Add support for 'standard' shader alias
Fix the no-parameter-material generation issue in URP settingmain
parent
4c9beaffde
commit
f2d56cfb22
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@ -107,7 +107,8 @@ namespace MCPForUnity.Editor.Helpers
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{
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if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase))
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string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "standard", StringComparison.OrdinalIgnoreCase))
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{
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return ResolveDefaultLitShader(pipeline);
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}
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