update server save location, again
parent
0aa191c7e3
commit
e4ccf614c5
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@ -9,7 +9,8 @@ namespace UnityMcpBridge.Editor.Helpers
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{
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public static class ServerInstaller
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{
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private const string PackageName = "UnityMcpServer";
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private const string RootFolder = "UnityMCP";
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private const string ServerFolder = "UnityMcpServer";
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private const string BranchName = "feature/install-overhaul"; // Adjust branch as needed
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private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
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private const string PyprojectUrl =
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@ -70,7 +71,7 @@ namespace UnityMcpBridge.Editor.Helpers
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"AppData",
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"Local",
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"Programs",
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PackageName
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RootFolder
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);
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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@ -78,7 +79,7 @@ namespace UnityMcpBridge.Editor.Helpers
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return Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"bin",
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PackageName
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RootFolder
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);
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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@ -89,10 +90,10 @@ namespace UnityMcpBridge.Editor.Helpers
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return Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Applications",
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PackageName
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RootFolder
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);
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}
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return Path.Combine(path, PackageName);
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return Path.Combine(path, RootFolder);
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}
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throw new Exception("Unsupported operating system.");
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}
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@ -125,28 +126,27 @@ namespace UnityMcpBridge.Editor.Helpers
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private static void InstallServer(string location)
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{
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// Create the src directory where the server code will reside
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string serverDir = Path.Combine(location, "src");
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Directory.CreateDirectory(serverDir);
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Directory.CreateDirectory(location);
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// Initialize git repo in the src directory
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RunCommand("git", $"init", workingDirectory: serverDir);
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RunCommand("git", $"init", workingDirectory: location);
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// Add remote
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RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: serverDir);
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RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: location);
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// Configure sparse checkout
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RunCommand("git", "config core.sparseCheckout true", workingDirectory: serverDir);
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RunCommand("git", "config core.sparseCheckout true", workingDirectory: location);
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// Set sparse checkout path to only include UnityMcpServer folder
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string sparseCheckoutPath = Path.Combine(serverDir, ".git", "info", "sparse-checkout");
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string sparseCheckoutPath = Path.Combine(location, ".git", "info", "sparse-checkout");
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File.WriteAllText(sparseCheckoutPath, "UnityMcpServer/");
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// Fetch and checkout the branch
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RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: serverDir);
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RunCommand("git", $"checkout {BranchName}", workingDirectory: serverDir);
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RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: location);
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RunCommand("git", $"checkout {BranchName}", workingDirectory: location);
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// Create version.txt file based on pyproject.toml, stored at the root level
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string pyprojectPath = Path.Combine(serverDir, "UnityMcpServer", "pyproject.toml");
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string pyprojectPath = Path.Combine(location, "UnityMcpServer", "pyproject.toml");
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if (File.Exists(pyprojectPath))
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{
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string pyprojectContent = File.ReadAllText(pyprojectPath);
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@ -206,7 +206,7 @@ namespace UnityMcpBridge.Editor.Helpers
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private static void UpdateServer(string location)
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{
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// Pull latest changes in the src directory
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string serverDir = Path.Combine(location, "src");
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string serverDir = Path.Combine(location, ServerFolder, "src");
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RunCommand("git", $"pull origin {BranchName}", workingDirectory: serverDir);
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// Update version.txt file based on pyproject.toml in src
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