only install UnityMcpServer folder, not whole repo

main
Justin Barnett 2025-04-08 10:48:39 -04:00
parent 33b6486b70
commit b36c4576d9
1 changed files with 61 additions and 9 deletions

View File

@ -120,12 +120,42 @@ namespace UnityMcpBridge.Editor.Helpers
}
/// <summary>
/// Installs the server by cloning the repository and setting up dependencies.
/// Installs the server by cloning only the UnityMcpServer folder from the repository and setting up dependencies.
/// </summary>
private static void InstallServer(string location)
{
// Clone the repository
RunCommand("git", $"clone -b {BranchName} {GitUrl} \"{location}\"");
// Create the directory if it doesn't exist
Directory.CreateDirectory(location);
// Initialize git repo
RunCommand("git", $"init", workingDirectory: location);
// Add remote
RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: location);
// Configure sparse checkout
RunCommand("git", "config core.sparseCheckout true", workingDirectory: location);
// Set sparse checkout path to only include UnityMcpServer folder
string sparseCheckoutPath = Path.Combine(location, ".git", "info", "sparse-checkout");
File.WriteAllText(sparseCheckoutPath, "UnityMcpServer/");
// Fetch and checkout the branch
RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: location);
RunCommand("git", $"checkout {BranchName}", workingDirectory: location);
// Create version.txt file based on the pyproject.toml
string pyprojectPath = Path.Combine(location, "UnityMcpServer", "pyproject.toml");
if (File.Exists(pyprojectPath))
{
string pyprojectContent = File.ReadAllText(pyprojectPath);
string version = ParseVersionFromPyproject(pyprojectContent);
File.WriteAllText(Path.Combine(location, "version.txt"), version);
}
else
{
throw new Exception("Failed to find pyproject.toml after checkout");
}
// Set up virtual environment
string venvPath = Path.Combine(location, "venv");
@ -142,12 +172,12 @@ namespace UnityMcpBridge.Editor.Helpers
// Install uv into the virtual environment
RunCommand(pythonPath, "-m pip install uv");
// Use uv to install dependencies
// Use uv to install dependencies from the UnityMcpServer subdirectory
string uvPath = Path.Combine(
venvPath,
RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Scripts\\uv.exe" : "bin/uv"
);
RunCommand(uvPath, "install");
RunCommand(uvPath, "pip install ./UnityMcpServer", workingDirectory: location);
}
/// <summary>
@ -170,12 +200,29 @@ namespace UnityMcpBridge.Editor.Helpers
}
/// <summary>
/// Updates the server by pulling the latest changes.
/// Updates the server by pulling the latest changes for the UnityMcpServer folder only.
/// </summary>
private static void UpdateServer(string location)
{
RunCommand("git", $"-C \"{location}\" pull");
// Optionally reinstall dependencies if requirements changed
// Pull only the sparse checkout paths (UnityMcpServer folder)
RunCommand("git", "pull origin " + BranchName, workingDirectory: location);
// Update version.txt file
string pyprojectPath = Path.Combine(location, "UnityMcpServer", "pyproject.toml");
if (File.Exists(pyprojectPath))
{
string pyprojectContent = File.ReadAllText(pyprojectPath);
string version = ParseVersionFromPyproject(pyprojectContent);
File.WriteAllText(Path.Combine(location, "version.txt"), version);
}
// Reinstall dependencies to ensure they're up to date
string venvPath = Path.Combine(location, "venv");
string uvPath = Path.Combine(
venvPath,
RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Scripts\\uv.exe" : "bin/uv"
);
RunCommand(uvPath, "pip install -U ./UnityMcpServer", workingDirectory: location);
}
/// <summary>
@ -215,7 +262,11 @@ namespace UnityMcpBridge.Editor.Helpers
/// <summary>
/// Runs a command-line process and handles output/errors.
/// </summary>
private static void RunCommand(string command, string arguments)
private static void RunCommand(
string command,
string arguments,
string workingDirectory = null
)
{
var process = new System.Diagnostics.Process
{
@ -227,6 +278,7 @@ namespace UnityMcpBridge.Editor.Helpers
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
WorkingDirectory = workingDirectory ?? string.Empty,
},
};
process.Start();