Add support for 'standard' shader alias
Fix the no-parameter-material generation issue in URP settingmain
parent
4c9beaffde
commit
f2d56cfb22
|
|
@ -107,7 +107,8 @@ namespace MCPForUnity.Editor.Helpers
|
||||||
{
|
{
|
||||||
if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
|
if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
|
||||||
string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
|
string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
|
||||||
string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase))
|
string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase) ||
|
||||||
|
string.Equals(alias, "standard", StringComparison.OrdinalIgnoreCase))
|
||||||
{
|
{
|
||||||
return ResolveDefaultLitShader(pipeline);
|
return ResolveDefaultLitShader(pipeline);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue