Commit Graph

3 Commits (35a5c755960ff57f66d7a7492e0da3809d0d7f77)

Author SHA1 Message Date
dsarno 35a5c75596
Feature/run tests summary clean (#501)
* Optimize run_tests to return summary by default, reducing token usage by 98%

- Add includeFailedTests parameter: returns only failed/skipped test details
- Add includeDetails parameter: returns all test details (original behavior)
- Default behavior now returns summary only (~150 tokens vs ~13k tokens)
- Make results field optional in Python schema for backward compatibility

Token savings:
- Default: ~13k tokens saved (98.9% reduction)
- With failures: minimal tokens (only non-passing tests)
- Full details: same as before when explicitly requested

This prevents context bloat for typical test runs where you only need
pass/fail counts, while still allowing detailed debugging when needed.

* Add warning when run_tests filters match no tests; fix test organization

TDD Feature:
- Add warning message when filter criteria match zero tests
- New RunTestsTests.cs validates message formatting logic
- Modified RunTests.cs to append "(No tests matched the specified filters)" when total=0

Test Organization Fixes:
- Move MCPToolParameterTests.cs from EditMode/ to EditMode/Tools/ (matches folder hierarchy)
- Fix inconsistent namespaces to MCPForUnityTests.Editor.{Subfolder}:
  - MCPToolParameterTests: Tests.EditMode → MCPForUnityTests.Editor.Tools
  - DomainReloadResilienceTests: Tests.EditMode.Tools → MCPForUnityTests.Editor.Tools
  - Matrix4x4ConverterTests: MCPForUnityTests.EditMode.Helpers → MCPForUnityTests.Editor.Helpers

* Refactor test result message formatting

* Simplify RunTests warning assertions

* Tests: de-flake cold-start EditMode runs

- Make ManageScriptableObjectTests setup yield-based with longer Unity-ready timeout

- Mark DomainReloadResilienceTests explicit to avoid triggering domain reload during Run All
2026-01-01 20:36:45 -08:00
dsarno 35165e11b3
Payload-safe paging for hierarchy/components + safer asset search + docs (#490)
* Fix test teardown to avoid dropping MCP bridge

CodexConfigHelperTests was calling MCPServiceLocator.Reset() in TearDown, which disposes the active bridge/transport during MCP-driven test runs. Replace with restoring only the mutated service (IPlatformService).

* Avoid leaking PlatformService in CodexConfigHelperTests

Capture the original IPlatformService before this fixture runs and restore it in TearDown. This preserves the MCP connection safety fix (no MCPServiceLocator.Reset()) while avoiding global state leakage to subsequent tests.

* Fix SO MCP tooling: validate folder roots, normalize paths, expand tests; remove vestigial SO tools

* Remove UnityMCPTests stress artifacts and ignore Assets/Temp

* Ignore UnityMCPTests Assets/Temp only

* Clarify array_resize fallback logic comments

* Refactor: simplify action set and reuse slash sanitization

* Enhance: preserve GUID on overwrite & support Vector/Color types in ScriptableObject tools

* Fix: ensure asset name matches filename to suppress Unity warnings

* Fix: resolve Unity warnings by ensuring asset name match and removing redundant import

* Refactor: Validate assetName, strict object parsing for vectors, remove broken SO logic from ManageAsset

* Hardening: reject Windows drive paths; clarify supported asset types

* Delete FixscriptableobjecPlan.md

* Paginate get_hierarchy and get_components to prevent large payload crashes

* dev: add uvx dev-mode refresh + safer HTTP stop; fix server typing eval

* Payload-safe paging defaults + docs; harden asset search; stabilize Codex tests

* chore: align uvx args + coercion helpers; tighten safety guidance

* chore: minor cleanup + stabilize EditMode SO tests
2025-12-28 20:57:57 -08:00
dsarno 28f60b42b0
feature/Add new manage_scriptable_object tool (#489)
* Fix test teardown to avoid dropping MCP bridge

CodexConfigHelperTests was calling MCPServiceLocator.Reset() in TearDown, which disposes the active bridge/transport during MCP-driven test runs. Replace with restoring only the mutated service (IPlatformService).

* Avoid leaking PlatformService in CodexConfigHelperTests

Capture the original IPlatformService before this fixture runs and restore it in TearDown. This preserves the MCP connection safety fix (no MCPServiceLocator.Reset()) while avoiding global state leakage to subsequent tests.

* Fix SO MCP tooling: validate folder roots, normalize paths, expand tests; remove vestigial SO tools

* Remove UnityMCPTests stress artifacts and ignore Assets/Temp

* Ignore UnityMCPTests Assets/Temp only

* Clarify array_resize fallback logic comments

* Refactor: simplify action set and reuse slash sanitization

* Enhance: preserve GUID on overwrite & support Vector/Color types in ScriptableObject tools

* Fix: ensure asset name matches filename to suppress Unity warnings

* Fix: resolve Unity warnings by ensuring asset name match and removing redundant import

* Refactor: Validate assetName, strict object parsing for vectors, remove broken SO logic from ManageAsset

* Hardening: reject Windows drive paths; clarify supported asset types

* Delete FixscriptableobjecPlan.md

* docs: Add manage_scriptable_object tool description to README
2025-12-28 20:15:50 -08:00