Commit Graph

4 Commits (22e52664cd5a24ece7202a5f53aa6c169c24d910)

Author SHA1 Message Date
Marcus Sanatan 22e52664cd
Asset store helper script + updated README (#521)
* Remove stray .meta file

* Add a new project that will do asset uploads

* Add asset store uploader

* refactor: Replace Debug.Log calls with McpLog helper across codebase

Standardize logging by replacing direct Debug.Log/LogWarning/LogError calls
with McpLog.Info/Warn/Error throughout helper classes and client registry.
Affected files:
- McpClientRegistry.cs
- GameObjectLookup.cs
- GameObjectSerializer.cs
- MaterialOps.cs
- McpConfigurationHelper.cs
- ObjectResolver.cs
- PropertyConversion.cs
- UnityJsonSerializer.cs
- UnityTypeResolver.cs

* feat: Add Asset Store release preparation script

Add prepare_unity_asset_store_release.py tool to automate Asset Store packaging:
- Stages temporary copy of MCPForUnity with Asset Store-specific edits
- Removes auto-popup setup window ([InitializeOnLoad] attribute)
- Renames menu entry to "Local Setup Window" for clarity
- Sets default HTTP base URL to hosted endpoint
- Defaults transport to HTTPRemote instead of HTTPLocal
- Supports dry-run mode and optional backup of existing Assets/MCPForUnity

* Show gif of MCP for Unity in Action

* Add shield with asset store link

* Update README to have asset store page unders installation section
2026-01-07 01:33:20 -04:00
Marcus Sanatan 3a9ec4f1a6
docs: replace "Unity MCP" with "MCP for Unity" in all text strings (#314) 2025-10-11 04:01:51 -04:00
Marcus Sanatan f6796e61f7
Autoformat (#297) 2025-09-30 16:25:33 -04:00
dsarno eaf14ef46f
Fix: Unity Editor reload crash + debug-noise reduction (#266)
* Editor: fix reload crash via cooperative cancellation + safe shutdown; gate ExecuteMenuItem logs behind debug flag

* Dev: add tools/stress_mcp.py stress utility and document usage in README-DEV

* docs: document immediate-reload stress test and streamline stress tool (immediate refresh, precondition SHA, EOF edits); revert to manage_script.read for compatibility

* fix: harden editor reload shutdown; gate logs; structured errors for ManageGameObject; test hardening

* tools(stress): cross-platform Assets path derivation using Path.parts with project-root fallback

* stress: add IO timeouts, jitter, retries, and storm mode to reduce reload crashes
2025-09-06 10:58:11 -07:00