performed.
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/// </summary>
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public static void EnsureServerInstalled()
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{
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try
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{
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string saveLocation = GetSaveLocation();
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string destRoot = Path.Combine(saveLocation, ServerFolder);
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string destSrc = Path.Combine(destRoot, "src");
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if (!IsServerInstalled(saveLocation))
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if (File.Exists(Path.Combine(destSrc, "server.py")))
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{
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InstallServer(saveLocation);
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return; // Already installed
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}
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else
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{
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string installedVersion = GetInstalledVersion();
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string latestVersion = GetLatestVersion();
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if (IsNewerVersion(latestVersion, installedVersion))
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if (!TryGetEmbeddedServerSource(out string embeddedSrc))
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{
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UpdateServer(saveLocation);
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}
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else { }
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throw new Exception("Could not find embedded UnityMcpServer/src in the package.");
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}
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// Ensure destination exists
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Directory.CreateDirectory(destRoot);
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// Copy the entire UnityMcpServer folder (parent of src)
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string embeddedRoot = Path.GetDirectoryName(embeddedSrc) ?? embeddedSrc; // go up from src to UnityMcpServer
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CopyDirectoryRecursive(embeddedRoot, destRoot);
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}
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catch (Exception ex)
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{
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@ -111,139 +107,110 @@ namespace UnityMcpBridge.Editor.Helpers
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private static bool IsServerInstalled(string location)
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{
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return Directory.Exists(location)
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&& File.Exists(Path.Combine(location, ServerFolder, "src", "pyproject.toml"));
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&& File.Exists(Path.Combine(location, ServerFolder, "src", "server.py"));
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}
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/// <summary>
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/// Installs the server by cloning only the UnityMcpServer folder from the repository and setting up dependencies.
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/// Attempts to locate the embedded UnityMcpServer/src directory inside the installed package
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/// or common development locations.
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/// </summary>
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private static void InstallServer(string location)
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private static bool TryGetEmbeddedServerSource(out string srcPath)
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{
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// Create the src directory where the server code will reside
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Directory.CreateDirectory(location);
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// Initialize git repo in the src directory
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RunCommand("git", $"init", workingDirectory: location);
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// Add remote
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RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: location);
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// Configure sparse checkout
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RunCommand("git", "config core.sparseCheckout true", workingDirectory: location);
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// Set sparse checkout path to only include UnityMcpServer folder
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string sparseCheckoutPath = Path.Combine(location, ".git", "info", "sparse-checkout");
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File.WriteAllText(sparseCheckoutPath, $"{ServerFolder}/");
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// Fetch and checkout the branch
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RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: location);
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RunCommand("git", $"checkout {BranchName}", workingDirectory: location);
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}
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/// <summary>
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/// Fetches the currently installed version from the local pyproject.toml file.
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/// </summary>
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public static string GetInstalledVersion()
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// 1) Development mode: common repo layouts
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try
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{
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string pyprojectPath = Path.Combine(
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GetSaveLocation(),
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ServerFolder,
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"src",
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"pyproject.toml"
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);
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return ParseVersionFromPyproject(File.ReadAllText(pyprojectPath));
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}
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/// <summary>
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/// Fetches the latest version from the GitHub pyproject.toml file.
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/// </summary>
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public static string GetLatestVersion()
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string projectRoot = Path.GetDirectoryName(Application.dataPath);
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string[] devCandidates =
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{
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using WebClient webClient = new();
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string pyprojectContent = webClient.DownloadString(PyprojectUrl);
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return ParseVersionFromPyproject(pyprojectContent);
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}
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/// <summary>
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/// Updates the server by pulling the latest changes for the UnityMcpServer folder only.
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/// </summary>
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private static void UpdateServer(string location)
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Path.Combine(projectRoot ?? string.Empty, "unity-mcp", "UnityMcpServer", "src"),
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Path.Combine(projectRoot ?? string.Empty, "..", "unity-mcp", "UnityMcpServer", "src"),
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};
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foreach (string candidate in devCandidates)
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{
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RunCommand("git", $"pull origin {BranchName}", workingDirectory: location);
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}
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/// <summary>
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/// Parses the version number from pyproject.toml content.
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/// </summary>
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private static string ParseVersionFromPyproject(string content)
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string full = Path.GetFullPath(candidate);
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if (Directory.Exists(full) && File.Exists(Path.Combine(full, "server.py")))
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{
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foreach (string line in content.Split('\n'))
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{
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if (line.Trim().StartsWith("version ="))
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{
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string[] parts = line.Split('=');
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if (parts.Length == 2)
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{
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return parts[1].Trim().Trim('"');
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srcPath = full;
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return true;
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}
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}
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}
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throw new Exception("Version not found in pyproject.toml");
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}
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catch { /* ignore */ }
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/// <summary>
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/// Compares two version strings to determine if the latest is newer.
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/// </summary>
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public static bool IsNewerVersion(string latest, string installed)
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// 2) Installed package: resolve via Package Manager
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try
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{
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int[] latestParts = latest.Split('.').Select(int.Parse).ToArray();
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int[] installedParts = installed.Split('.').Select(int.Parse).ToArray();
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for (int i = 0; i < Math.Min(latestParts.Length, installedParts.Length); i++)
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var list = UnityEditor.PackageManager.Client.List();
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while (!list.IsCompleted) { }
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if (list.Status == UnityEditor.PackageManager.StatusCode.Success)
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{
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if (latestParts[i] > installedParts[i])
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foreach (var pkg in list.Result)
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{
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if (pkg.name == "com.justinpbarnett.unity-mcp")
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{
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string packagePath = pkg.resolvedPath; // e.g., Library/PackageCache/... or local path
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// Preferred: UnityMcpServer embedded alongside Editor/Runtime within the package
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string embedded = Path.Combine(packagePath, "UnityMcpServer", "src");
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if (Directory.Exists(embedded) && File.Exists(Path.Combine(embedded, "server.py")))
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{
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srcPath = embedded;
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return true;
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}
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if (latestParts[i] < installedParts[i])
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// Legacy: sibling of the package folder (dev-linked). Only valid when present on disk.
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string sibling = Path.Combine(Path.GetDirectoryName(packagePath) ?? string.Empty, "UnityMcpServer", "src");
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if (Directory.Exists(sibling) && File.Exists(Path.Combine(sibling, "server.py")))
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{
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srcPath = sibling;
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return true;
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}
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}
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}
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}
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}
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catch { /* ignore */ }
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// 3) Fallback to previous common install locations
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try
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{
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string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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string[] candidates =
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{
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Path.Combine(home, "unity-mcp", "UnityMcpServer", "src"),
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Path.Combine(home, "Applications", "UnityMCP", "UnityMcpServer", "src"),
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};
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foreach (string candidate in candidates)
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{
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if (Directory.Exists(candidate) && File.Exists(Path.Combine(candidate, "server.py")))
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{
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srcPath = candidate;
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return true;
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}
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}
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}
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catch { /* ignore */ }
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srcPath = null;
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return false;
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}
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}
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return latestParts.Length > installedParts.Length;
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private static void CopyDirectoryRecursive(string sourceDir, string destinationDir)
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{
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Directory.CreateDirectory(destinationDir);
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foreach (string filePath in Directory.GetFiles(sourceDir))
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{
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string fileName = Path.GetFileName(filePath);
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string destFile = Path.Combine(destinationDir, fileName);
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File.Copy(filePath, destFile, overwrite: true);
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}
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/// <summary>
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/// Runs a command-line process and handles output/errors.
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/// </summary>
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private static void RunCommand(
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string command,
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string arguments,
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string workingDirectory = null
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)
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foreach (string dirPath in Directory.GetDirectories(sourceDir))
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{
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System.Diagnostics.Process process = new()
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{
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StartInfo = new System.Diagnostics.ProcessStartInfo
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{
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FileName = command,
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Arguments = arguments,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false,
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CreateNoWindow = true,
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WorkingDirectory = workingDirectory ?? string.Empty,
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},
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};
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process.Start();
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string output = process.StandardOutput.ReadToEnd();
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string error = process.StandardError.ReadToEnd();
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process.WaitForExit();
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if (process.ExitCode != 0)
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{
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throw new Exception(
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$"Command failed: {command} {arguments}\nOutput: {output}\nError: {error}"
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);
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string dirName = Path.GetFileName(dirPath);
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string destSubDir = Path.Combine(destinationDir, dirName);
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CopyDirectoryRecursive(dirPath, destSubDir);
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}
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}
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}
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@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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@ -23,6 +24,7 @@ namespace UnityMcpBridge.Editor
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private static readonly object lockObj = new();
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private static readonly object startStopLock = new();
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private static bool initScheduled = false;
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private static double nextHeartbeatAt = 0.0f;
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private static Dictionary<
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string,
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(string commandJson, TaskCompletionSource<string> tcs)
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@ -83,20 +85,11 @@ namespace UnityMcpBridge.Editor
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static UnityMcpBridge()
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{
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// Use delayed initialization to avoid repeated restarts during compilation
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EditorApplication.delayCall += InitializeAfterCompilation;
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// Immediate start for minimal downtime, plus quit hook
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Start();
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EditorApplication.quitting += Stop;
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AssemblyReloadEvents.beforeAssemblyReload += Stop; // ensure listener releases before domain reload
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// Robust re-init hooks
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UnityEditor.Compilation.CompilationPipeline.compilationFinished += _ => ScheduleInitRetry();
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EditorApplication.playModeStateChanged += state =>
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{
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if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
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{
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ScheduleInitRetry();
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}
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};
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
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}
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/// <summary>
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@ -148,61 +141,80 @@ namespace UnityMcpBridge.Editor
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Stop();
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// Removed automatic server installer; assume server exists inside the package (UPM).
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// Attempt fast bind with same-port preference
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try
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{
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// Try to reuse the current port if it's still available, otherwise get a new one
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if (currentUnityPort > 0 && PortManager.IsPortAvailable(currentUnityPort))
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currentUnityPort = currentUnityPort > 0 && PortManager.IsPortAvailable(currentUnityPort)
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? currentUnityPort
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: PortManager.GetPortWithFallback();
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const int maxImmediateRetries = 3;
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const int retrySleepMs = 75;
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int attempt = 0;
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for (;;)
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{
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Debug.Log($"Reusing current port {currentUnityPort}");
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try
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{
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listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
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listener.Server.SetSocketOption(
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SocketOptionLevel.Socket,
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SocketOptionName.ReuseAddress,
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true
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);
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// Minimize TIME_WAIT by sending RST on close
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try
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{
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listener.Server.LingerState = new LingerOption(true, 0);
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}
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else
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catch (Exception)
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{
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// Ignore if not supported on platform
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}
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listener.Start();
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break;
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}
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catch (SocketException se) when (se.SocketErrorCode == SocketError.AddressAlreadyInUse && attempt < maxImmediateRetries)
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{
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attempt++;
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Thread.Sleep(retrySleepMs);
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continue;
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}
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catch (SocketException se) when (se.SocketErrorCode == SocketError.AddressAlreadyInUse && attempt >= maxImmediateRetries)
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{
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// Use PortManager to get available port with automatic fallback
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currentUnityPort = PortManager.GetPortWithFallback();
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listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
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listener.Server.SetSocketOption(
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SocketOptionLevel.Socket,
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SocketOptionName.ReuseAddress,
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true
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);
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try
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{
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listener.Server.LingerState = new LingerOption(true, 0);
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}
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catch (Exception)
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{
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}
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listener.Start();
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break;
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}
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}
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listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
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listener.Start();
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isRunning = true;
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isAutoConnectMode = false; // Normal startup mode
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isAutoConnectMode = false;
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Debug.Log($"UnityMcpBridge started on port {currentUnityPort}.");
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// Assuming ListenerLoop and ProcessCommands are defined elsewhere
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Task.Run(ListenerLoop);
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EditorApplication.update += ProcessCommands;
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// Write initial heartbeat immediately
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WriteHeartbeat(false);
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nextHeartbeatAt = EditorApplication.timeSinceStartup + 0.5f;
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}
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catch (SocketException ex)
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{
|
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if (ex.SocketErrorCode == SocketError.AddressAlreadyInUse)
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{
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Debug.LogError(
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$"Port {currentUnityPort} is already in use. Trying to find alternative..."
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);
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// Try once more with a fresh port discovery
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try
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{
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currentUnityPort = PortManager.DiscoverNewPort();
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listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
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listener.Start();
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isRunning = true;
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Debug.Log($"UnityMcpBridge started on fallback port {currentUnityPort}.");
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Task.Run(ListenerLoop);
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EditorApplication.update += ProcessCommands;
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}
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catch (Exception fallbackEx)
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{
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Debug.LogError($"Failed to start on fallback port: {fallbackEx.Message}");
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}
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}
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else
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{
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Debug.LogError($"Failed to start TCP listener: {ex.Message}");
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}
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}
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}
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}
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public static void Stop()
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{
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|
@ -215,6 +227,8 @@ namespace UnityMcpBridge.Editor
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try
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{
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// Mark heartbeat one last time before stopping
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WriteHeartbeat(false);
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listener?.Stop();
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listener = null;
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isRunning = false;
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|
@ -317,6 +331,14 @@ namespace UnityMcpBridge.Editor
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List<string> processedIds = new();
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lock (lockObj)
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{
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// Periodic heartbeat while editor is idle/processing
|
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double now = EditorApplication.timeSinceStartup;
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if (now >= nextHeartbeatAt)
|
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{
|
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WriteHeartbeat(false);
|
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nextHeartbeatAt = now + 0.5f;
|
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}
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|
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foreach (
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KeyValuePair<
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string,
|
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|
|
@ -544,5 +566,59 @@ namespace UnityMcpBridge.Editor
|
|||
return "Could not summarize parameters";
|
||||
}
|
||||
}
|
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|
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// Heartbeat/status helpers
|
||||
private static void OnBeforeAssemblyReload()
|
||||
{
|
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WriteHeartbeat(true);
|
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}
|
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|
||||
private static void OnAfterAssemblyReload()
|
||||
{
|
||||
// Will be overwritten by Start(), but mark as alive quickly
|
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WriteHeartbeat(false);
|
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}
|
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|
||||
private static void WriteHeartbeat(bool reloading)
|
||||
{
|
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try
|
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{
|
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string dir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".unity-mcp");
|
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Directory.CreateDirectory(dir);
|
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string filePath = Path.Combine(dir, $"unity-mcp-status-{ComputeProjectHash(Application.dataPath)}.json");
|
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var payload = new
|
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{
|
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unity_port = currentUnityPort,
|
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reloading,
|
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project_path = Application.dataPath,
|
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last_heartbeat = DateTime.UtcNow.ToString("O")
|
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};
|
||||
File.WriteAllText(filePath, JsonConvert.SerializeObject(payload));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Best-effort only
|
||||
}
|
||||
}
|
||||
|
||||
private static string ComputeProjectHash(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var sha1 = System.Security.Cryptography.SHA1.Create();
|
||||
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(input ?? string.Empty);
|
||||
byte[] hashBytes = sha1.ComputeHash(bytes);
|
||||
var sb = new System.Text.StringBuilder();
|
||||
foreach (byte b in hashBytes)
|
||||
{
|
||||
sb.Append(b.ToString("x2"));
|
||||
}
|
||||
return sb.ToString()[..8];
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "default";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,20 +104,9 @@ namespace UnityMcpBridge.Editor.Windows
|
|||
|
||||
if (File.Exists(Path.Combine(serverPath, "server.py")))
|
||||
{
|
||||
string installedVersion = ServerInstaller.GetInstalledVersion();
|
||||
string latestVersion = ServerInstaller.GetLatestVersion();
|
||||
|
||||
if (ServerInstaller.IsNewerVersion(latestVersion, installedVersion))
|
||||
{
|
||||
pythonServerInstallationStatus = "Newer Version Available";
|
||||
pythonServerInstallationStatusColor = Color.yellow;
|
||||
}
|
||||
else
|
||||
{
|
||||
pythonServerInstallationStatus = "Up to Date";
|
||||
pythonServerInstallationStatus = "Installed (Embedded)";
|
||||
pythonServerInstallationStatusColor = Color.green;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pythonServerInstallationStatus = "Not Installed";
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 661ad50b20643440fbed55a237c6db95
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1 @@
|
|||
3.12
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
FROM python:3.12-slim
|
||||
|
||||
# Install required system dependencies
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Set working directory
|
||||
WORKDIR /app
|
||||
|
||||
# Install uv package manager
|
||||
RUN pip install uv
|
||||
|
||||
# Copy required files
|
||||
COPY config.py /app/
|
||||
COPY server.py /app/
|
||||
COPY unity_connection.py /app/
|
||||
COPY pyproject.toml /app/
|
||||
COPY __init__.py /app/
|
||||
COPY tools/ /app/tools/
|
||||
|
||||
# Install dependencies using uv
|
||||
RUN uv pip install --system -e .
|
||||
|
||||
|
||||
# Command to run the server
|
||||
CMD ["uv", "run", "server.py"]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6fa88615288954da09edbaa8118d833d
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e90a4cfea1025423da33a86d17d4fbd3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
"""
|
||||
Unity MCP Server package.
|
||||
"""
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 59ba898760fd24167997d22d2705b8a4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
"""
|
||||
Configuration settings for the Unity MCP Server.
|
||||
This file contains all configurable parameters for the server.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
@dataclass
|
||||
class ServerConfig:
|
||||
"""Main configuration class for the MCP server."""
|
||||
|
||||
# Network settings
|
||||
unity_host: str = "localhost"
|
||||
unity_port: int = 6400
|
||||
mcp_port: int = 6500
|
||||
|
||||
# Connection settings
|
||||
connection_timeout: float = 60.0 # default steady-state timeout; retries use shorter timeouts
|
||||
buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
|
||||
|
||||
# Logging settings
|
||||
log_level: str = "INFO"
|
||||
log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
|
||||
# Server settings
|
||||
max_retries: int = 8
|
||||
retry_delay: float = 0.5
|
||||
|
||||
# Create a global config instance
|
||||
config = ServerConfig()
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5516f911d79504c71976757e67ca228b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,155 @@
|
|||
"""
|
||||
Port discovery utility for Unity MCP Server.
|
||||
|
||||
What changed and why:
|
||||
- Unity now writes a per-project port file named like
|
||||
`~/.unity-mcp/unity-mcp-port-<hash>.json` to avoid projects overwriting
|
||||
each other's saved port. The legacy file `unity-mcp-port.json` may still
|
||||
exist.
|
||||
- This module now scans for both patterns, prefers the most recently
|
||||
modified file, and verifies that the port is actually a Unity MCP listener
|
||||
(quick socket connect + ping) before choosing it.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from typing import Optional, List
|
||||
import glob
|
||||
import socket
|
||||
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
class PortDiscovery:
|
||||
"""Handles port discovery from Unity Bridge registry"""
|
||||
REGISTRY_FILE = "unity-mcp-port.json" # legacy single-project file
|
||||
DEFAULT_PORT = 6400
|
||||
CONNECT_TIMEOUT = 0.3 # seconds, keep this snappy during discovery
|
||||
|
||||
@staticmethod
|
||||
def get_registry_path() -> Path:
|
||||
"""Get the path to the port registry file"""
|
||||
return Path.home() / ".unity-mcp" / PortDiscovery.REGISTRY_FILE
|
||||
|
||||
@staticmethod
|
||||
def get_registry_dir() -> Path:
|
||||
return Path.home() / ".unity-mcp"
|
||||
|
||||
@staticmethod
|
||||
def list_candidate_files() -> List[Path]:
|
||||
"""Return candidate registry files, newest first.
|
||||
Includes hashed per-project files and the legacy file (if present).
|
||||
"""
|
||||
base = PortDiscovery.get_registry_dir()
|
||||
hashed = sorted(
|
||||
(Path(p) for p in glob.glob(str(base / "unity-mcp-port-*.json"))),
|
||||
key=lambda p: p.stat().st_mtime,
|
||||
reverse=True,
|
||||
)
|
||||
legacy = PortDiscovery.get_registry_path()
|
||||
if legacy.exists():
|
||||
# Put legacy at the end so hashed, per-project files win
|
||||
hashed.append(legacy)
|
||||
return hashed
|
||||
|
||||
@staticmethod
|
||||
def _try_probe_unity_mcp(port: int) -> bool:
|
||||
"""Quickly check if a Unity MCP listener is on this port.
|
||||
Tries a short TCP connect, sends 'ping', expects a JSON 'pong'.
|
||||
"""
|
||||
try:
|
||||
with socket.create_connection(("127.0.0.1", port), PortDiscovery.CONNECT_TIMEOUT) as s:
|
||||
s.settimeout(PortDiscovery.CONNECT_TIMEOUT)
|
||||
try:
|
||||
s.sendall(b"ping")
|
||||
data = s.recv(512)
|
||||
# Minimal validation: look for a success pong response
|
||||
if data and b'"message":"pong"' in data:
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
except Exception:
|
||||
return False
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def _read_latest_status() -> Optional[dict]:
|
||||
try:
|
||||
base = PortDiscovery.get_registry_dir()
|
||||
status_files = sorted(
|
||||
(Path(p) for p in glob.glob(str(base / "unity-mcp-status-*.json"))),
|
||||
key=lambda p: p.stat().st_mtime,
|
||||
reverse=True,
|
||||
)
|
||||
if not status_files:
|
||||
return None
|
||||
with status_files[0].open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def discover_unity_port() -> int:
|
||||
"""
|
||||
Discover Unity port by scanning per-project and legacy registry files.
|
||||
Prefer the newest file whose port responds; fall back to first parsed
|
||||
value; finally default to 6400.
|
||||
|
||||
Returns:
|
||||
Port number to connect to
|
||||
"""
|
||||
# Prefer the latest heartbeat status if it points to a responsive port
|
||||
status = PortDiscovery._read_latest_status()
|
||||
if status:
|
||||
port = status.get('unity_port')
|
||||
if isinstance(port, int) and PortDiscovery._try_probe_unity_mcp(port):
|
||||
logger.info(f"Using Unity port from status: {port}")
|
||||
return port
|
||||
|
||||
candidates = PortDiscovery.list_candidate_files()
|
||||
|
||||
first_seen_port: Optional[int] = None
|
||||
|
||||
for path in candidates:
|
||||
try:
|
||||
with open(path, 'r') as f:
|
||||
cfg = json.load(f)
|
||||
unity_port = cfg.get('unity_port')
|
||||
if isinstance(unity_port, int):
|
||||
if first_seen_port is None:
|
||||
first_seen_port = unity_port
|
||||
if PortDiscovery._try_probe_unity_mcp(unity_port):
|
||||
logger.info(f"Using Unity port from {path.name}: {unity_port}")
|
||||
return unity_port
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not read port registry {path}: {e}")
|
||||
|
||||
if first_seen_port is not None:
|
||||
logger.info(f"No responsive port found; using first seen value {first_seen_port}")
|
||||
return first_seen_port
|
||||
|
||||
# Fallback to default port
|
||||
logger.info(f"No port registry found; using default port {PortDiscovery.DEFAULT_PORT}")
|
||||
return PortDiscovery.DEFAULT_PORT
|
||||
|
||||
@staticmethod
|
||||
def get_port_config() -> Optional[dict]:
|
||||
"""
|
||||
Get the most relevant port configuration from registry.
|
||||
Returns the most recent hashed file's config if present,
|
||||
otherwise the legacy file's config. Returns None if nothing exists.
|
||||
|
||||
Returns:
|
||||
Port configuration dict or None if not found
|
||||
"""
|
||||
candidates = PortDiscovery.list_candidate_files()
|
||||
if not candidates:
|
||||
return None
|
||||
for path in candidates:
|
||||
try:
|
||||
with open(path, 'r') as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not read port configuration {path}: {e}")
|
||||
return None
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8d315755217ea4c36b221ac0461032ab
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
[project]
|
||||
name = "UnityMcpServer"
|
||||
version = "2.0.0"
|
||||
description = "Unity MCP Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.12"
|
||||
dependencies = ["httpx>=0.27.2", "mcp[cli]>=1.4.1"]
|
||||
|
||||
[build-system]
|
||||
requires = ["setuptools>=64.0.0", "wheel"]
|
||||
build-backend = "setuptools.build_meta"
|
||||
|
||||
[tool.setuptools]
|
||||
py-modules = ["config", "server", "unity_connection"]
|
||||
packages = ["tools"]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 66fbd8ab4fd094540ba73299b6a2424a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context, Image
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from contextlib import asynccontextmanager
|
||||
from typing import AsyncIterator, Dict, Any, List
|
||||
from config import config
|
||||
from tools import register_all_tools
|
||||
from unity_connection import get_unity_connection, UnityConnection
|
||||
|
||||
# Configure logging using settings from config
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.log_level),
|
||||
format=config.log_format
|
||||
)
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
# Global connection state
|
||||
_unity_connection: UnityConnection = None
|
||||
|
||||
@asynccontextmanager
|
||||
async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]:
|
||||
"""Handle server startup and shutdown."""
|
||||
global _unity_connection
|
||||
logger.info("Unity MCP Server starting up")
|
||||
try:
|
||||
_unity_connection = get_unity_connection()
|
||||
logger.info("Connected to Unity on startup")
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not connect to Unity on startup: {str(e)}")
|
||||
_unity_connection = None
|
||||
try:
|
||||
# Yield the connection object so it can be attached to the context
|
||||
# The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge)
|
||||
yield {"bridge": _unity_connection}
|
||||
finally:
|
||||
if _unity_connection:
|
||||
_unity_connection.disconnect()
|
||||
_unity_connection = None
|
||||
logger.info("Unity MCP Server shut down")
|
||||
|
||||
# Initialize MCP server
|
||||
mcp = FastMCP(
|
||||
"unity-mcp-server",
|
||||
description="Unity Editor integration via Model Context Protocol",
|
||||
lifespan=server_lifespan
|
||||
)
|
||||
|
||||
# Register all tools
|
||||
register_all_tools(mcp)
|
||||
|
||||
# Asset Creation Strategy
|
||||
|
||||
@mcp.prompt()
|
||||
def asset_creation_strategy() -> str:
|
||||
"""Guide for discovering and using Unity MCP tools effectively."""
|
||||
return (
|
||||
"Available Unity MCP Server Tools:\\n\\n"
|
||||
"- `manage_editor`: Controls editor state and queries info.\\n"
|
||||
"- `execute_menu_item`: Executes Unity Editor menu items by path.\\n"
|
||||
"- `read_console`: Reads or clears Unity console messages, with filtering options.\\n"
|
||||
"- `manage_scene`: Manages scenes.\\n"
|
||||
"- `manage_gameobject`: Manages GameObjects in the scene.\\n"
|
||||
"- `manage_script`: Manages C# script files.\\n"
|
||||
"- `manage_asset`: Manages prefabs and assets.\\n"
|
||||
"- `manage_shader`: Manages shaders.\\n\\n"
|
||||
"Tips:\\n"
|
||||
"- Create prefabs for reusable GameObjects.\\n"
|
||||
"- Always include a camera and main light in your scenes.\\n"
|
||||
)
|
||||
|
||||
# Run the server
|
||||
if __name__ == "__main__":
|
||||
mcp.run(transport='stdio')
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8ef892978afc74491b6cf65f40514e74
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 205ac300b2209414f8b246354e853777
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
from .manage_script import register_manage_script_tools
|
||||
from .manage_scene import register_manage_scene_tools
|
||||
from .manage_editor import register_manage_editor_tools
|
||||
from .manage_gameobject import register_manage_gameobject_tools
|
||||
from .manage_asset import register_manage_asset_tools
|
||||
from .manage_shader import register_manage_shader_tools
|
||||
from .read_console import register_read_console_tools
|
||||
from .execute_menu_item import register_execute_menu_item_tools
|
||||
|
||||
def register_all_tools(mcp):
|
||||
"""Register all refactored tools with the MCP server."""
|
||||
print("Registering Unity MCP Server refactored tools...")
|
||||
register_manage_script_tools(mcp)
|
||||
register_manage_scene_tools(mcp)
|
||||
register_manage_editor_tools(mcp)
|
||||
register_manage_gameobject_tools(mcp)
|
||||
register_manage_asset_tools(mcp)
|
||||
register_manage_shader_tools(mcp)
|
||||
register_read_console_tools(mcp)
|
||||
register_execute_menu_item_tools(mcp)
|
||||
print("Unity MCP Server tool registration complete.")
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 85da958dba57e47b9a2fa32a8abd61ef
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
"""
|
||||
Defines the execute_menu_item tool for running Unity Editor menu commands.
|
||||
"""
|
||||
from typing import Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from unity_connection import get_unity_connection # Import unity_connection module
|
||||
|
||||
def register_execute_menu_item_tools(mcp: FastMCP):
|
||||
"""Registers the execute_menu_item tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
async def execute_menu_item(
|
||||
ctx: Context,
|
||||
menu_path: str,
|
||||
action: str = 'execute',
|
||||
parameters: Dict[str, Any] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""Executes a Unity Editor menu item via its path (e.g., "File/Save Project").
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
menu_path: The full path of the menu item to execute.
|
||||
action: The operation to perform (default: 'execute').
|
||||
parameters: Optional parameters for the menu item (rarely used).
|
||||
|
||||
Returns:
|
||||
A dictionary indicating success or failure, with optional message/error.
|
||||
"""
|
||||
|
||||
action = action.lower() if action else 'execute'
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"menuPath": menu_path,
|
||||
"parameters": parameters if parameters else {},
|
||||
}
|
||||
|
||||
# Remove None values
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
if "parameters" not in params_dict:
|
||||
params_dict["parameters"] = {} # Ensure parameters dict exists
|
||||
|
||||
# Get Unity connection and send the command
|
||||
# We use the unity_connection module to communicate with Unity
|
||||
unity_conn = get_unity_connection()
|
||||
|
||||
# Send command to the ExecuteMenuItem C# handler
|
||||
# The command type should match what the Unity side expects
|
||||
return unity_conn.send_command("execute_menu_item", params_dict)
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50ba0cffcdba2452a89ac372d67b4787
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
"""
|
||||
Defines the manage_asset tool for interacting with Unity assets.
|
||||
"""
|
||||
import asyncio # Added: Import asyncio for running sync code in async
|
||||
from typing import Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
# from ..unity_connection import get_unity_connection # Original line that caused error
|
||||
from unity_connection import get_unity_connection # Use absolute import relative to Python dir
|
||||
|
||||
def register_manage_asset_tools(mcp: FastMCP):
|
||||
"""Registers the manage_asset tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
async def manage_asset(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
path: str,
|
||||
asset_type: str = None,
|
||||
properties: Dict[str, Any] = None,
|
||||
destination: str = None,
|
||||
generate_preview: bool = False,
|
||||
search_pattern: str = None,
|
||||
filter_type: str = None,
|
||||
filter_date_after: str = None,
|
||||
page_size: int = None,
|
||||
page_number: int = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Performs asset operations (import, create, modify, delete, etc.) in Unity.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation to perform (e.g., 'import', 'create', 'modify', 'delete', 'duplicate', 'move', 'rename', 'search', 'get_info', 'create_folder', 'get_components').
|
||||
path: Asset path (e.g., "Materials/MyMaterial.mat") or search scope.
|
||||
asset_type: Asset type (e.g., 'Material', 'Folder') - required for 'create'.
|
||||
properties: Dictionary of properties for 'create'/'modify'.
|
||||
example properties for Material: {"color": [1, 0, 0, 1], "shader": "Standard"}.
|
||||
example properties for Texture: {"width": 1024, "height": 1024, "format": "RGBA32"}.
|
||||
example properties for PhysicsMaterial: {"bounciness": 1.0, "staticFriction": 0.5, "dynamicFriction": 0.5}.
|
||||
destination: Target path for 'duplicate'/'move'.
|
||||
search_pattern: Search pattern (e.g., '*.prefab').
|
||||
filter_*: Filters for search (type, date).
|
||||
page_*: Pagination for search.
|
||||
|
||||
Returns:
|
||||
A dictionary with operation results ('success', 'data', 'error').
|
||||
"""
|
||||
# Ensure properties is a dict if None
|
||||
if properties is None:
|
||||
properties = {}
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action.lower(),
|
||||
"path": path,
|
||||
"assetType": asset_type,
|
||||
"properties": properties,
|
||||
"destination": destination,
|
||||
"generatePreview": generate_preview,
|
||||
"searchPattern": search_pattern,
|
||||
"filterType": filter_type,
|
||||
"filterDateAfter": filter_date_after,
|
||||
"pageSize": page_size,
|
||||
"pageNumber": page_number
|
||||
}
|
||||
|
||||
# Remove None values to avoid sending unnecessary nulls
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
# Get the current asyncio event loop
|
||||
loop = asyncio.get_running_loop()
|
||||
# Get the Unity connection instance
|
||||
connection = get_unity_connection()
|
||||
|
||||
# Run the synchronous send_command in the default executor (thread pool)
|
||||
# This prevents blocking the main async event loop.
|
||||
result = await loop.run_in_executor(
|
||||
None, # Use default executor
|
||||
connection.send_command, # The function to call
|
||||
"manage_asset", # First argument for send_command
|
||||
params_dict # Second argument for send_command
|
||||
)
|
||||
# Return the result obtained from Unity
|
||||
return result
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c0cfde2907ef4306b8a46c4b190f96a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_editor_tools(mcp: FastMCP):
|
||||
"""Register all editor management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_editor(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
wait_for_completion: bool = None,
|
||||
# --- Parameters for specific actions ---
|
||||
tool_name: str = None,
|
||||
tag_name: str = None,
|
||||
layer_name: str = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""Controls and queries the Unity editor's state and settings.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag').
|
||||
wait_for_completion: Optional. If True, waits for certain actions.
|
||||
Action-specific arguments (e.g., tool_name, tag_name, layer_name).
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"waitForCompletion": wait_for_completion,
|
||||
"toolName": tool_name, # Corrected parameter name to match C#
|
||||
"tagName": tag_name, # Pass tag name
|
||||
"layerName": layer_name, # Pass layer name
|
||||
# Add other parameters based on the action being performed
|
||||
# "width": width,
|
||||
# "height": height,
|
||||
# etc.
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_editor", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during editor management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing editor: {str(e)}"}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 54f6646d00435410fb67cc17d095c977
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any, List
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_gameobject_tools(mcp: FastMCP):
|
||||
"""Register all GameObject management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_gameobject(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
target: str = None, # GameObject identifier by name or path
|
||||
search_method: str = None,
|
||||
# --- Combined Parameters for Create/Modify ---
|
||||
name: str = None, # Used for both 'create' (new object name) and 'modify' (rename)
|
||||
tag: str = None, # Used for both 'create' (initial tag) and 'modify' (change tag)
|
||||
parent: str = None, # Used for both 'create' (initial parent) and 'modify' (change parent)
|
||||
position: List[float] = None,
|
||||
rotation: List[float] = None,
|
||||
scale: List[float] = None,
|
||||
components_to_add: List[str] = None, # List of component names to add
|
||||
primitive_type: str = None,
|
||||
save_as_prefab: bool = False,
|
||||
prefab_path: str = None,
|
||||
prefab_folder: str = "Assets/Prefabs",
|
||||
# --- Parameters for 'modify' ---
|
||||
set_active: bool = None,
|
||||
layer: str = None, # Layer name
|
||||
components_to_remove: List[str] = None,
|
||||
component_properties: Dict[str, Dict[str, Any]] = None,
|
||||
# --- Parameters for 'find' ---
|
||||
search_term: str = None,
|
||||
find_all: bool = False,
|
||||
search_in_children: bool = False,
|
||||
search_inactive: bool = False,
|
||||
# -- Component Management Arguments --
|
||||
component_name: str = None,
|
||||
includeNonPublicSerialized: bool = None, # Controls serialization of private [SerializeField] fields
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages GameObjects: create, modify, delete, find, and component operations.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'create', 'modify', 'find', 'add_component', 'remove_component', 'set_component_property', 'get_components').
|
||||
target: GameObject identifier (name or path string) for modify/delete/component actions.
|
||||
search_method: How to find objects ('by_name', 'by_id', 'by_path', etc.). Used with 'find' and some 'target' lookups.
|
||||
name: GameObject name - used for both 'create' (initial name) and 'modify' (rename).
|
||||
tag: Tag name - used for both 'create' (initial tag) and 'modify' (change tag).
|
||||
parent: Parent GameObject reference - used for both 'create' (initial parent) and 'modify' (change parent).
|
||||
layer: Layer name - used for both 'create' (initial layer) and 'modify' (change layer).
|
||||
component_properties: Dict mapping Component names to their properties to set.
|
||||
Example: {"Rigidbody": {"mass": 10.0, "useGravity": True}},
|
||||
To set references:
|
||||
- Use asset path string for Prefabs/Materials, e.g., {"MeshRenderer": {"material": "Assets/Materials/MyMat.mat"}}
|
||||
- Use a dict for scene objects/components, e.g.:
|
||||
{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}} (assigns GameObject)
|
||||
{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}} (assigns Component)
|
||||
Example set nested property:
|
||||
- Access shared material: {"MeshRenderer": {"sharedMaterial.color": [1, 0, 0, 1]}}
|
||||
components_to_add: List of component names to add.
|
||||
Action-specific arguments (e.g., position, rotation, scale for create/modify;
|
||||
component_name for component actions;
|
||||
search_term, find_all for 'find').
|
||||
includeNonPublicSerialized: If True, includes private fields marked [SerializeField] in component data.
|
||||
|
||||
Action-specific details:
|
||||
- For 'get_components':
|
||||
Required: target, search_method
|
||||
Optional: includeNonPublicSerialized (defaults to True)
|
||||
Returns all components on the target GameObject with their serialized data.
|
||||
The search_method parameter determines how to find the target ('by_name', 'by_id', 'by_path').
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
For 'get_components', the 'data' field contains a dictionary of component names and their serialized properties.
|
||||
"""
|
||||
try:
|
||||
# --- Early check for attempting to modify a prefab asset ---
|
||||
# ----------------------------------------------------------
|
||||
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"target": target,
|
||||
"searchMethod": search_method,
|
||||
"name": name,
|
||||
"tag": tag,
|
||||
"parent": parent,
|
||||
"position": position,
|
||||
"rotation": rotation,
|
||||
"scale": scale,
|
||||
"componentsToAdd": components_to_add,
|
||||
"primitiveType": primitive_type,
|
||||
"saveAsPrefab": save_as_prefab,
|
||||
"prefabPath": prefab_path,
|
||||
"prefabFolder": prefab_folder,
|
||||
"setActive": set_active,
|
||||
"layer": layer,
|
||||
"componentsToRemove": components_to_remove,
|
||||
"componentProperties": component_properties,
|
||||
"searchTerm": search_term,
|
||||
"findAll": find_all,
|
||||
"searchInChildren": search_in_children,
|
||||
"searchInactive": search_inactive,
|
||||
"componentName": component_name,
|
||||
"includeNonPublicSerialized": includeNonPublicSerialized
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# --- Handle Prefab Path Logic ---
|
||||
if action == "create" and params.get("saveAsPrefab"): # Check if 'saveAsPrefab' is explicitly True in params
|
||||
if "prefabPath" not in params:
|
||||
if "name" not in params or not params["name"]:
|
||||
return {"success": False, "message": "Cannot create default prefab path: 'name' parameter is missing."}
|
||||
# Use the provided prefab_folder (which has a default) and the name to construct the path
|
||||
constructed_path = f"{prefab_folder}/{params['name']}.prefab"
|
||||
# Ensure clean path separators (Unity prefers '/')
|
||||
params["prefabPath"] = constructed_path.replace("\\", "/")
|
||||
elif not params["prefabPath"].lower().endswith(".prefab"):
|
||||
return {"success": False, "message": f"Invalid prefab_path: '{params['prefabPath']}' must end with .prefab"}
|
||||
# Ensure prefab_folder itself isn't sent if prefabPath was constructed or provided
|
||||
# The C# side only needs the final prefabPath
|
||||
params.pop("prefab_folder", None)
|
||||
# --------------------------------
|
||||
|
||||
# Send the command to Unity via the established connection
|
||||
# Use the get_unity_connection function to retrieve the active connection instance
|
||||
# Changed "MANAGE_GAMEOBJECT" to "manage_gameobject" to potentially match Unity expectation
|
||||
response = get_unity_connection().send_command("manage_gameobject", params)
|
||||
|
||||
# Check if the response indicates success
|
||||
# If the response is not successful, raise an exception with the error message
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "GameObject operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during GameObject management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing GameObject: {str(e)}"}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 393f17281b99c428dbe73ba8652b60f5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_scene_tools(mcp: FastMCP):
|
||||
"""Register all scene management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_scene(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
build_index: int,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages Unity scenes (load, save, create, get hierarchy, etc.).
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy').
|
||||
name: Scene name (no extension) for create/load/save.
|
||||
path: Asset path for scene operations (default: "Assets/").
|
||||
build_index: Build index for load/build settings actions.
|
||||
# Add other action-specific args as needed (e.g., for hierarchy depth)
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"buildIndex": build_index
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_scene", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during scene management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing scene: {str(e)}"}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a744081d28b1e4ace9bfe8d6c4309640
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_script_tools(mcp: FastMCP):
|
||||
"""Register all script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_script(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
script_type: str,
|
||||
namespace: str
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages C# scripts in Unity (create, read, update, delete).
|
||||
Make reference variables public for easier access in the Unity Editor.
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Script name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: C# code for 'create'/'update'.
|
||||
script_type: Type hint (e.g., 'MonoBehaviour').
|
||||
namespace: Script namespace.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"namespace": namespace,
|
||||
"scriptType": script_type
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_script", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing script: {str(e)}"}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f5d55725198d4d53afcd4565f402b9e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_shader_tools(mcp: FastMCP):
|
||||
"""Register all shader script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_shader(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages shader scripts in Unity (create, read, update, delete).
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Shader name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: Shader code for 'create'/'update'.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_shader", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing shader: {str(e)}"}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 52a3e6faa53234aa08edf8163159c9af
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
"""
|
||||
Defines the read_console tool for accessing Unity Editor console messages.
|
||||
"""
|
||||
from typing import List, Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_read_console_tools(mcp: FastMCP):
|
||||
"""Registers the read_console tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def read_console(
|
||||
ctx: Context,
|
||||
action: str = None,
|
||||
types: List[str] = None,
|
||||
count: int = None,
|
||||
filter_text: str = None,
|
||||
since_timestamp: str = None,
|
||||
format: str = None,
|
||||
include_stacktrace: bool = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Gets messages from or clears the Unity Editor console.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation ('get' or 'clear').
|
||||
types: Message types to get ('error', 'warning', 'log', 'all').
|
||||
count: Max messages to return.
|
||||
filter_text: Text filter for messages.
|
||||
since_timestamp: Get messages after this timestamp (ISO 8601).
|
||||
format: Output format ('plain', 'detailed', 'json').
|
||||
include_stacktrace: Include stack traces in output.
|
||||
|
||||
Returns:
|
||||
Dictionary with results. For 'get', includes 'data' (messages).
|
||||
"""
|
||||
|
||||
# Get the connection instance
|
||||
bridge = get_unity_connection()
|
||||
|
||||
# Set defaults if values are None
|
||||
action = action if action is not None else 'get'
|
||||
types = types if types is not None else ['error', 'warning', 'log']
|
||||
format = format if format is not None else 'detailed'
|
||||
include_stacktrace = include_stacktrace if include_stacktrace is not None else True
|
||||
|
||||
# Normalize action if it's a string
|
||||
if isinstance(action, str):
|
||||
action = action.lower()
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"types": types,
|
||||
"count": count,
|
||||
"filterText": filter_text,
|
||||
"sinceTimestamp": since_timestamp,
|
||||
"format": format.lower() if isinstance(format, str) else format,
|
||||
"includeStacktrace": include_stacktrace
|
||||
}
|
||||
|
||||
# Remove None values unless it's 'count' (as None might mean 'all')
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
|
||||
|
||||
# Add count back if it was None, explicitly sending null might be important for C# logic
|
||||
if 'count' not in params_dict:
|
||||
params_dict['count'] = None
|
||||
|
||||
# Forward the command using the bridge's send_command method
|
||||
return bridge.send_command("read_console", params_dict)
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a73ff5df6153548878e2656315e5db69
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,239 @@
|
|||
import socket
|
||||
import json
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
import time
|
||||
from typing import Dict, Any
|
||||
from config import config
|
||||
from port_discovery import PortDiscovery
|
||||
|
||||
# Configure logging using settings from config
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.log_level),
|
||||
format=config.log_format
|
||||
)
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
@dataclass
|
||||
class UnityConnection:
|
||||
"""Manages the socket connection to the Unity Editor."""
|
||||
host: str = config.unity_host
|
||||
port: int = None # Will be set dynamically
|
||||
sock: socket.socket = None # Socket for Unity communication
|
||||
|
||||
def __post_init__(self):
|
||||
"""Set port from discovery if not explicitly provided"""
|
||||
if self.port is None:
|
||||
self.port = PortDiscovery.discover_unity_port()
|
||||
|
||||
def connect(self) -> bool:
|
||||
"""Establish a connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
return True
|
||||
try:
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.connect((self.host, self.port))
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to connect to Unity: {str(e)}")
|
||||
self.sock = None
|
||||
return False
|
||||
|
||||
def disconnect(self):
|
||||
"""Close the connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
try:
|
||||
self.sock.close()
|
||||
except Exception as e:
|
||||
logger.error(f"Error disconnecting from Unity: {str(e)}")
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
def receive_full_response(self, sock, buffer_size=config.buffer_size) -> bytes:
|
||||
"""Receive a complete response from Unity, handling chunked data."""
|
||||
chunks = []
|
||||
sock.settimeout(config.connection_timeout) # Use timeout from config
|
||||
try:
|
||||
while True:
|
||||
chunk = sock.recv(buffer_size)
|
||||
if not chunk:
|
||||
if not chunks:
|
||||
raise Exception("Connection closed before receiving data")
|
||||
break
|
||||
chunks.append(chunk)
|
||||
|
||||
# Process the data received so far
|
||||
data = b''.join(chunks)
|
||||
decoded_data = data.decode('utf-8')
|
||||
|
||||
# Check if we've received a complete response
|
||||
try:
|
||||
# Special case for ping-pong
|
||||
if decoded_data.strip().startswith('{"status":"success","result":{"message":"pong"'):
|
||||
logger.debug("Received ping response")
|
||||
return data
|
||||
|
||||
# Handle escaped quotes in the content
|
||||
if '"content":' in decoded_data:
|
||||
# Find the content field and its value
|
||||
content_start = decoded_data.find('"content":') + 9
|
||||
content_end = decoded_data.rfind('"', content_start)
|
||||
if content_end > content_start:
|
||||
# Replace escaped quotes in content with regular quotes
|
||||
content = decoded_data[content_start:content_end]
|
||||
content = content.replace('\\"', '"')
|
||||
decoded_data = decoded_data[:content_start] + content + decoded_data[content_end:]
|
||||
|
||||
# Validate JSON format
|
||||
json.loads(decoded_data)
|
||||
|
||||
# If we get here, we have valid JSON
|
||||
logger.info(f"Received complete response ({len(data)} bytes)")
|
||||
return data
|
||||
except json.JSONDecodeError:
|
||||
# We haven't received a complete valid JSON response yet
|
||||
continue
|
||||
except Exception as e:
|
||||
logger.warning(f"Error processing response chunk: {str(e)}")
|
||||
# Continue reading more chunks as this might not be the complete response
|
||||
continue
|
||||
except socket.timeout:
|
||||
logger.warning("Socket timeout during receive")
|
||||
raise Exception("Timeout receiving Unity response")
|
||||
except Exception as e:
|
||||
logger.error(f"Error during receive: {str(e)}")
|
||||
raise
|
||||
|
||||
def send_command(self, command_type: str, params: Dict[str, Any] = None) -> Dict[str, Any]:
|
||||
"""Send a command with retry/backoff and port rediscovery. Pings only when requested."""
|
||||
attempts = max(config.max_retries, 5)
|
||||
base_backoff = max(0.5, config.retry_delay)
|
||||
|
||||
def read_status_file() -> dict | None:
|
||||
try:
|
||||
status_files = sorted(Path.home().joinpath('.unity-mcp').glob('unity-mcp-status-*.json'), key=lambda p: p.stat().st_mtime, reverse=True)
|
||||
if not status_files:
|
||||
return None
|
||||
latest = status_files[0]
|
||||
with latest.open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
last_short_timeout = None
|
||||
|
||||
for attempt in range(attempts + 1):
|
||||
try:
|
||||
# Ensure connected
|
||||
if not self.sock:
|
||||
# During retries use short connect timeout
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.settimeout(1.0)
|
||||
self.sock.connect((self.host, self.port))
|
||||
# restore steady-state timeout for receive
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
|
||||
# Build payload
|
||||
if command_type == 'ping':
|
||||
payload = b'ping'
|
||||
else:
|
||||
command = {"type": command_type, "params": params or {}}
|
||||
payload = json.dumps(command, ensure_ascii=False).encode('utf-8')
|
||||
|
||||
# Send
|
||||
self.sock.sendall(payload)
|
||||
|
||||
# During retry bursts use a short receive timeout
|
||||
if attempt > 0 and last_short_timeout is None:
|
||||
last_short_timeout = self.sock.gettimeout()
|
||||
self.sock.settimeout(1.0)
|
||||
response_data = self.receive_full_response(self.sock)
|
||||
# restore steady-state timeout if changed
|
||||
if last_short_timeout is not None:
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
last_short_timeout = None
|
||||
|
||||
# Parse
|
||||
if command_type == 'ping':
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'success' and resp.get('result', {}).get('message') == 'pong':
|
||||
return {"message": "pong"}
|
||||
raise Exception("Ping unsuccessful")
|
||||
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'error':
|
||||
err = resp.get('error') or resp.get('message', 'Unknown Unity error')
|
||||
raise Exception(err)
|
||||
return resp.get('result', {})
|
||||
except Exception as e:
|
||||
logger.warning(f"Unity communication attempt {attempt+1} failed: {e}")
|
||||
try:
|
||||
if self.sock:
|
||||
self.sock.close()
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
# Re-discover port each time
|
||||
try:
|
||||
new_port = PortDiscovery.discover_unity_port()
|
||||
if new_port != self.port:
|
||||
logger.info(f"Unity port changed {self.port} -> {new_port}")
|
||||
self.port = new_port
|
||||
except Exception as de:
|
||||
logger.debug(f"Port discovery failed: {de}")
|
||||
|
||||
if attempt < attempts:
|
||||
# If heartbeat indicates reload, keep retries snappy without spamming
|
||||
status = read_status_file()
|
||||
backoff = base_backoff * (2 ** attempt)
|
||||
sleep_s = min(backoff, 3.0)
|
||||
if status and (status.get('reloading') or status.get('unity_port') == self.port):
|
||||
sleep_s = min(sleep_s, 0.8)
|
||||
time.sleep(sleep_s)
|
||||
continue
|
||||
raise
|
||||
|
||||
# Global Unity connection
|
||||
_unity_connection = None
|
||||
|
||||
def get_unity_connection() -> UnityConnection:
|
||||
"""Retrieve or establish a persistent Unity connection."""
|
||||
global _unity_connection
|
||||
if _unity_connection is not None:
|
||||
try:
|
||||
# Try to ping with a short timeout to verify connection
|
||||
result = _unity_connection.send_command("ping")
|
||||
# If we get here, the connection is still valid
|
||||
logger.debug("Reusing existing Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.warning(f"Existing connection failed: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
|
||||
# Create a new connection
|
||||
logger.info("Creating new Unity connection")
|
||||
_unity_connection = UnityConnection()
|
||||
if not _unity_connection.connect():
|
||||
_unity_connection = None
|
||||
raise ConnectionError("Could not connect to Unity. Ensure the Unity Editor and MCP Bridge are running.")
|
||||
|
||||
try:
|
||||
# Verify the new connection works
|
||||
_unity_connection.send_command("ping")
|
||||
logger.info("Successfully established new Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.error(f"Could not verify new connection: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
raise ConnectionError(f"Could not establish valid Unity connection: {str(e)}")
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2bba70ed632654291acae6c529d6ec79
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,349 @@
|
|||
version = 1
|
||||
revision = 1
|
||||
requires-python = ">=3.12"
|
||||
|
||||
[[package]]
|
||||
name = "annotated-types"
|
||||
version = "0.7.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/ee/67/531ea369ba64dcff5ec9c3402f9f51bf748cec26dde048a2f973a4eea7f5/annotated_types-0.7.0.tar.gz", hash = "sha256:aff07c09a53a08bc8cfccb9c85b05f1aa9a2a6f23728d790723543408344ce89", size = 16081 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/78/b6/6307fbef88d9b5ee7421e68d78a9f162e0da4900bc5f5793f6d3d0e34fb8/annotated_types-0.7.0-py3-none-any.whl", hash = "sha256:1f02e8b43a8fbbc3f3e0d4f0f4bfc8131bcb4eebe8849b8e5c773f3a1c582a53", size = 13643 },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyio"
|
||||
version = "4.9.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "idna" },
|
||||
{ name = "sniffio" },
|
||||
{ name = "typing-extensions", marker = "python_full_version < '3.13'" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/95/7d/4c1bd541d4dffa1b52bd83fb8527089e097a106fc90b467a7313b105f840/anyio-4.9.0.tar.gz", hash = "sha256:673c0c244e15788651a4ff38710fea9675823028a6f08a5eda409e0c9840a028", size = 190949 }
|
||||
wheels = [
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||||
[[package]]
|
||||
name = "unitymcpserver"
|
||||
version = "2.0.0"
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "httpx" },
|
||||
{ name = "mcp", extra = ["cli"] },
|
||||
]
|
||||
|
||||
[package.metadata]
|
||||
requires-dist = [
|
||||
{ name = "httpx", specifier = ">=0.27.2" },
|
||||
{ name = "mcp", extras = ["cli"], specifier = ">=1.4.1" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "uvicorn"
|
||||
version = "0.34.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "click" },
|
||||
{ name = "h11" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/4b/4d/938bd85e5bf2edeec766267a5015ad969730bb91e31b44021dfe8b22df6c/uvicorn-0.34.0.tar.gz", hash = "sha256:404051050cd7e905de2c9a7e61790943440b3416f49cb409f965d9dcd0fa73e9", size = 76568 }
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wheels = [
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||||
{ url = "https://files.pythonhosted.org/packages/61/14/33a3a1352cfa71812a3a21e8c9bfb83f60b0011f5e36f2b1399d51928209/uvicorn-0.34.0-py3-none-any.whl", hash = "sha256:023dc038422502fa28a09c7a30bf2b6991512da7dcdb8fd35fe57cfc154126f4", size = 62315 },
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]
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||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9c116a2a729ac40348fb4c81c93ea030
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -15,7 +15,7 @@ class ServerConfig:
|
|||
mcp_port: int = 6500
|
||||
|
||||
# Connection settings
|
||||
connection_timeout: float = 600.0 # 10 minutes timeout
|
||||
connection_timeout: float = 60.0 # default steady-state timeout; retries use shorter timeouts
|
||||
buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
|
||||
|
||||
# Logging settings
|
||||
|
|
@ -23,8 +23,8 @@ class ServerConfig:
|
|||
log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
|
||||
# Server settings
|
||||
max_retries: int = 3
|
||||
retry_delay: float = 1.0
|
||||
max_retries: int = 8
|
||||
retry_delay: float = 0.5
|
||||
|
||||
# Create a global config instance
|
||||
config = ServerConfig()
|
||||
|
|
@ -68,13 +68,27 @@ class PortDiscovery:
|
|||
if data and b'"message":"pong"' in data:
|
||||
return True
|
||||
except Exception:
|
||||
# Even if the ping fails, a successful TCP connect is a strong signal.
|
||||
# Fall back to treating the port as viable if connect succeeded.
|
||||
return True
|
||||
return False
|
||||
except Exception:
|
||||
return False
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def _read_latest_status() -> Optional[dict]:
|
||||
try:
|
||||
base = PortDiscovery.get_registry_dir()
|
||||
status_files = sorted(
|
||||
(Path(p) for p in glob.glob(str(base / "unity-mcp-status-*.json"))),
|
||||
key=lambda p: p.stat().st_mtime,
|
||||
reverse=True,
|
||||
)
|
||||
if not status_files:
|
||||
return None
|
||||
with status_files[0].open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def discover_unity_port() -> int:
|
||||
"""
|
||||
|
|
@ -85,6 +99,14 @@ class PortDiscovery:
|
|||
Returns:
|
||||
Port number to connect to
|
||||
"""
|
||||
# Prefer the latest heartbeat status if it points to a responsive port
|
||||
status = PortDiscovery._read_latest_status()
|
||||
if status:
|
||||
port = status.get('unity_port')
|
||||
if isinstance(port, int) and PortDiscovery._try_probe_unity_mcp(port):
|
||||
logger.info(f"Using Unity port from status: {port}")
|
||||
return port
|
||||
|
||||
candidates = PortDiscovery.list_candidate_files()
|
||||
|
||||
first_seen_port: Optional[int] = None
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ import socket
|
|||
import json
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
import time
|
||||
from typing import Dict, Any
|
||||
from config import config
|
||||
from port_discovery import PortDiscovery
|
||||
|
|
@ -105,64 +107,94 @@ class UnityConnection:
|
|||
raise
|
||||
|
||||
def send_command(self, command_type: str, params: Dict[str, Any] = None) -> Dict[str, Any]:
|
||||
"""Send a command to Unity and return its response."""
|
||||
if not self.sock and not self.connect():
|
||||
raise ConnectionError("Not connected to Unity")
|
||||
"""Send a command with retry/backoff and port rediscovery. Pings only when requested."""
|
||||
attempts = max(config.max_retries, 5)
|
||||
base_backoff = max(0.5, config.retry_delay)
|
||||
|
||||
# Special handling for ping command
|
||||
if command_type == "ping":
|
||||
def read_status_file() -> dict | None:
|
||||
try:
|
||||
logger.debug("Sending ping to verify connection")
|
||||
self.sock.sendall(b"ping")
|
||||
response_data = self.receive_full_response(self.sock)
|
||||
response = json.loads(response_data.decode('utf-8'))
|
||||
status_files = sorted(Path.home().joinpath('.unity-mcp').glob('unity-mcp-status-*.json'), key=lambda p: p.stat().st_mtime, reverse=True)
|
||||
if not status_files:
|
||||
return None
|
||||
latest = status_files[0]
|
||||
with latest.open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
if response.get("status") != "success":
|
||||
logger.warning("Ping response was not successful")
|
||||
self.sock = None
|
||||
raise ConnectionError("Connection verification failed")
|
||||
last_short_timeout = None
|
||||
|
||||
return {"message": "pong"}
|
||||
except Exception as e:
|
||||
logger.error(f"Ping error: {str(e)}")
|
||||
self.sock = None
|
||||
raise ConnectionError(f"Connection verification failed: {str(e)}")
|
||||
for attempt in range(attempts + 1):
|
||||
try:
|
||||
# Ensure connected
|
||||
if not self.sock:
|
||||
# During retries use short connect timeout
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.settimeout(1.0)
|
||||
self.sock.connect((self.host, self.port))
|
||||
# restore steady-state timeout for receive
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
|
||||
# Normal command handling
|
||||
# Build payload
|
||||
if command_type == 'ping':
|
||||
payload = b'ping'
|
||||
else:
|
||||
command = {"type": command_type, "params": params or {}}
|
||||
try:
|
||||
# Check for very large content that might cause JSON issues
|
||||
command_size = len(json.dumps(command))
|
||||
payload = json.dumps(command, ensure_ascii=False).encode('utf-8')
|
||||
|
||||
if command_size > config.buffer_size / 2:
|
||||
logger.warning(f"Large command detected ({command_size} bytes). This might cause issues.")
|
||||
|
||||
logger.info(f"Sending command: {command_type} with params size: {command_size} bytes")
|
||||
|
||||
# Ensure we have a valid JSON string before sending
|
||||
command_json = json.dumps(command, ensure_ascii=False)
|
||||
self.sock.sendall(command_json.encode('utf-8'))
|
||||
# Send
|
||||
self.sock.sendall(payload)
|
||||
|
||||
# During retry bursts use a short receive timeout
|
||||
if attempt > 0 and last_short_timeout is None:
|
||||
last_short_timeout = self.sock.gettimeout()
|
||||
self.sock.settimeout(1.0)
|
||||
response_data = self.receive_full_response(self.sock)
|
||||
try:
|
||||
response = json.loads(response_data.decode('utf-8'))
|
||||
except json.JSONDecodeError as je:
|
||||
logger.error(f"JSON decode error: {str(je)}")
|
||||
# Log partial response for debugging
|
||||
partial_response = response_data.decode('utf-8')[:500] + "..." if len(response_data) > 500 else response_data.decode('utf-8')
|
||||
logger.error(f"Partial response: {partial_response}")
|
||||
raise Exception(f"Invalid JSON response from Unity: {str(je)}")
|
||||
# restore steady-state timeout if changed
|
||||
if last_short_timeout is not None:
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
last_short_timeout = None
|
||||
|
||||
if response.get("status") == "error":
|
||||
error_message = response.get("error") or response.get("message", "Unknown Unity error")
|
||||
logger.error(f"Unity error: {error_message}")
|
||||
raise Exception(error_message)
|
||||
# Parse
|
||||
if command_type == 'ping':
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'success' and resp.get('result', {}).get('message') == 'pong':
|
||||
return {"message": "pong"}
|
||||
raise Exception("Ping unsuccessful")
|
||||
|
||||
return response.get("result", {})
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'error':
|
||||
err = resp.get('error') or resp.get('message', 'Unknown Unity error')
|
||||
raise Exception(err)
|
||||
return resp.get('result', {})
|
||||
except Exception as e:
|
||||
logger.error(f"Communication error with Unity: {str(e)}")
|
||||
logger.warning(f"Unity communication attempt {attempt+1} failed: {e}")
|
||||
try:
|
||||
if self.sock:
|
||||
self.sock.close()
|
||||
finally:
|
||||
self.sock = None
|
||||
raise Exception(f"Failed to communicate with Unity: {str(e)}")
|
||||
|
||||
# Re-discover port each time
|
||||
try:
|
||||
new_port = PortDiscovery.discover_unity_port()
|
||||
if new_port != self.port:
|
||||
logger.info(f"Unity port changed {self.port} -> {new_port}")
|
||||
self.port = new_port
|
||||
except Exception as de:
|
||||
logger.debug(f"Port discovery failed: {de}")
|
||||
|
||||
if attempt < attempts:
|
||||
# If heartbeat indicates reload, keep retries snappy without spamming
|
||||
status = read_status_file()
|
||||
backoff = base_backoff * (2 ** attempt)
|
||||
sleep_s = min(backoff, 3.0)
|
||||
if status and (status.get('reloading') or status.get('unity_port') == self.port):
|
||||
sleep_s = min(sleep_s, 0.8)
|
||||
time.sleep(sleep_s)
|
||||
continue
|
||||
raise
|
||||
|
||||
# Global Unity connection
|
||||
_unity_connection = None
|
||||
|
|
|
|||
Loading…
Reference in New Issue