Commit Graph

4 Commits (552b2d3aaeb784a7b71ee6e14ca0a3816109bec2)

Author SHA1 Message Date
dsarno 552b2d3aae
Harden `manage_scriptable_object` Tool (#522)
* feat(manage_scriptable_object): harden tool with path normalization, auto-resize, bulk mapping

Phase 1: Path Syntax & Auto-Resizing
- Add NormalizePropertyPath() to convert field[index] to Array.data format
- Add EnsureArrayCapacity() to auto-grow arrays when targeting out-of-bounds indices

Phase 2: Consolidation
- Replace duplicate TryGet* helpers with ParamCoercion/VectorParsing shared utilities
- Add Vector4 parsing support to VectorParsing.cs

Phase 3: Bulk Data Mapping
- Handle JArray values for list/array properties (recursive element setting)
- Handle JObject values for nested struct/class properties

Phase 4: Enhanced Reference Resolution
- Support plain 32-char GUID strings for ObjectReference fields

Phase 5: Validation & Dry-Run
- Add ValidatePatches() for pre-validation of all patches
- Add dry_run parameter to validate without mutating

Includes comprehensive stress test suite covering:
- Big Bang (large nested arrays), Out of Bounds, Friendly Path Syntax
- Deep Nesting, Mixed References, Rapid Fire, Type Mismatch
- Bulk Array Mapping, GUID Shorthand, Dry Run validation

* feat: Add AnimationCurve and Quaternion support to manage_scriptable_object tool

- Implement TrySetAnimationCurve() supporting both {'keys': [...]} and direct [...] formats
  * Support keyframe properties: time, value, inSlope, outSlope, weightedMode, inWeight, outWeight
  * Gracefully default missing optional fields to 0
  * Clear error messages for malformed structures

- Implement TrySetQuaternion() with 4 input formats:
  * Euler array [x, y, z] - 3 elements interpreted as degrees
  * Raw array [x, y, z, w] - 4 components
  * Object format {x, y, z, w} - explicit components
  * Explicit euler {euler: [x, y, z]} - labeled format

- Improve error handling:
  * Null values: AnimationCurve→empty, Quaternion→identity
  * Invalid inputs rejected with specific, actionable error messages
  * Validate keyframe objects and array sizes

- Add comprehensive test coverage in ManageScriptableObjectStressTests.cs:
  * AnimationCurve with keyframe array format
  * AnimationCurve with direct array (no wrapper)
  * Quaternion via Euler angles
  * Quaternion via raw components
  * Quaternion via object format
  * Quaternion via explicit euler property

- Fix test file compilation issues:
  * Replace undefined TestFolder with _runRoot
  * Add System.IO using statement

* refactor: consolidate test utilities to eliminate duplication

- Add TestUtilities.cs with shared helpers:
  - ToJObject() - consolidates 11 duplicates across test files
  - EnsureFolder() - consolidates 2 duplicates
  - WaitForUnityReady() - consolidates 2 duplicates
  - FindFallbackShader() - consolidates shader chain duplicates
  - SafeDeleteAsset() - helper for asset cleanup
  - CleanupEmptyParentFolders() - standardizes TearDown cleanup

- Update 11 test files to use shared TestUtilities via 'using static'
- Standardize TearDown cleanup patterns across all test files
- Net reduction of ~40 lines while improving maintainability

* fix: add missing animCurve and rotation fields to ComplexStressSO

Add AnimationCurve and Quaternion fields required by Phase 6 stress tests.
2026-01-07 10:46:35 -04:00
Shutong Wu d285c8d936
[FEATURE]: Manage VFX function (#520)
Feature: Add ManageVFX

Add ManageVFX to the current function, support:
1. Modify LineRender, TrailRender properties
2. Modify particle system (legacy) properties
3. Modify VisualEffectGraph and use templates (does not support edit graph yet)

* Update Server/src/services/tools/utils.py

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* Update Server/src/services/tools/manage_vfx.py

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* Update ManageVFX.cs

Added 6 helper methods :
ApplyCommonRendererProperties - Handles shadows, lighting, probes, sorting, rendering layer (used by ParticleSetRenderer, LineSetProperties, TrailSetProperties)
GetCommonRendererInfo - Returns common renderer info for GetInfo methods
ApplyWidthProperties - Generic width handling (used by LineSetWidth, TrailSetWidth)
ApplyColorProperties - Generic color handling with fadeEndAlpha option (used by LineSetColor, TrailSetColor)
SetRendererMaterial - Generic material assignment (used by LineSetMaterial, TrailSetMaterial)
ApplyLineTrailProperties - Shared Line/Trail properties like alignment, textureMode, numCornerVertices (used by LineSetProperties, TrailSetProperties)

* Optimize the code structure

Declutter the redundant files by adding RendererHelpers and VectorParsing.cs

* Minor Fixes

Minor Fixes based on AI-feedback

* Fixes

---------

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-01-07 01:47:32 -05:00
Marcus Sanatan 22e52664cd
Asset store helper script + updated README (#521)
* Remove stray .meta file

* Add a new project that will do asset uploads

* Add asset store uploader

* refactor: Replace Debug.Log calls with McpLog helper across codebase

Standardize logging by replacing direct Debug.Log/LogWarning/LogError calls
with McpLog.Info/Warn/Error throughout helper classes and client registry.
Affected files:
- McpClientRegistry.cs
- GameObjectLookup.cs
- GameObjectSerializer.cs
- MaterialOps.cs
- McpConfigurationHelper.cs
- ObjectResolver.cs
- PropertyConversion.cs
- UnityJsonSerializer.cs
- UnityTypeResolver.cs

* feat: Add Asset Store release preparation script

Add prepare_unity_asset_store_release.py tool to automate Asset Store packaging:
- Stages temporary copy of MCPForUnity with Asset Store-specific edits
- Removes auto-popup setup window ([InitializeOnLoad] attribute)
- Renames menu entry to "Local Setup Window" for clarity
- Sets default HTTP base URL to hosted endpoint
- Defaults transport to HTTPRemote instead of HTTPLocal
- Supports dry-run mode and optional backup of existing Assets/MCPForUnity

* Show gif of MCP for Unity in Action

* Add shield with asset store link

* Update README to have asset store page unders installation section
2026-01-07 01:33:20 -04:00
dsarno dbdaa546b2
🎮 GameObject Toolset Redesign and Streamlining (#518)
* feat: Redesign GameObject API for better LLM ergonomics

## New Tools
- find_gameobjects: Search GameObjects, returns paginated instance IDs only
- manage_components: Component lifecycle (add, remove, set_property)

## New Resources
- unity://scene/gameobject/{id}: Single GameObject data (no component serialization)
- unity://scene/gameobject/{id}/components: All components (paginated)
- unity://scene/gameobject/{id}/component/{name}: Single component by type

## Updated
- manage_scene get_hierarchy: Now includes componentTypes array
- manage_gameobject: Slimmed to lifecycle only (create, modify, delete)
  - Legacy actions (find, get_components, etc.) log deprecation warnings

## Extracted Utilities
- ParamCoercion: Centralized int/bool/float/string coercion
- VectorParsing: Vector3/Vector2/Quaternion/Color parsing
- GameObjectLookup: Centralized GameObject search logic

## Test Coverage
- 76 new Unity EditMode tests for ManageGameObject actions
- 21 new pytest tests for Python tools/resources
- New NL/T CI suite for GameObject API (GO-0 to GO-5)

Addresses LLM confusion with parameter overload by splitting into
focused tools and read-only resources.

* feat: Add static gameobject_api helper resource for UI discoverability

Adds unity://scene/gameobject-api resource that:
- Shows in Cursor's resource list UI (no parameters needed)
- Documents the parameterized gameobject resources
- Explains the workflow: find_gameobjects → read resource
- Lists examples and related tools

* feat: Add GO tests to main NL/T CI workflow

- Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml
- Includes retry logic for incomplete GO tests
- Updates all regex patterns to recognize GO-* test IDs
- Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5)
- Updates default_titles for GO tests in markdown summary
- Keeps separate claude-gameobject-suite.yml for standalone runs

* feat: Add GameObject API stress tests and NL/T suite updates

Stress Tests (12 new tests):
- BulkCreate small/medium batches
- FindGameObjects pagination with by_component search
- AddComponents to single object
- GetComponents with full serialization
- SetComponentProperties (complex Rigidbody)
- Deep hierarchy creation and path lookup
- GetHierarchy with large scenes
- Resource read performance tests
- RapidFire create-modify-delete cycles

NL/T Suite Updates:
- Added GO-0..GO-10 tests in nl-gameobject-suite.md
- Fixed tool naming: mcp__unity__ → mcp__UnityMCP__

Other:
- Fixed LongUnityScriptClaudeTest.cs compilation errors
- Added reports/, .claude/local/, scripts/local-test/ to .gitignore

All 254 EditMode tests pass (250 run, 4 explicit skips)

* fix: Address code review feedback

- ParamCoercion: Use CultureInfo.InvariantCulture for float parsing
- ManageComponents: Move Transform removal check before GetComponent
- ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages
- VectorParsing: Document that quaternions are not auto-normalized
- gameobject.py: Prefix unused ctx parameter with underscore

* fix: Address additional code review feedback

- ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate
- ManageComponents: Log warnings when SetPropertiesOnComponent fails
- GameObjectLookup: Make FindComponentType public for reuse
- gameobject.py: Extract _normalize_response helper to reduce duplication
- gameobject.py: Add TODO comment for unused typed response classes

* fix: Address more code review feedback

NL/T Prompt Fixes:
- nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools
- nl-gameobject-suite.md: Fix parameter names (component_type, properties)
- nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools

Test Fixes:
- GameObjectAPIStressTests: Add null check to ToJObject helper
- GameObjectAPIStressTests: Clarify AudioSource usage comment
- ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water'
- LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget)

* docs: Add documentation for API limitations and behaviors

- GameObjectLookup.SearchByPath: Document and warn that includeInactive
  has no effect (Unity API limitation)
- ManageComponents.TrySetProperty: Document case-insensitive lookup behavior

* More test fixes and tighten parameters on python tools

* fix: Align test expectation with implementation error message case

* docs: update README tools and resources lists

- Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity
- Add missing resources: gameobject_api, editor_state_v2
- Make descriptions more concise across all tools and resources
- Ensure documentation matches current MCP server functionality

* fix: Address code review feedback

- ParamCoercion: Use InvariantCulture for int/double parsing consistency
- ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo)
- ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType
- GameObjectLookup: Add explanatory comment to empty catch block
- gameobject.py: Extract _validate_instance_id helper to reduce duplication
- Tests: Fix assertion for instanceID (Unity IDs can be negative)

* chore: Remove accidentally committed test artifacts

- Remove Materials folder (40 .mat files from interactive testing)
- Remove Shaders folder (5 noise shaders from testing)
- Remove test scripts (Bounce*, CylinderBounce* from testing)
- Remove Temp.meta and commit.sh

* test: Improve delete tests to verify actual deletion

- Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed
- Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check
- Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior
- Delete_Success_ReturnsDeletedCount: Verify count value if present

All tests now verify deletion occurred rather than just checking for a result.

* refactor: remove deprecated manage_gameobject actions

- Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property
- Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs)
- Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action)
- Remove deprecated test methods from ManageGameObjectTests.cs
- Add GameObject resource URIs to README documentation
- Add batch_execute performance tips to README, tool description, and gameobject_api resource
- Enhance batch_execute description to emphasize 10-100x performance gains

Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward.

* fix: Remove starlette stubs from conftest.py

Starlette is now a proper dependency via the mcp package, so we don't need
to stub it anymore. The real package handles all HTTP transport needs.
2026-01-06 10:13:45 -08:00