Commit Graph

6 Commits (4a0e6336b29aa007e5e328a2d69bbec66e1aa064)

Author SHA1 Message Date
Marcus Sanatan 90911aa4d7
Use secure unity version (#321)
* chore: update Unity version from 2021.3.45f1 to 2021.3.45f2

Older Unity version had the security vulnerability, so we update it

* feat: add dynamic version display in editor window settings

* refactor: remove manual license file handling from Unity test workflow

* Revert "refactor: remove manual license file handling from Unity test workflow"

This reverts commit a6ab3d982e792039c01a4afd353e61c7e22a2c3c.

* feat: add Unity license credentials to Docker containers in CI workflow

* refactor: replace manual Unity license activation with game-ci/unity-activator

* refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling

* fix: improve Unity license activation in CI by using unityci image's built-in activation flow

* refactor:  activate once in a temporary container, then reuse the license in the long-running container

Now we got the license secret to be read, we got this error: "Machine bindings don't match". So it seems that the license I generated locally can't be used.

So we need to activate the license within the container

* Revert "refactor:  activate once in a temporary container, then reuse the license in the long-running container"

This reverts commit f6a9aa68f910df37cede6f83d535098be2a9f80b.

* Revert "fix: improve Unity license activation in CI by using unityci image's built-in activation flow"

This reverts commit a9f4c0223bc3467442be6dafa1d9303479623a7c.

* Revert "refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling"

This reverts commit 4e5ffc0051a7b15b9d87ecaa06fa646f8b13b0b9.

* Revert "refactor: replace manual Unity license activation with game-ci/unity-activator"

This reverts commit e9520ee768c4e9d48efc81b1a9c3cac3986cc96a.

* Revert "feat: add Unity license credentials to Docker containers in CI workflow"

This reverts commit 01b8879e35baaf88239988b51e6d4f1e5daaa1cf.
2025-10-17 13:35:47 -04:00
Marcus Sanatan f2c57ca91e
Add testing and move menu items to resources (#316)
* deps: add tomli>=2.3.0 dependency to UnityMcpServer package

* feat: dynamically fetch package version from pyproject.toml for telemetry

* Add pydantic

* feat: add resource registry for MCP resource auto-discovery

* feat: add telemetry decorator for tracking MCP resource usage

* feat: add auto-discovery and registration system for MCP resources

* feat: add resource registration to MCP server initialization

* feat: add MCPResponse model class for standardized API responses

* refactor: replace Debug.Log calls with McpLog wrapper for consistent logging

* feat: add test discovery endpoints for Unity Test Framework integration

We haven't connected them as yet, still thinking about how to do this neatly

* Fix server setup

* refactor: reduce log verbosity by changing individual resource/tool registration logs to debug level

* chore: bump mcp[cli] dependency from 1.15.0 to 1.17.0

* refactor: remove Context parameter and add uri keyword argument in resource decorator

The Context parameter doesn't work on our version of FastMCP

* chore: upgrade Python base image to 3.13 and simplify Dockerfile setup

* fix: apply telemetry decorator before mcp.tool to ensure proper wrapping order

* fix: swap order of telemetry and resource decorators to properly wrap handlers

* fix: update log prefixes for consistency in logging methods

* Fix compile errors

* feat: extend command registry to support both tools and resources

* Run get tests as a coroutine because it doesn't return results immediately

This works but it spams logs like crazy, maybe there's a better/simpler way

* refactor: migrate from coroutines to async/await for test retrieval and command execution

* feat: add optional error field to MCPResponse model

* Increased timeout because loading tests can take some time

* Make message optional so error responses that only have success and error don't cause Pydantic errors

* Set max_retries to 5

This connection module needs a lookover. The retries should be an exponential backoff and we could structure why it's failing so much

* Use pydantic model to structure the error output

* fix: initialize data field in GetTestsResponse to avoid potential errors

* Don't return path parameter

* feat: add Unity test runner execution with structured results and Python bindings

* refactor: simplify GetTests by removing mode filtering and related parsing logic

* refactor: move test runner functionality into dedicated service interface

* feat: add resource retrieval telemetry tracking with new record type and helper function

* fix: convert tool functions to async and await ctx.info calls

* refactor: reorganize menu item functionality into separate execute and get commands

An MCP resource for retrieval, and a simple command to execute. Because it's a resource, it's easier for the user to see what's in the menu items

* refactor: rename manage_menu_item to execute_menu_item and update tool examples to use async/await

We'll eventually put a section for resources

* Revert "fix: convert tool functions to async and await ctx.info calls"

This reverts commit 012ea6b7439bd1f2593864d98d03d9d95d7bdd03.

* fix: replace tomllib with tomli for Python 3.10 compatibility in telemetry module

* Remove confusing comment

* refactor: improve error handling and simplify test retrieval logic in GetTests commands

* No cache by default

* docs: remove redundant comment for HandleCommand method in ExecuteMenuItem
2025-10-13 11:16:43 -04:00
Marcus Sanatan 3a9ec4f1a6
docs: replace "Unity MCP" with "MCP for Unity" in all text strings (#314) 2025-10-11 04:01:51 -04:00
Marcus Sanatan 1d6d8c67af
New UI and work without MCP server embedded (#313)
* First pass at new UI

* Point to new UI

* Refactor: New Service-Based MCP Editor Window Architecture

We separate the business logic from the UI rendering of the new editor window with new services.
I didn't go full Dependency Injection, not sure if I want to add those deps to the install as yet, but service location is fairly straightforward.

Some differences with the old window:

- No more Auto-Setup, users will manually decide what they want to do
- Removed Python detection warning, we have a setup wizard now
- Added explicit path overrides for `uv` and the MCP server itself

* style: add flex-shrink and overflow handling to improve UI element scaling

* fix: update UI configuration and visibility when client status changes

* feat: add menu item to open legacy MCP configuration window

* refactor: improve editor window lifecycle handling with proper update subscription

* feat: add auto-verification of bridge health when connected

* fix: update Claude Code MCP server registration to use lowercase unityMCP name and correct the manual installation instructions

* fix: add Claude CLI directory to PATH for node/nvm environments

* Clarify how users will see MCP tools

* Add a keyboard shortcut to open the window

* feat: add server download UI and improve installation status messaging

This is needed for the Unity Asset Store, which doesn't have the Python server embedded.

* feat: add dynamic asset path detection to support both Package Manager and Asset Store installations

* fix: replace unicode emojis with escaped characters in status messages

* feat: add server package creation and GitHub release publishing to version bump workflow

* fix: add v prefix to server package filename in release workflow

* Fix download location

* style: improve dropdown and settings layout responsiveness with flex-shrink and max-width

* feat: add package.json version detection and refactor path utilities

* refactor: simplify imports and use fully qualified names in ServerInstaller.cs

* refactor: replace Unity Debug.Log calls with custom McpLog class

* fix: extract server files to temp directory before moving to final location

* docs: add v6 UI documentation and screenshots with service architecture overview

* docs: add new UI Toolkit-based editor window with service architecture and path overrides

* feat: improve package path resolution to support Package Manager and Asset Store installations

* Change Claude Code's casing back to "UnityMCP"

There's no need to break anything as yet

* fix: update success dialog text to clarify manual bridge start requirement

* refactor: move RefreshDebounce and ManageScriptRefreshHelpers classes inside namespace

* feat: add Asset Store fallback path detection for package root lookup

* fix: update server installation success message to be more descriptive

* refactor: replace Unity Debug.Log calls with custom McpLog utility

* fix: add file existence check before opening configuration file

* refactor: simplify asset path handling and remove redundant helper namespace references

* docs: update code block syntax highlighting in UI changes doc

* docs: add code block syntax highlighting for file structure example

* feat: import UnityEditor.UIElements namespace for UI components for Unity 2021 compatibility

* refactor: rename Python server references to MCP server for consistency

* fix: reset client status label color after error state is cleared

* Replace the phrase "Python server" with "MCP server"

* MInor doc clarification

* docs: add path override methods for UV and Claude CLI executables

* docs: update service locator registration method name from SetCustomImplementation to Register
2025-10-11 03:08:16 -04:00
Marcus Sanatan 9d9652eb4d docs: add v5 migration guide with installation screenshots and steps 2025-10-03 20:56:02 -04:00
Marcus Sanatan e9b1ae44c5
Rename plugin folder to MCPForUnity (#303)
* Copy UnityMcpBridge into a new MCPForUnity folder

This is to close #284

* refactor: rename UnityMcpBridge directory to MCPForUnity in docs

* chore: rename UnityMcpBridge directory to MCPForUnity across workflow files

* chore: rename UnityMcpBridge directory to MCPForUnity across all files

* refactor: update import paths from UnityMcpBridge to MCPForUnity across test files

* fix: update module import paths to use MCPForUnity instead of UnityMcpBridge

* chore: update unity-mcp package path to MCPForUnity directory

* feat: add OneTimeSetUp to initialize CommandRegistry before tests run

Hopefully fix the CI failures

* Apply recent fix to new folder

* Temporarily trigger tests to see if CI works

* Revert "Temporarily trigger tests to see if CI works"

It works!

This reverts commit 8c6eaaad07545cef047769f2c52fe506545a8161.
2025-10-03 20:23:28 -04:00