* feat: lower minimum Python requirement to 3.10+
- Updated Python version requirement from 3.11+ to 3.10+ across all platform detectors
- Added Python 3.10 to MacOS framework search paths for broader compatibility
- Modified version validation logic to accept Python 3.10 or higher
- Updated documentation and error messages to reflect new minimum Python version
- Changed pyproject.toml requires-python field to ">=3.10"
- Updated badges and requirements in README files to show Python 3.10 support
* feat: add Python 3.10 and 3.11 to Windows path detection
- Added Python 3.10 installation path to LocalApplicationData search locations
- Added Python 3.10 and 3.11 paths to ProgramFiles search locations
- Expanded Python version compatibility to support older installations while maintaining support for newer versions
* feat: add Python 3.14 support and update path detection
- Added Python 3.14 installation paths to Windows and macOS platform detectors
- Removed legacy Python 3.9 paths from Windows path detection
- Updated Windows installation recommendations to suggest Python 3.10 or higher
- Added additional Python framework paths (3.10, 3.11) for macOS UV package manager detection
- Extended UV executable path detection to include Python 3.14 locations on both platforms
* Reduce size of README img
* Revert "Reduce size of README img"
This reverts commit 6fb99c7047bdef3610fb94dd3741c71c9e3ffcc1.
* Adjust size in README to maintain quality but be smaller
* Remove legacy UI and correct priority ordering of menu items
* Remove old UI screen
Users now have the new UI alone, less confusing and more predictable
* Remove unused config files
* Remove test for window that doesn't exist
* Remove unused code
* Remove dangling .meta file
* refactor: remove client configuration step from setup wizard
* refactor: remove menu item attributes and manual window actions from Python tool sync
* feat: update minimum Python version requirement from 3.10 to 3.11
The docs have 3.12. However, feature wise it seems that 3.11 is required
* fix: replace emoji warning symbol with unicode character in setup wizard dialogs
* docs: reorganize images into docs/images directory and update references
* docs: add UI preview image to README
* docs: add run_test function and resources section to available tools list
The recent changes should close#311
* fix: add SystemRoot env var to Windows config to support Python path resolution
Closes#315
* refactor: consolidate package installation and detection into unified lifecycle manager
Duplicate code for pretty much no reason, as they both initialized there was a small chance of a race condition as well. Consolidating made sense here
* Doc fixes from CodeRabbit
* Excellent bug catch from CodeRabbit
* fix: preserve existing environment variables when updating codex server config
* Update docs so the paths match the original name
* style: fix list indentation in README-DEV.md development docs
* refactor: simplify env table handling in CodexConfigHelper by removing preservation logic
* refactor: simplify configuration logic by removing redundant change detection
Always overwrite configs
* feat: ensure config directory exists before writing config files
* feat: persist server installation errors and show retry UI instead of auto-marking as handled
* refactor: consolidate configuration helpers by merging McpConfigFileHelper into McpConfigurationHelper
* Small fixes from CodeRabbit
* Remove test because we overwrite Codex configs
* Remove unused function
* feat: improve server cleanup and process handling on Windows
- Added DeleteDirectoryWithRetry helper to handle Windows file locking with retries and readonly attribute clearing
- Implemented KillWindowsUvProcesses to safely terminate Python processes in virtual environments using WMIC
- Extended TryKillUvForPath to work on Windows, preventing file handle locks during server deletion
- Improved error messages to be more descriptive about file locking issues
- Replaced direct Directory.Delete calls with
* fix: improve TCP socket cleanup to prevent CLOSE_WAIT states
- Added proper socket shutdown sequence using Socket.Shutdown() before closing connections
- Enhanced error handling with specific catches for SocketException vs general exceptions
- Added debug logging for socket shutdown errors to help diagnose connection issues
- Restructured HandleClientAsync to ensure socket cleanup happens in the correct order
- Implemented proper socket teardown in both client handling and connection cleanup paths
* Editor: prevent material/mesh instantiation in edit mode
- GameObjectSerializer: in edit mode, normalize material/mesh access
- material -> sharedMaterial
- materials -> sharedMaterials
- mesh -> sharedMesh
- also guard materials/sharedMaterial/sharedMaterials property names
- Tests: add strong instanceID equality checks for Renderer/MeshFilter
- prove no instantiation by shared instanceID before/after
- cover multi-material, null cases; prune brittle presence/console tests
- Clean up and relax ManageGameObject tests to avoid false negatives
* Address review: simplify edit-mode guard; include protected/internal [SerializeField]; fix tests to destroy temp primitives and use dictionary access; strengthen instanceID assertions
* Fix resource leaks in test files
- ManageGameObjectTests.cs: Destroy temporary primitive GameObject after extracting sharedMesh
- MaterialMeshInstantiationTests.cs: Destroy instantiated uniqueMesh after test completion
These fixes prevent resource leaks in Unity test files by properly cleaning up temporary objects created during tests.
* Fix reflection bug in GetComponentData tests
- Replace incorrect reflection-based field access with proper dictionary key access
- GetComponentData() returns Dictionary<string, object> where 'properties' is a key, not a field
- Tests now properly access the properties dictionary and run assertions
- Fixes ineffective tests that were silently failing due to reflection returning null
Before discovering the Tommy library I tried to parse TOML files directly. Some of the methods lingered from that time, which were messing up configuration on Windows.
Now we use Tommy more, it should work. Also consolidated some code with fresh eyes
Closes#311
* Fix issue #308: Find py files in MCPForUnityTools and version.txt
This allows for auto finding new tools. A good dir on a custom tool would look like this:
CustomTool/
├── CustomTool.MCPEnabler.asmdef
├── CustomTool.MCPEnabler.asmdef.meta
├── ExternalAssetToolFunction.cs
├── ExternalAssetToolFunction.cs.meta
├── external_asset_tool_function.py
├── external_asset_tool_function.py.meta
├── version.txt
└── version.txt.meta
CS files are left in the tools folder. The asmdef is recommended to allow for dependency on MCPForUnity when MCP For Unity is installed:
asmdef example
{
"name": "CustomTool.MCPEnabler",
"rootNamespace": "MCPForUnity.Editor.Tools",
"references": [
"CustomTool",
"MCPForUnity.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
* Follow-up: address CodeRabbit feedback for #308 (<GetToolsFolderIdentifier was duplicated>)
* Follow-up: address CodeRabbit feedback for #308 – centralize GetToolsFolderIdentifier, fix tools copy dir, and limit scan scope
* Fixing so the MCP don't removes _skipDirs e.g. __pycache__
* skip empty folders with no py files
* Rabbit: "Fix identifier collision between different package roots."
* Update MCPForUnity/Editor/Helpers/ServerInstaller.cs
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Rabbbit: Cleanup may delete server’s built-in tool subfolders — restrict to managed names.
* Fixed minor + missed onadding rabit change
* Revert "Fixed minor + missed onadding rabit change"
This reverts commit 571ca8c5de3d07da3791dad558677909a07e886d.
* refactor: remove Unity project tools copying and version tracking functionality
* refactor: consolidate module discovery logic into shared utility function
* Remove unused imports
* feat: add Python tool registry and sync system for MCP server integration
* feat: add auto-sync processor for Python tools with Unity editor integration
* feat: add menu item to reimport all Python files in project
Good to give users a manual option
* Fix infinite loop error
Don't react to PythonToolAsset changes - it only needs to react to Python file changes.
And we also batch asset edits to minimise the DB refreshes
* refactor: move Python tool sync menu items under Window/MCP For Unity/Tool Sync
* Update docs
* Remove duplicate header
* feat: add OnValidate handler to sync Python tools when asset is modified
This fixes the issue with deletions in the asset, now file removals are synced
* test: add unit tests for Python tools asset and sync services
* Update MCPForUnity/Editor/Helpers/PythonToolSyncProcessor.cs
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* style: remove trailing whitespace from Python tool sync files
* test: remove incomplete unit tests from ToolSyncServiceTests
* perf: optimize Python file reimport by using AssetDatabase.FindAssets instead of GetAllAssetPaths
---------
Co-authored-by: Johan Holtby <72528418+JohanHoltby@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* deps: add tomli>=2.3.0 dependency to UnityMcpServer package
* feat: dynamically fetch package version from pyproject.toml for telemetry
* Add pydantic
* feat: add resource registry for MCP resource auto-discovery
* feat: add telemetry decorator for tracking MCP resource usage
* feat: add auto-discovery and registration system for MCP resources
* feat: add resource registration to MCP server initialization
* feat: add MCPResponse model class for standardized API responses
* refactor: replace Debug.Log calls with McpLog wrapper for consistent logging
* feat: add test discovery endpoints for Unity Test Framework integration
We haven't connected them as yet, still thinking about how to do this neatly
* Fix server setup
* refactor: reduce log verbosity by changing individual resource/tool registration logs to debug level
* chore: bump mcp[cli] dependency from 1.15.0 to 1.17.0
* refactor: remove Context parameter and add uri keyword argument in resource decorator
The Context parameter doesn't work on our version of FastMCP
* chore: upgrade Python base image to 3.13 and simplify Dockerfile setup
* fix: apply telemetry decorator before mcp.tool to ensure proper wrapping order
* fix: swap order of telemetry and resource decorators to properly wrap handlers
* fix: update log prefixes for consistency in logging methods
* Fix compile errors
* feat: extend command registry to support both tools and resources
* Run get tests as a coroutine because it doesn't return results immediately
This works but it spams logs like crazy, maybe there's a better/simpler way
* refactor: migrate from coroutines to async/await for test retrieval and command execution
* feat: add optional error field to MCPResponse model
* Increased timeout because loading tests can take some time
* Make message optional so error responses that only have success and error don't cause Pydantic errors
* Set max_retries to 5
This connection module needs a lookover. The retries should be an exponential backoff and we could structure why it's failing so much
* Use pydantic model to structure the error output
* fix: initialize data field in GetTestsResponse to avoid potential errors
* Don't return path parameter
* feat: add Unity test runner execution with structured results and Python bindings
* refactor: simplify GetTests by removing mode filtering and related parsing logic
* refactor: move test runner functionality into dedicated service interface
* feat: add resource retrieval telemetry tracking with new record type and helper function
* fix: convert tool functions to async and await ctx.info calls
* refactor: reorganize menu item functionality into separate execute and get commands
An MCP resource for retrieval, and a simple command to execute. Because it's a resource, it's easier for the user to see what's in the menu items
* refactor: rename manage_menu_item to execute_menu_item and update tool examples to use async/await
We'll eventually put a section for resources
* Revert "fix: convert tool functions to async and await ctx.info calls"
This reverts commit 012ea6b7439bd1f2593864d98d03d9d95d7bdd03.
* fix: replace tomllib with tomli for Python 3.10 compatibility in telemetry module
* Remove confusing comment
* refactor: improve error handling and simplify test retrieval logic in GetTests commands
* No cache by default
* docs: remove redundant comment for HandleCommand method in ExecuteMenuItem
* First pass at new UI
* Point to new UI
* Refactor: New Service-Based MCP Editor Window Architecture
We separate the business logic from the UI rendering of the new editor window with new services.
I didn't go full Dependency Injection, not sure if I want to add those deps to the install as yet, but service location is fairly straightforward.
Some differences with the old window:
- No more Auto-Setup, users will manually decide what they want to do
- Removed Python detection warning, we have a setup wizard now
- Added explicit path overrides for `uv` and the MCP server itself
* style: add flex-shrink and overflow handling to improve UI element scaling
* fix: update UI configuration and visibility when client status changes
* feat: add menu item to open legacy MCP configuration window
* refactor: improve editor window lifecycle handling with proper update subscription
* feat: add auto-verification of bridge health when connected
* fix: update Claude Code MCP server registration to use lowercase unityMCP name and correct the manual installation instructions
* fix: add Claude CLI directory to PATH for node/nvm environments
* Clarify how users will see MCP tools
* Add a keyboard shortcut to open the window
* feat: add server download UI and improve installation status messaging
This is needed for the Unity Asset Store, which doesn't have the Python server embedded.
* feat: add dynamic asset path detection to support both Package Manager and Asset Store installations
* fix: replace unicode emojis with escaped characters in status messages
* feat: add server package creation and GitHub release publishing to version bump workflow
* fix: add v prefix to server package filename in release workflow
* Fix download location
* style: improve dropdown and settings layout responsiveness with flex-shrink and max-width
* feat: add package.json version detection and refactor path utilities
* refactor: simplify imports and use fully qualified names in ServerInstaller.cs
* refactor: replace Unity Debug.Log calls with custom McpLog class
* fix: extract server files to temp directory before moving to final location
* docs: add v6 UI documentation and screenshots with service architecture overview
* docs: add new UI Toolkit-based editor window with service architecture and path overrides
* feat: improve package path resolution to support Package Manager and Asset Store installations
* Change Claude Code's casing back to "UnityMCP"
There's no need to break anything as yet
* fix: update success dialog text to clarify manual bridge start requirement
* refactor: move RefreshDebounce and ManageScriptRefreshHelpers classes inside namespace
* feat: add Asset Store fallback path detection for package root lookup
* fix: update server installation success message to be more descriptive
* refactor: replace Unity Debug.Log calls with custom McpLog utility
* fix: add file existence check before opening configuration file
* refactor: simplify asset path handling and remove redundant helper namespace references
* docs: update code block syntax highlighting in UI changes doc
* docs: add code block syntax highlighting for file structure example
* feat: import UnityEditor.UIElements namespace for UI components for Unity 2021 compatibility
* refactor: rename Python server references to MCP server for consistency
* fix: reset client status label color after error state is cleared
* Replace the phrase "Python server" with "MCP server"
* MInor doc clarification
* docs: add path override methods for UV and Claude CLI executables
* docs: update service locator registration method name from SetCustomImplementation to Register
* Copy UnityMcpBridge into a new MCPForUnity folder
This is to close#284
* refactor: rename UnityMcpBridge directory to MCPForUnity in docs
* chore: rename UnityMcpBridge directory to MCPForUnity across workflow files
* chore: rename UnityMcpBridge directory to MCPForUnity across all files
* refactor: update import paths from UnityMcpBridge to MCPForUnity across test files
* fix: update module import paths to use MCPForUnity instead of UnityMcpBridge
* chore: update unity-mcp package path to MCPForUnity directory
* feat: add OneTimeSetUp to initialize CommandRegistry before tests run
Hopefully fix the CI failures
* Apply recent fix to new folder
* Temporarily trigger tests to see if CI works
* Revert "Temporarily trigger tests to see if CI works"
It works!
This reverts commit 8c6eaaad07545cef047769f2c52fe506545a8161.