* Add a decorate that wraps around the `mcp.tool` decorator.
This will allow us to more easily collect tools
* Register tools that's defined in the tools folder
* Update Python tools to use new decorator
* Convert script_apply_edits tool
* Convert last remaining tools with new decorator
* Create an attribute so we can identify tools via Reflection
* Add attribute to all C# tools
* Use reflection to load tools
* Initialize command registry to load tools at startup
* Update tests
* Move Dev docs to docs folder
* Add docs for adding custom tools
* Update function docs for Python decorator
* Add working example of adding a screenshot tool
* docs: update relative links in README files
Updated the relative links in both README-DEV.md and README-DEV-zh.md to use direct filenames instead of paths relative to the docs directory, improving link correctness when files are accessed from the root directory.
* docs: update telemetry documentation path reference
Updated the link to TELEMETRY.md in README.md to point to the new docs/ directory location to ensure users can access the telemetry documentation correctly. Also moved the TELEMETRY.md file to the docs/ directory as part of the documentation restructuring.
* rename CursorHelp.md to docs/CURSOR_HELP.md
Moved the CursorHelp.md file to the docs directory to better organize documentation files and improve project structure.
* docs: update CUSTOM_TOOLS.md with improved tool naming documentation and path corrections
- Clarified that the `name` argument in `@mcp_for_unity_tool` decorator is optional and defaults to the function name
- Added documentation about using all FastMCP `mcp.tool` function decorator options
- Updated class naming documentation to mention snake_case conversion by default
- Corrected Python file path from `tools/screenshot_tool.py` to `UnityMcpServer~/src/tools/screenshot_tool.py`
- Enhanced documentation for tool discovery and usage examples
* docs: restructure development documentation and add custom tools guide
Rearranged the development section in README.md to better organize the documentation flow. Added a dedicated section for "Adding Custom Tools" with a link to the new CUSTOM_TOOLS.md file, and renamed the previous "For Developers" section to "Contributing to the Project" to better reflect its content. This improves discoverability and organization of the development setup documentation.
* docs: update developer documentation and add README links
- Added links to developer READMEs in CUSTOM_TOOLS.md to guide users to the appropriate documentation
- Fixed typo in README-DEV.md ("roote" → "root") for improved clarity
- These changes improve the developer experience by providing better documentation navigation and correcting technical inaccuracies
* feat(tools): enhance tool registration with wrapped function assignment
Updated the tool registration process to properly chain the mcp.tool decorator and telemetry wrapper, ensuring the wrapped function is correctly assigned to tool_info['func'] for proper tool execution and telemetry tracking. This change improves the reliability of tool registration and monitoring.
* Remove AI generated code that was never used...
* feat: Rebuild MCP server installation with embedded source
Refactored the server repair logic to implement a full rebuild of the MCP server installation using the embedded source. The new RebuildMcpServer method now:
- Uses embedded server source instead of attempting repair of existing installation
- Deletes the entire existing server directory before re-copying
- Handles UV process cleanup for the target path
- Simplifies the installation flow by removing the complex Python environment repair logic
- Maintains the same installation behavior but with a cleaner, more reliable rebuild approach
This change improves reliability of server installations by ensuring a clean slate rebuild rather than attempting to repair potentially corrupted environments.
* Add the rebuild server step
* docs: clarify tool description field requirements and client compatibility
* fix: move initialization flag after tool discovery to prevent race conditions
* refactor: remove redundant TryParseVersion overrides in platform detectors
* refactor: remove duplicate UV validation code from platform detectors
* Update UnityMcpBridge/Editor/Tools/CommandRegistry.cs
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* refactor: replace WriteToConfig reflection with direct McpConfigurationHelper call
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* feat: implement Unity Asset Store compliance with post-installation dependency setup
- Remove bundled Python dependencies from Unity package
- Add comprehensive 6-step setup wizard with auto-trigger on first import
- Implement cross-platform dependency detection (Windows, macOS, Linux)
- Add integrated MCP client configuration within setup process
- Create production-ready menu structure with clean UI/UX
- Ensure complete end-to-end setup requiring no additional configuration
- Add comprehensive error handling and recovery mechanisms
This implementation ensures Asset Store compliance while maintaining full
functionality through guided user setup. Users are left 100% ready to use
MCP after completing the setup wizard.
* refactor: improve Asset Store compliance implementation with production-ready setup
- Remove automatic installation attempts on package import
- Always show setup wizard on package install/reinstall
- Integrate MCP client configuration as part of setup wizard process
- Ensure MCP client config window remains accessible via menu
- Remove testing components for production readiness
- Replace automatic installation with manual guidance only
- Add complete 4-step setup flow: Welcome → Dependencies → Installation Guide → Client Configuration → Complete
- Improve user experience with clear instructions and accessible client management
* feat: add comprehensive dependency requirement warnings
- Add critical warnings throughout setup wizard that package cannot function without dependencies
- Update package.json description to clearly state manual dependency installation requirement
- Prevent setup completion if dependencies are missing
- Enhance skip setup warning to emphasize package will be non-functional
- Add error messages explaining consequences of missing dependencies
- Update menu item to indicate setup wizard is required
- Ensure users understand package is completely non-functional without proper dependency installation
* refactor: simplify setup wizard for production
BREAKING: Reduced setup wizard from 5 steps to 3 streamlined steps:
- Step 1: Setup (welcome + dependency check + installation guide)
- Step 2: Configure (client configuration with direct access to full settings)
- Step 3: Complete (final status and quick access to resources)
Simplifications:
- Consolidated UI components with DRY helper methods (DrawSectionTitle, DrawSuccessStatus, DrawErrorStatus)
- Simplified dependency status display with clean icons and essential info
- Removed complex state management - using simple EditorPrefs instead
- Removed unused InstallationOrchestrator and SetupState classes
- Streamlined client configuration to direct users to full settings window
- Simplified navigation with back/skip/next buttons
- Reduced code complexity while maintaining solid principles
Results:
- 40% less code while maintaining all functionality
- Cleaner, more intuitive user flow
- Faster setup process with fewer clicks
- Production-ready simplicity
- Easier maintenance and debugging
* fix: add missing using statement for DependencyCheckResult
Add missing 'using MCPForUnity.Editor.Dependencies.Models;' to resolve
DependencyCheckResult type reference in SetupWizard.cs
* refactor: optimize dependency checks and remove dead code
* fix: remove unused DrawInstallationProgressStep method
Removes leftover method that references deleted _isInstalling and _installationStatus fields, fixing compilation errors.
* feat: improve setup wizard UX and add real client configuration
1. Remove dependency mentions from package.json description
2. Only show dependency warnings when dependencies are actually missing
3. Add actual MCP client configuration functionality within the wizard:
- Client selection dropdown
- Individual client configuration
- Claude Code registration/unregistration
- Batch configuration for all clients
- Manual setup instructions
- Real configuration file writing
Users can now complete full setup including client configuration without leaving the wizard.
* refactor: improve menu text and client restart tip
- Remove '(Required)' from Setup Wizard menu item for cleaner appearance
- Update tip to reflect that most AI clients auto-detect configuration changes
* refactor: simplify client restart tip message
* fix: add missing using statement for MCPForUnityEditorWindow
Add 'using MCPForUnity.Editor.Windows;' to resolve unresolved symbol error for MCPForUnityEditorWindow in SetupWizard.cs
* Format code
* Remove unused folders
* Same for validators
* Same for Setup...
* feat: add setup wizard persistence to avoid showing on subsequent imports
* fix: update Python version check to support Python 4+ across all platform detectors
* refactor: extract common platform detection logic into PlatformDetectorBase class
* feat: add configuration helpers for MCP client setup with sophisticated path resolution
* fix: add missing override keyword to DetectPython method in platform detectors
* fix: update menu item labels for consistent capitalization and naming
* fix: standardize "MCP For Unity" capitalization in window titles and dialogs
* refactor: update package ID from justinpbarnett to coplaydev across codebase
* refactor: remove unused validation and configuration helper methods
* refactor: remove unused warnOnLegacyPackageId parameter from TryFindEmbeddedServerSource
---------
Co-authored-by: Claude <claude@anthropic.com>
Co-authored-by: Marcus Sanatan <msanatan@gmail.com>
* feat: add Codex CLI client support with config.toml handling
* feat: add config helpers for managing Codex and MCP server configurations
* feat: add TOML array parsing support for multi-line and trailing comma formats
* fix: handle TOML inline comments in section headers during parsing
* fix: strip TOML comments before processing section headers
* fix: improve JSON parsing to handle escaped single quotes in config strings
* Use Tommy for TOML parsing
It's a single file and OSS, easy to integrate into Unity
* fix: patched Tommy’s literal-string handling so doubled single quotes inside literal strings are treated as embedded apostrophes instead of prematurely ending the value
* Don't overwrite MCP configs while testing
Seeing random JSON in my codex config was pretty annoying
* PR Feedback
* Keep Tommy compatible with Unity 2021
* Re-include Tommy's license
Probably a good habit to keep all 3rd party licenses and copyrights, even if they're also MIT licenses
- Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/
- Improve atomic write pattern with backup/restore safety
- Replace File.Replace() with File.Move() for better macOS compatibility
- Add proper error handling and cleanup for file operations
- Resolves issue where installer couldn't find Claude Desktop config on macOS
Normalize macOS to Application Support; use AppSupport symlink for Cursor args
Map XDG (~/.local/share, ~/.config) to Application Support
VSCode manual: show mcp.json path; use top-level servers JSON
VSCode macOS path: ~/Library/Application Support/Code/User/mcp.json
* Move the current test to a Tools folder
* feat: add env object and disabled flag handling for MCP client configuration
* Format manual config specially for Windsurf and Kiro
* refactor: extract config JSON building logic into dedicated ConfigJsonBuilder class
* refactor: extract unity node population logic into centralized helper method
* refactor: only add env property to config for Windsurf and Kiro clients
If it ain't broke with the other clients, don't fix...
* fix: write UTF-8 without BOM encoding for config files to avoid Windows compatibility issues
* fix: enforce UTF-8 encoding without BOM when writing files to disk
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files
See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity
* Change package display name, menu item and menu titles
These are front facing so has to change for Unity asset store review
* Misc name changes in logs and comments for better consistency
* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'
* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings
* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2
* docs: update restore script title to clarify Unity MCP naming
* Fix usage instructions
* chore: update log messages to use MCP For Unity branding instead of UnityMCP
* Add a README inside plugin, required for distributing via the asset store
* docs: update Unity port description and fix typo in troubleshooting section
* Address Rabbit feedback
* Update Editor prefs to use new name
Prevents overlap with other Unity MCPs, happy to revert if it's too much
* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server
* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store
* Remove unused folder
* refactor: rename Unity MCP to MCP for Unity across codebase
* Update dangling references
* docs: update product name from UnityMCP to MCP for Unity in README
* Update log and comments for new name