use localhost to ping server if server binds to 0.0.0.0 (#542)

Co-authored-by: vladimir.ivanov <terakriper@gmail.com>
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Vladimir Ivanov 2026-01-21 09:17:52 -08:00 committed by GitHub
parent d2408f07b4
commit abd596ff4a
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1 changed files with 10 additions and 8 deletions

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@ -682,16 +682,18 @@ namespace MCPForUnity.Editor.Services.Transport.Transports
throw new InvalidOperationException($"Invalid MCP base URL: {baseUrl}");
}
string scheme = httpUri.Scheme.Equals("https", StringComparison.OrdinalIgnoreCase) ? "wss" : "ws";
string builder = $"{scheme}://{httpUri.Authority}";
if (!string.IsNullOrEmpty(httpUri.AbsolutePath) && httpUri.AbsolutePath != "/")
// Replace 0.0.0.0 with localhost for client connections
// 0.0.0.0 is only valid for server binding, not client connections
string host = httpUri.Host == "0.0.0.0" ? "localhost" : httpUri.Host;
var builder = new UriBuilder(httpUri)
{
builder += httpUri.AbsolutePath.TrimEnd('/');
}
Scheme = httpUri.Scheme.Equals("https", StringComparison.OrdinalIgnoreCase) ? "wss" : "ws",
Host = host,
Path = httpUri.AbsolutePath.TrimEnd('/') + "/hub/plugin"
};
builder += "/hub/plugin";
return new Uri(builder);
return builder.Uri;
}
}
}