From f2d56cfb22834a40383f96e33ede8687fe31d42d Mon Sep 17 00:00:00 2001 From: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com> Date: Sat, 10 Jan 2026 23:17:44 -0500 Subject: [PATCH] Add support for 'standard' shader alias Fix the no-parameter-material generation issue in URP setting --- MCPForUnity/Editor/Helpers/RenderPipelineUtility.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/MCPForUnity/Editor/Helpers/RenderPipelineUtility.cs b/MCPForUnity/Editor/Helpers/RenderPipelineUtility.cs index a55f629..8cdba8f 100644 --- a/MCPForUnity/Editor/Helpers/RenderPipelineUtility.cs +++ b/MCPForUnity/Editor/Helpers/RenderPipelineUtility.cs @@ -107,7 +107,8 @@ namespace MCPForUnity.Editor.Helpers { if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) || string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) || - string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase)) + string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase) || + string.Equals(alias, "standard", StringComparison.OrdinalIgnoreCase)) { return ResolveDefaultLitShader(pipeline); }