Add support for 'standard' shader alias

Fix the no-parameter-material generation issue in URP setting
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Shutong Wu 2026-01-10 23:17:44 -05:00 committed by GitHub
parent 4c9beaffde
commit f2d56cfb22
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1 changed files with 2 additions and 1 deletions

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@ -107,7 +107,8 @@ namespace MCPForUnity.Editor.Helpers
{
if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase))
string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase) ||
string.Equals(alias, "standard", StringComparison.OrdinalIgnoreCase))
{
return ResolveDefaultLitShader(pipeline);
}