Commit Graph

4 Commits (576dba407a7ec59716527a647d5bac13872925f9)

Author SHA1 Message Date
Marcus Sanatan 22fe9dfbdb
Improve Windsurf MCP Config (#231)
* Move the current test to a Tools folder

* feat: add env object and disabled flag handling for MCP client configuration

* Format manual config specially for Windsurf and Kiro

* refactor: extract config JSON building logic into dedicated ConfigJsonBuilder class

* refactor: extract unity node population logic into centralized helper method

* refactor: only add env property to config for Windsurf and Kiro clients

If it ain't broke with the other clients, don't fix...

* fix: write UTF-8 without BOM encoding for config files to avoid Windows compatibility issues

* fix: enforce UTF-8 encoding without BOM when writing files to disk
2025-08-24 06:57:11 -04:00
Marcus Sanatan ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files

See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity

* Change package display name, menu item and menu titles

These are front facing so has to change for Unity asset store review

* Misc name changes in logs and comments for better consistency

* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'

* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings

* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2

* docs: update restore script title to clarify Unity MCP naming

* Fix usage instructions

* chore: update log messages to use MCP For Unity branding instead of UnityMCP

* Add a README inside plugin, required for distributing via the asset store

* docs: update Unity port description and fix typo in troubleshooting section

* Address Rabbit feedback

* Update Editor prefs to use new name

Prevents overlap with other Unity MCPs, happy to revert if it's too much

* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server

* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store

* Remove unused folder

* refactor: rename Unity MCP to MCP for Unity across codebase

* Update dangling references

* docs: update product name from UnityMCP to MCP for Unity in README

* Update log and comments for new name
2025-08-20 15:59:49 -04:00
Scriptwonder 55f7c55389 Update for ManageShader
Bug fix and error handling check for the PR. Great work and I love what I built!
2025-07-14 01:42:16 -04:00
toma.tanigawa d4bd504e31 Add: MCP Bridge part of shader management tool 2025-04-18 20:24:46 +09:00