* Add EditorPrefs management window for MCP configuration debugging
Meant to help with dev and testing, not so much the average user
* Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Revert "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs"
This reverts commit 09bb4e1d2582678bc87d0ace45f9d8c3c88c3203.
* Reapply "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs"
This reverts commit 6ccbc5e478f0bd2b61c992ae60db0ca367d651ae.
* Fix EditorPrefs type detection using sentinel values and null handling
* Simplify EditorPrefs type detection using known type mapping and basic parsing
Replace complex sentinel-based type detection with a dictionary of known pref types and simple TryParse fallback for unknown keys. Remove null handling and HasKey checks for known keys since they're defined in EditorPrefKeys.
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Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>