Commit Graph

6 Commits (47ec46ce93b5872265b9f0b56b76d1194ae9e371)

Author SHA1 Message Date
David Sarno ad5c3112ca MCP: Fix macOS paths and VSCode manual setup
Normalize macOS to Application Support; use AppSupport symlink for Cursor args

Map XDG (~/.local/share, ~/.config) to Application Support

VSCode manual: show mcp.json path; use top-level servers JSON

VSCode macOS path: ~/Library/Application Support/Code/User/mcp.json
2025-08-24 14:18:08 -07:00
Marcus Sanatan ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files

See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity

* Change package display name, menu item and menu titles

These are front facing so has to change for Unity asset store review

* Misc name changes in logs and comments for better consistency

* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'

* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings

* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2

* docs: update restore script title to clarify Unity MCP naming

* Fix usage instructions

* chore: update log messages to use MCP For Unity branding instead of UnityMCP

* Add a README inside plugin, required for distributing via the asset store

* docs: update Unity port description and fix typo in troubleshooting section

* Address Rabbit feedback

* Update Editor prefs to use new name

Prevents overlap with other Unity MCPs, happy to revert if it's too much

* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server

* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store

* Remove unused folder

* refactor: rename Unity MCP to MCP for Unity across codebase

* Update dangling references

* docs: update product name from UnityMCP to MCP for Unity in README

* Update log and comments for new name
2025-08-20 15:59:49 -04:00
dsarno 94bbc9873c Improve Windows compatibility and code cleanup
- Enhanced Windows support for UV and Claude executable detection with OS-specific path handling
- Added PowerShell integration for Windows command execution with proper PATH environment setup
- Implemented comprehensive UV path scanning for various installation methods (Python, Chocolatey, Scoop, Cargo, etc.)
- Added executable validation using IsValidUvInstallation() method
- Improved Claude path detection with fallback to PowerShell's Get-Command
- Enhanced configuration path handling with Windows-specific paths and cross-platform normalization
- Cleaned up exception handling by removing unused exception variables
- Fixed method signature in VSCodeManualSetupWindow

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-29 13:01:17 -07:00
xsodus 48a865d386 Remove redundant field definitions inherited from ManualConfigEditorWindow in VSCodeManualSetupWindow 2025-05-12 09:34:27 +07:00
xsodus 861e6bc62c Refactor VSCodeManualSetupWindow to inherit from ManualConfigEditorWindow and override methods for improved functionality 2025-05-12 09:34:04 +07:00
xsodus 619172ad99 Add VSCode GitHub Copilot support and configuration window
- Updated McpTypes to include VSCode.
- Enhanced McpClients to handle VSCode configuration paths.
- Implemented VSCodeManualSetupWindow for user instructions and JSON configuration.
- Modified UnityMcpEditorWindow to support VSCode-specific setup and configuration.
- Updated .gitignore to include .DS_Store files.
2025-05-12 08:25:21 +07:00