Merge upstream/main: CoplayDev rebrand with bridge stability improvements

This merge combines upstream's organizational rebrand and updates with
our comprehensive bridge stability improvements:

**From Upstream:**
- CoplayDev organizational rebrand (README, LICENSE, documentation)
- Updated logo and deployment scripts
- Python version pinning (.python-version file)

**From Our Branch (Preserved):**
- Comprehensive bridge stability improvements (threading, heartbeat, retries)
- Enhanced debugging and diagnostic features
- Embedded server installation approach (more reliable than git-based)
- Broader Python compatibility (>=3.10 vs >=3.12)
- Advanced port management with per-project persistence
- Auto-setup and connection reliability features
- Robust error handling and recovery mechanisms

**Key Technical Decisions:**
- Used our comprehensive UnityMcpBridge.cs (625 lines vs 473) with all stability features
- Maintained embedded server approach over upstream's git-based installer
- Preserved broader Python compatibility (>=3.10) for better accessibility
- Used our optimized connection settings and retry logic
- Kept our user-centric server installation approach (on-demand vs automatic)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
main
David Sarno 2025-08-09 12:05:47 -07:00
parent f24e124c15
commit c0de38e1e7
12 changed files with 258 additions and 123 deletions

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@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2025 Justin P Barnett Copyright (c) 2025 CoplayDev
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -48,7 +48,7 @@ Restores original files from backup.
Unity package cache is typically located at: Unity package cache is typically located at:
``` ```
X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0 X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
``` ```
To find it: To find it:

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@ -1,11 +1,15 @@
# Unity MCP ✨ # Unity MCP ✨
#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp), the AI assistant for Unity. [Read the backstory here.](https://www.coplay.dev/blog/coplay-and-open-source-unity-mcp-join-forces)
[![Discord](https://img.shields.io/badge/discord-join-red.svg?logo=discord&logoColor=white)](https://discord.gg/y4p8KfzrN4)
[![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive) [![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive)
[![python](https://img.shields.io/badge/Python-3.12-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org) [![python](https://img.shields.io/badge/Python-3.12-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org)
[![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction) [![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction)
![GitHub commit activity](https://img.shields.io/github/commit-activity/w/justinpbarnett/unity-mcp) ![GitHub commit activity](https://img.shields.io/github/commit-activity/w/CoplayDev/unity-mcp)
![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/justinpbarnett/unity-mcp) ![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/CoplayDev/unity-mcp)
[![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT) [![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT)
[![](https://img.shields.io/badge/Sponsor-Coplay-red.svg 'Coplay')](https://www.coplay.dev/?ref=unity-mcp)
**Create your Unity apps with LLMs!** **Create your Unity apps with LLMs!**
@ -13,14 +17,12 @@ Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to inte
## 💬 Join Our Community ## 💬 Join Our Community
### [Discord](https://discord.gg/vhTUxXaqYr) ### [Discord](https://discord.gg/y4p8KfzrN4)
**Get help, share ideas, and collaborate with other Unity MCP developers!** **Get help, share ideas, and collaborate with other Unity MCP developers!**
--- ---
## Key Features 🚀 ## Key Features 🚀
* **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks. * **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks.
@ -35,7 +37,7 @@ Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to inte
* `read_console`: Gets messages from or clears the console. * `read_console`: Gets messages from or clears the console.
* `manage_script`: Manages C# scripts (create, read, update, delete). * `manage_script`: Manages C# scripts (create, read, update, delete).
* `manage_editor`: Controls and queries the editor's state and settings. * `manage_editor`: Controls and queries the editor\'s state and settings.
* `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.). * `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.). * `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete). * `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
@ -62,7 +64,6 @@ Unity MCP connects your tools using two components:
### Prerequisites ### Prerequisites
* **Git CLI:** For cloning the server code. [Download Git](https://git-scm.com/downloads) * **Git CLI:** For cloning the server code. [Download Git](https://git-scm.com/downloads)
* **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/) * **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/)
* **Unity Hub & Editor:** Version 2020.3 LTS or newer. [Download Unity](https://unity.com/download) * **Unity Hub & Editor:** Version 2020.3 LTS or newer. [Download Unity](https://unity.com/download)
@ -76,6 +77,7 @@ Unity MCP connects your tools using two components:
* [Claude Code](https://github.com/anthropics/claude-code) * [Claude Code](https://github.com/anthropics/claude-code)
* [Cursor](https://www.cursor.com/en/downloads) * [Cursor](https://www.cursor.com/en/downloads)
* [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview) * [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview)
* [Windsurf](https://windsurf.com)
* *(Others may work with manual config)* * *(Others may work with manual config)*
* <details> <summary><strong>[Optional] Roslyn for Advanced Script Validation</strong></summary> * <details> <summary><strong>[Optional] Roslyn for Advanced Script Validation</strong></summary>
@ -95,9 +97,8 @@ Unity MCP connects your tools using two components:
3. Ensure .NET compatibility settings are correct 3. Ensure .NET compatibility settings are correct
4. Add `USE_ROSLYN` to Scripting Define Symbols 4. Add `USE_ROSLYN` to Scripting Define Symbols
5. Restart Unity 5. Restart Unity
**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
### Step 1: Install the Unity Package (Bridge) ### Step 1: Install the Unity Package (Bridge)
@ -106,11 +107,13 @@ Unity MCP connects your tools using two components:
3. Click `+` -> `Add package from git URL...`. 3. Click `+` -> `Add package from git URL...`.
4. Enter: 4. Enter:
``` ```
https://github.com/justinpbarnett/unity-mcp.git?path=/UnityMcpBridge https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
``` ```
5. Click `Add`. 5. Click `Add`.
6. The MCP Server should automatically be installed onto your machine as a result of this process. 6. The MCP Server should automatically be installed onto your machine as a result of this process.
**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
### Step 2: Configure Your MCP Client ### Step 2: Configure Your MCP Client
Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1. Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1.
@ -121,13 +124,13 @@ Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installe
1. In Unity, go to `Window > Unity MCP`. 1. In Unity, go to `Window > Unity MCP`.
2. Click `Auto Configure` on the IDE you uses. 2. Click `Auto Configure` on the IDE you uses.
3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client's config file automatically)*. 3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client\'s config file automatically)*.
**Option B: Manual Configuration** **Option B: Manual Configuration**
If Auto-Configure fails or you use a different client: If Auto-Configure fails or you use a different client:
1. **Find your MCP Client's configuration file.** (Check client documentation). 1. **Find your MCP Client\'s configuration file.** (Check client documentation).
* *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json` * *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json` * *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1. 2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
@ -174,6 +177,7 @@ If Auto-Configure fails or you use a different client:
} }
} }
``` ```
(Replace YOUR_USERNAME if using ~/bin) (Replace YOUR_USERNAME if using ~/bin)
**Linux:** **Linux:**
@ -197,18 +201,18 @@ If Auto-Configure fails or you use a different client:
(Replace YOUR_USERNAME) (Replace YOUR_USERNAME)
**For Claude Code** **For Claude Code**
If you're using Claude Code, you can register the MCP server using these commands: If you\'re using Claude Code, you can register the MCP server using these commands:
**macOS:** **macOS:**
```bash ```bash
claude mcp add UnityMCP -- uv --directory /[PATH_TO]/UnityMCP/UnityMcpServer/src run server.py claude mcp add UnityMCP -- uv --directory /[PATH_TO]/UnityMCP/UnityMcpServer/src run server.py
``` ```
**Windows:** **Windows:**
```bash ```bash
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/Scripts/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/Programs/UnityMCP/UnityMcpServer/src" run server.py claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/Scripts/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/Programs/UnityMCP/UnityMcpServer/src" run server.py
``` ```
@ -225,12 +229,13 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
3. **Interact!** Unity tools should now be available in your MCP Client. 3. **Interact!** Unity tools should now be available in your MCP Client.
Example Prompt: `Create a 3D player controller`, `Create a yellow and bridge sun`, `Create a cool shader and apply it on a cube`. Example Prompt: `Create a 3D player controller`, `Create a yellow and bridge sun`, `Create a cool shader and apply it on a cube`.
--- ---
## Future Dev Plans (Besides PR) 📝 ## Future Dev Plans (Besides PR) 📝
### 🔴 High Priority ### 🔴 High Priority
- [ ] **Asset Generation Improvements** - Enhanced server request handling and asset pipeline optimization - [ ] **Asset Generation Improvements** - Enhanced server request handling and asset pipeline optimization
- [ ] **Code Generation Enhancements** - Improved generated code quality and error handling - [ ] **Code Generation Enhancements** - Improved generated code quality and error handling
- [ ] **Robust Error Handling** - Comprehensive error messages, recovery mechanisms, and graceful degradation - [ ] **Robust Error Handling** - Comprehensive error messages, recovery mechanisms, and graceful degradation
@ -238,10 +243,12 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
- [ ] **Documentation Expansion** - Complete tutorials for custom tool creation and API reference - [ ] **Documentation Expansion** - Complete tutorials for custom tool creation and API reference
### 🟡 Medium Priority ### 🟡 Medium Priority
- [ ] **Custom Tool Creation GUI** - Visual interface for users to create and configure their own MCP tools - [ ] **Custom Tool Creation GUI** - Visual interface for users to create and configure their own MCP tools
- [ ] **Advanced Logging System** - Logging with filtering, export, and debugging capabilities - [ ] **Advanced Logging System** - Logging with filtering, export, and debugging capabilities
### 🟢 Low Priority ### 🟢 Low Priority
- [ ] **Mobile Platform Support** - Extended toolset for mobile development workflows and platform-specific features - [ ] **Mobile Platform Support** - Extended toolset for mobile development workflows and platform-specific features
- [ ] **Easier Tool Setup** - [ ] **Easier Tool Setup**
- [ ] **Plugin Marketplace** - Community-driven tool sharing and distribution platform - [ ] **Plugin Marketplace** - Community-driven tool sharing and distribution platform
@ -254,6 +261,7 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
</details> </details>
### 🔬 Research & Exploration ### 🔬 Research & Exploration
- [ ] **AI-Powered Asset Generation** - Integration with AI tools for automatic 3D models, textures, and animations - [ ] **AI-Powered Asset Generation** - Integration with AI tools for automatic 3D models, textures, and animations
- [ ] **Real-time Collaboration** - Live editing sessions between multiple developers *(Currently in progress)* - [ ] **Real-time Collaboration** - Live editing sessions between multiple developers *(Currently in progress)*
- [ ] **Analytics Dashboard** - Usage analytics, project insights, and performance metrics - [ ] **Analytics Dashboard** - Usage analytics, project insights, and performance metrics
@ -266,7 +274,7 @@ claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/S
### Development Tools ### Development Tools
If you're contributing to Unity MCP or want to test core changes, we have development tools to streamline your workflow: If you\'re contributing to Unity MCP or want to test core changes, we have development tools to streamline your workflow:
- **Development Deployment Scripts**: Quickly deploy and test your changes to Unity MCP Bridge and Python Server - **Development Deployment Scripts**: Quickly deploy and test your changes to Unity MCP Bridge and Python Server
- **Automatic Backup System**: Safe testing with easy rollback capabilities - **Automatic Backup System**: Safe testing with easy rollback capabilities
@ -289,8 +297,7 @@ Help make Unity MCP better!
5. **Push** your branch. 5. **Push** your branch.
6. **Open a Pull Request** against the master branch. 6. **Open a Pull Request** against the main branch.
--- ---
@ -300,53 +307,37 @@ Help make Unity MCP better!
<summary><strong>Click to view common issues and fixes...</strong></summary> <summary><strong>Click to view common issues and fixes...</strong></summary>
- **Unity Bridge Not Running/Connecting:** - **Unity Bridge Not Running/Connecting:**
- Ensure Unity Editor is open. - Ensure Unity Editor is open.
- Check the status window: Window > Unity MCP. - Check the status window: Window > Unity MCP.
- Restart Unity. - Restart Unity.
- **MCP Client Not Connecting / Server Not Starting:** - **MCP Client Not Connecting / Server Not Starting:**
- **Verify Server Path:** Double-check the --directory path in your MCP Client\'s JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
- **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src). - **Verify uv:** Make sure `uv` is installed and working (pip show uv).
- **Verify uv:** Make sure uv is installed and working (pip show uv).
- **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py` - **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py`
- **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier. - **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier.
- **Auto-Configure Failed:** - **Auto-Configure Failed:**
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client\'s config file.
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
</details> </details>
Still stuck? [Open an Issue](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fissues) or [Join the Discord](https://discord.gg/vhTUxXaqYr)! Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
---
## Contact 👋
- **justinpbarnett:** [X/Twitter](https://www.google.com/url?sa=E&q=https%3A%2F%2Fx.com%2Fjustinpbarnett)
- **scriptwonder**: [Email](mailto:swu85@ur.rochester.edu), [LinkedIn](https://www.linkedin.com/in/shutong-wu-214043172/)
--- ---
## License 📜 ## License 📜
MIT License. See [LICENSE](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fblob%2Fmaster%2FLICENSE) file. MIT License. See [LICENSE](LICENSE) file.
--- ---
## Acknowledgments 🙏
Thanks to the contributors and the Unity team.
## Star History ## Star History
[![Star History Chart](https://api.star-history.com/svg?repos=justinpbarnett/unity-mcp&type=Date)](https://www.star-history.com/#justinpbarnett/unity-mcp&Date) [![Star History Chart](https://api.star-history.com/svg?repos=CoplayDev/unity-mcp&type=Date)](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
## Sponsor
<p align="center">
<a href="https://www.coplay.dev/?ref=unity-mcp" target="_blank" rel="noopener noreferrer">
<img src="logo.png" alt="Coplay Logo" width="100%">
</a>
</p>

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@ -25,18 +25,18 @@ namespace UnityMcpBridge.Editor.Helpers
{ {
try try
{ {
Debug.Log("Unity MCP: Installing Python server..."); Debug.Log("<b><color=#2EA3FF>UNITY-MCP</color></b>: Installing Python server...");
ServerInstaller.EnsureServerInstalled(); ServerInstaller.EnsureServerInstalled();
// Mark as installed // Mark as installed
EditorPrefs.SetBool(InstallationFlagKey, true); EditorPrefs.SetBool(InstallationFlagKey, true);
Debug.Log("Unity MCP: Python server installation completed successfully."); Debug.Log("<b><color=#2EA3FF>UNITY-MCP</color></b>: Python server installation completed successfully.");
} }
catch (System.Exception ex) catch (System.Exception ex)
{ {
Debug.LogError($"Unity MCP: Failed to install Python server: {ex.Message}"); Debug.LogError($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Failed to install Python server: {ex.Message}");
Debug.LogWarning("Unity MCP: You may need to manually install the Python server. Check the Unity MCP Editor Window for instructions."); Debug.LogWarning("<b><color=#2EA3FF>UNITY-MCP</color></b>: You may need to manually install the Python server. Check the Unity MCP Editor Window for instructions.");
} }
} }
} }

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@ -1,5 +1,6 @@
using System; using System;
using System.IO; using System.IO;
using UnityEditor;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Cryptography; using System.Security.Cryptography;
@ -15,6 +16,12 @@ namespace UnityMcpBridge.Editor.Helpers
/// </summary> /// </summary>
public static class PortManager public static class PortManager
{ {
private static bool IsDebugEnabled()
{
try { return EditorPrefs.GetBool("UnityMCP.DebugLogs", false); }
catch { return false; }
}
private const int DefaultPort = 6400; private const int DefaultPort = 6400;
private const int MaxPortAttempts = 100; private const int MaxPortAttempts = 100;
private const string RegistryFileName = "unity-mcp-port.json"; private const string RegistryFileName = "unity-mcp-port.json";
@ -41,7 +48,7 @@ namespace UnityMcpBridge.Editor.Helpers
string.Equals(storedConfig.project_path ?? string.Empty, Application.dataPath ?? string.Empty, StringComparison.OrdinalIgnoreCase) && string.Equals(storedConfig.project_path ?? string.Empty, Application.dataPath ?? string.Empty, StringComparison.OrdinalIgnoreCase) &&
IsPortAvailable(storedConfig.unity_port)) IsPortAvailable(storedConfig.unity_port))
{ {
Debug.Log($"Using stored port {storedConfig.unity_port} for current project"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Using stored port {storedConfig.unity_port} for current project");
return storedConfig.unity_port; return storedConfig.unity_port;
} }
@ -50,7 +57,7 @@ namespace UnityMcpBridge.Editor.Helpers
{ {
if (WaitForPortRelease(storedConfig.unity_port, 1500)) if (WaitForPortRelease(storedConfig.unity_port, 1500))
{ {
Debug.Log($"Stored port {storedConfig.unity_port} became available after short wait"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Stored port {storedConfig.unity_port} became available after short wait");
return storedConfig.unity_port; return storedConfig.unity_port;
} }
// Prefer sticking to the same port; let the caller handle bind retries/fallbacks // Prefer sticking to the same port; let the caller handle bind retries/fallbacks
@ -71,7 +78,7 @@ namespace UnityMcpBridge.Editor.Helpers
{ {
int newPort = FindAvailablePort(); int newPort = FindAvailablePort();
SavePort(newPort); SavePort(newPort);
Debug.Log($"Discovered and saved new port: {newPort}"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Discovered and saved new port: {newPort}");
return newPort; return newPort;
} }
@ -84,18 +91,18 @@ namespace UnityMcpBridge.Editor.Helpers
// Always try default port first // Always try default port first
if (IsPortAvailable(DefaultPort)) if (IsPortAvailable(DefaultPort))
{ {
Debug.Log($"Using default port {DefaultPort}"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Using default port {DefaultPort}");
return DefaultPort; return DefaultPort;
} }
Debug.Log($"Default port {DefaultPort} is in use, searching for alternative..."); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Default port {DefaultPort} is in use, searching for alternative...");
// Search for alternatives // Search for alternatives
for (int port = DefaultPort + 1; port < DefaultPort + MaxPortAttempts; port++) for (int port = DefaultPort + 1; port < DefaultPort + MaxPortAttempts; port++)
{ {
if (IsPortAvailable(port)) if (IsPortAvailable(port))
{ {
Debug.Log($"Found available port {port}"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Found available port {port}");
return port; return port;
} }
} }
@ -204,7 +211,7 @@ namespace UnityMcpBridge.Editor.Helpers
string legacy = Path.Combine(GetRegistryDirectory(), RegistryFileName); string legacy = Path.Combine(GetRegistryDirectory(), RegistryFileName);
File.WriteAllText(legacy, json); File.WriteAllText(legacy, json);
Debug.Log($"Saved port {port} to storage"); if (IsDebugEnabled()) Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Saved port {port} to storage");
} }
catch (Exception ex) catch (Exception ex)
{ {

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@ -281,7 +281,7 @@ namespace UnityMcpBridge.Editor.Helpers
return false; return false;
} }
Debug.Log("Unity MCP: Python environment repaired successfully."); Debug.Log("<b><color=#2EA3FF>UNITY-MCP</color></b>: Python environment repaired successfully.");
return true; return true;
} }
catch (Exception ex) catch (Exception ex)
@ -305,47 +305,100 @@ namespace UnityMcpBridge.Editor.Helpers
catch { } catch { }
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) ?? string.Empty; string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) ?? string.Empty;
string[] candidates =
// Platform-specific candidate lists
string[] candidates;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{ {
"/opt/homebrew/bin/uv", candidates = new[]
"/usr/local/bin/uv", {
"/usr/bin/uv", // Common per-user installs
"/opt/local/bin/uv", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) ?? string.Empty, @"Programs\Python\Python313\Scripts\uv.exe"),
Path.Combine(home, ".local", "bin", "uv"), Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) ?? string.Empty, @"Programs\Python\Python312\Scripts\uv.exe"),
"/opt/homebrew/opt/uv/bin/uv", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) ?? string.Empty, @"Programs\Python\Python311\Scripts\uv.exe"),
// Framework Python installs Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) ?? string.Empty, @"Programs\Python\Python310\Scripts\uv.exe"),
"/Library/Frameworks/Python.framework/Versions/3.13/bin/uv", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) ?? string.Empty, @"Python\Python313\Scripts\uv.exe"),
"/Library/Frameworks/Python.framework/Versions/3.12/bin/uv", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) ?? string.Empty, @"Python\Python312\Scripts\uv.exe"),
// Fallback to PATH resolution by name Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) ?? string.Empty, @"Python\Python311\Scripts\uv.exe"),
"uv" Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) ?? string.Empty, @"Python\Python310\Scripts\uv.exe"),
}; // Program Files style installs (if a native installer was used)
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles) ?? string.Empty, @"uv\uv.exe"),
// Try simple name resolution later via PATH
"uv.exe",
"uv"
};
}
else
{
candidates = new[]
{
"/opt/homebrew/bin/uv",
"/usr/local/bin/uv",
"/usr/bin/uv",
"/opt/local/bin/uv",
Path.Combine(home, ".local", "bin", "uv"),
"/opt/homebrew/opt/uv/bin/uv",
// Framework Python installs
"/Library/Frameworks/Python.framework/Versions/3.13/bin/uv",
"/Library/Frameworks/Python.framework/Versions/3.12/bin/uv",
// Fallback to PATH resolution by name
"uv"
};
}
foreach (string c in candidates) foreach (string c in candidates)
{ {
try try
{ {
if (ValidateUvBinary(c)) return c; if (File.Exists(c) && ValidateUvBinary(c)) return c;
} }
catch { /* ignore */ } catch { /* ignore */ }
} }
// Try which uv (explicit path) // Use platform-appropriate which/where to resolve from PATH
try try
{ {
var whichPsi = new System.Diagnostics.ProcessStartInfo if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{ {
FileName = "/usr/bin/which", var wherePsi = new System.Diagnostics.ProcessStartInfo
Arguments = "uv", {
UseShellExecute = false, FileName = "where",
RedirectStandardOutput = true, Arguments = "uv.exe",
RedirectStandardError = true, UseShellExecute = false,
CreateNoWindow = true RedirectStandardOutput = true,
}; RedirectStandardError = true,
using var wp = System.Diagnostics.Process.Start(whichPsi); CreateNoWindow = true
string output = wp.StandardOutput.ReadToEnd().Trim(); };
wp.WaitForExit(3000); using var wp = System.Diagnostics.Process.Start(wherePsi);
if (wp.ExitCode == 0 && !string.IsNullOrEmpty(output) && File.Exists(output)) string output = wp.StandardOutput.ReadToEnd().Trim();
wp.WaitForExit(3000);
if (wp.ExitCode == 0 && !string.IsNullOrEmpty(output))
{
foreach (var line in output.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries))
{
string path = line.Trim();
if (File.Exists(path) && ValidateUvBinary(path)) return path;
}
}
}
else
{ {
if (ValidateUvBinary(output)) return output; var whichPsi = new System.Diagnostics.ProcessStartInfo
{
FileName = "/usr/bin/which",
Arguments = "uv",
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
};
using var wp = System.Diagnostics.Process.Start(whichPsi);
string output = wp.StandardOutput.ReadToEnd().Trim();
wp.WaitForExit(3000);
if (wp.ExitCode == 0 && !string.IsNullOrEmpty(output) && File.Exists(output))
{
if (ValidateUvBinary(output)) return output;
}
} }
} }
catch { } catch { }
@ -359,8 +412,11 @@ namespace UnityMcpBridge.Editor.Helpers
{ {
try try
{ {
string candidate = Path.Combine(part, "uv"); // Check both uv and uv.exe
if (File.Exists(candidate) && ValidateUvBinary(candidate)) return candidate; string candidateUv = Path.Combine(part, "uv");
string candidateUvExe = Path.Combine(part, "uv.exe");
if (File.Exists(candidateUv) && ValidateUvBinary(candidateUv)) return candidateUv;
if (File.Exists(candidateUvExe) && ValidateUvBinary(candidateUvExe)) return candidateUvExe;
} }
catch { } catch { }
} }

View File

@ -1990,37 +1990,91 @@ namespace UnityMcpBridge.Editor.Windows
{ {
try try
{ {
// Common absolute paths // Windows-specific Python detection
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) ?? string.Empty; if (Application.platform == RuntimePlatform.WindowsEditor)
string[] candidates =
{ {
"/opt/homebrew/bin/python3", // Common Windows Python installation paths
"/usr/local/bin/python3", string[] windowsCandidates =
"/usr/bin/python3", {
"/opt/local/bin/python3", @"C:\Python313\python.exe",
Path.Combine(home, ".local", "bin", "python3"), @"C:\Python312\python.exe",
"/Library/Frameworks/Python.framework/Versions/3.13/bin/python3", @"C:\Python311\python.exe",
"/Library/Frameworks/Python.framework/Versions/3.12/bin/python3", @"C:\Python310\python.exe",
}; @"C:\Python39\python.exe",
foreach (string c in candidates) Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Programs\Python\Python313\python.exe"),
{ Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Programs\Python\Python312\python.exe"),
if (File.Exists(c)) return true; Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Programs\Python\Python311\python.exe"),
} Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Programs\Python\Python310\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Programs\Python\Python39\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Python313\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Python312\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Python311\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Python310\python.exe"),
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Python39\python.exe"),
};
foreach (string c in windowsCandidates)
{
if (File.Exists(c)) return true;
}
// Try 'which python3' // Try 'where python' command (Windows equivalent of 'which')
var psi = new ProcessStartInfo var psi = new ProcessStartInfo
{
FileName = "where",
Arguments = "python",
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
};
using var p = Process.Start(psi);
string outp = p.StandardOutput.ReadToEnd().Trim();
p.WaitForExit(2000);
if (p.ExitCode == 0 && !string.IsNullOrEmpty(outp))
{
string[] lines = outp.Split('\n');
foreach (string line in lines)
{
string trimmed = line.Trim();
if (File.Exists(trimmed)) return true;
}
}
}
else
{ {
FileName = "/usr/bin/which", // macOS/Linux detection (existing code)
Arguments = "python3", string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) ?? string.Empty;
UseShellExecute = false, string[] candidates =
RedirectStandardOutput = true, {
RedirectStandardError = true, "/opt/homebrew/bin/python3",
CreateNoWindow = true "/usr/local/bin/python3",
}; "/usr/bin/python3",
using var p = Process.Start(psi); "/opt/local/bin/python3",
string outp = p.StandardOutput.ReadToEnd().Trim(); Path.Combine(home, ".local", "bin", "python3"),
p.WaitForExit(2000); "/Library/Frameworks/Python.framework/Versions/3.13/bin/python3",
if (p.ExitCode == 0 && !string.IsNullOrEmpty(outp) && File.Exists(outp)) return true; "/Library/Frameworks/Python.framework/Versions/3.12/bin/python3",
};
foreach (string c in candidates)
{
if (File.Exists(c)) return true;
}
// Try 'which python3'
var psi = new ProcessStartInfo
{
FileName = "/usr/bin/which",
Arguments = "python3",
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
};
using var p = Process.Start(psi);
string outp = p.StandardOutput.ReadToEnd().Trim();
p.WaitForExit(2000);
if (p.ExitCode == 0 && !string.IsNullOrEmpty(outp) && File.Exists(outp)) return true;
}
} }
catch { } catch { }
return false; return false;

View File

@ -1,4 +1,5 @@
{ {
<<<<<<< HEAD
"name": "com.justinpbarnett.unity-mcp", "name": "com.justinpbarnett.unity-mcp",
"version": "2.0.0", "version": "2.0.0",
"displayName": "Unity MCP Bridge", "displayName": "Unity MCP Bridge",
@ -6,5 +7,30 @@
"unity": "2020.3", "unity": "2020.3",
"dependencies": { "dependencies": {
"com.unity.nuget.newtonsoft-json": "3.0.2" "com.unity.nuget.newtonsoft-json": "3.0.2"
=======
"name": "com.coplaydev.unity-mcp",
"version": "1.0.0",
"displayName": "Unity MCP Bridge",
"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",
"unity": "2020.3",
"documentationUrl": "https://github.com/CoplayDev/unity-mcp",
"licensesUrl": "https://github.com/CoplayDev/unity-mcp/blob/main/LICENSE",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "3.0.2"
},
"keywords": [
"unity",
"ai",
"llm",
"mcp",
"model-context-protocol",
"mcp-server",
"mcp-client"
],
"author": {
"name": "CoplayDev",
"email": "support@coplay.dev",
"url": "https://coplay.dev"
>>>>>>> upstream/main
} }
} }

View File

@ -0,0 +1 @@
3.12

View File

@ -19,7 +19,7 @@ echo.
:: Package cache location :: Package cache location
echo Unity Package Cache Location: echo Unity Package Cache Location:
echo Example: X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0 echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: " set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
if "%PACKAGE_CACHE_PATH%"=="" ( if "%PACKAGE_CACHE_PATH%"=="" (

BIN
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@ -16,7 +16,7 @@ echo.
:: Package cache location :: Package cache location
echo Unity Package Cache Location: echo Unity Package Cache Location:
echo Example: X:\UnityProject\Library\PackageCache\com.justinpbarnett.unity-mcp@1.0.0 echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: " set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
if "%PACKAGE_CACHE_PATH%"=="" ( if "%PACKAGE_CACHE_PATH%"=="" (