GitHub Actions
35e7d89cbc
chore: bump version to 3.2.1
2025-09-02 16:44:15 +00:00
dsarno
97bce34573
bump sever version ( #252 )
2025-09-02 09:43:13 -07:00
David Sarno
57d4f204c7
bump sever version
2025-09-02 09:42:29 -07:00
GitHub Actions
f9c38da7c0
chore: bump version to 3.2.0
2025-09-02 16:37:30 +00:00
dsarno
0c52c1c92e
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation ( #248 )
...
* Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes
- Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously
- Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript
- Instrument flip path with Debug.Log for traceability
- Remove Python reload_sentinel writes; tools now execute Unity menu instead
- Harden reload_sentinel path resolution to project/package
- ExecuteMenuItem runs synchronously for deterministic results
- Verified MCP edits trigger compile/reload without focus; no Python permission errors
* Getting double flips
* Fix double reload and ensure accurate batch edits; immediate structured reloads
* Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads
* Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously
* chore: ignore backup artifacts; remove stray ManageScript.cs.backup files
* fix span logic
* fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp)
* test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency
* Harden environment path, remove extraneous flip menu test
* refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences
* feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile
* chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile
* chore: remove unused MCP reload sentinel mechanism
* fix: honor ignore_case for anchor_insert in text conversion path
2025-09-02 09:36:50 -07:00
GitHub Actions
ad848f06df
chore: bump version to 3.1.0
2025-08-30 16:57:57 +00:00
dsarno
f4712656fa
Claude‑friendly edit tools + framed transport + live Unity NL test framework ( #243 )
...
* CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite
* Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml)
* strictier tool use to prevent subagent spawning and force mcp tools
* update workflow filesto reduce likelihood of subagent spawning
* improve permissions for claude agent, fix mcpbridge timeout/token issue
* increase max turns to 10
* ci: align NL suite to new permissions schema; prevent subagent drift
* ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI
* ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt)
* tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications
* ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI
* ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths
* CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH
* CI: hide license and pass via env to docker; fix invalid ref format
* CI: readiness probe uses handshake on Unity MCP port (deterministic)
* CI: fix YAML; use TCP handshake readiness probe (FRAMING=1)
* CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout
* CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container
* CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount
* CI: write ULF from secret and verify; drop entitlement activation step
* CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML
* CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env
* CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path
* CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start
* CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too
* CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow
* CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation
* Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly)
* CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping
* CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs
* CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring
* CI: inline python probe; unify Unity image and cache mounts; ready to test
* CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image
* CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image
* CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check
* CI: make -manualLicenseFile conditional; keep full /root mount and license check
* CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check
* CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness
* CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini
* NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts
* NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only
* CI: remove in-container license check step; keep readiness and full suite
* NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging
* CI: increase Claude NL/T suite timeout to 30 minutes
* CI: pre-create reports dir and result files to avoid tool approval prompts
* CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools
* fixies to harden ManageScript
* CI: sanitize NL/T markdown report to avoid NUL/encoding issues
* revert breaking yyaml changes
* CI: prime license, robust Unity start/wait, sanitize markdown via heredoc
* Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing
- Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK
* Fix Claude Desktop config path and atomic write issues
- Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/
- Improve atomic write pattern with backup/restore safety
- Replace File.Replace() with File.Move() for better macOS compatibility
- Add proper error handling and cleanup for file operations
- Resolves issue where installer couldn't find Claude Desktop config on macOS
* Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing.
* Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window).
* Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged.
* Fix McpClient: align with upstream/main, prep for framing split
* NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars
* NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs
* MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath
* Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics
* CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod
* Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step
* CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean
* CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step
* CI: unpin claude-code-base-action to @beta (commit ref not found)
* CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools
* Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment
* CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs
* CI: collapse NL suite shards into a single run to avoid repeated test execution
* CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write
* CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args
* CI: broaden allowedTools to include find_in_file and mcp__unity__*
* CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219
* CI: disable use_node_cache to avoid setup-node lockfile error
* CI: set NL suite model to claude-3-haiku-20240307
* CI: cap Haiku output with --max-tokens 2048 for NL suite
* CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens
* CI: update allowedTools to Bash(*) and explicit Unity MCP tool list
* CI: update NL suite workflow (latest tweaks)
* Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line
* Add disallowed tools to NL suite workflow
* docs: clarify stale write retry
* Add fallback JUnit report and adjust publisher
* Indent fallback JUnit XML in workflow
* fix: correct fallback JUnit report generation
* Update mcp-quickprobe.md
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* Update mcp-quickprobe.md
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* Update Response.cs
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* Update MCPForUnityBridge.cs
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* fix: correct McpTypes reference
* Add directory existence checks for symlink and XDG paths
* fix: only set installation flag after successful server install
* Update resource_tools.py
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* fix: respect mac config paths
* Use File.Replace for atomic config write
* Remove unused imports in manage_script
* bump server version
* Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy
* Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks
* CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms
* Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally)
* CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues)
* CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline
* CI: replace claude_args with allowed_tools/model/mcp_config per action schema
* CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc
* EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath
* CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error)
* CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports
* CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch
* CI: align mini prompt report filenames; redact Unity log tail in diagnostics
* chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks
* CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools
* prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts
* CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline
* prompts: add guarded write pattern (LF hash, stale_file retry) to full suite
* prompts: enforce continue-on-failure, driver flow, and status handling in full suite
* Make test list more explicit in prompt. Get rid of old test prompts for hygeine.
* prompts: add stale fast-retry (server hash) + in-memory buf guidance
* CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups
* prompts: reporting discipline — append-only fragments, batch writes, no model round-trip
* prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging
* workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools
* thsis too
* Update README-DEV.md
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* Update .github/workflows/claude-nl-suite-mini.yml
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* Update .github/workflows/claude-nl-suite.yml
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* workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing
* workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint)
* Add write to allowlist
* nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml
* nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only
* prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA
* workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments
* nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15
* nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance
* prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes
* prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips
* prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status
* workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools
* prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences
* workflows(nl-suite): keep header tidy and append-path alignment with prompt
* minor fix
* workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper
* prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs
* workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures
* workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated)
* clarify prompt resilience instructions
* ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details
* ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts
* ci(nl-suite): richer JUnit→Markdown report (per-test system-out)
* Small guard to incorret asset read call.
* ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges
* Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py
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* Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py
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* Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py
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* Update .github/scripts/mark_skipped.py
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* Update .github/scripts/mark_skipped.py
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* Update .github/scripts/mark_skipped.py
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* server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present
* Update .claude/prompts/nl-unity-suite-full.md
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* tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop
* tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths
* server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages
* bridge(framing): accept zero-length frames (treat as empty keepalive)
* tests(logging): use errors='replace' on decode fallback to avoid silent drops
* resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests
* Update .claude/prompts/nl-unity-suite-full.md
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* Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py
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* misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups
* docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened
* Update .claude/prompts/nl-unity-suite-full.md
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* Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py
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* Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py
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* net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned
* prompt(nl-suite): constrain Write destinations under reports/, forbid traversal
* prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers
* unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init
* NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules
* unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock
* ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches
* NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts)
* ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths
* NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure
* NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint
* TB update
* NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS
* Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list.
* Fixes
* ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths
* ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit
* ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity
* improve clarity of capabilities message
* Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash.
* ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/.
* remove claudetest dir
* manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior.
* tighten testing protocol around mkdir
* manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight.
* Tighten prompt for testing
* Update .claude/prompts/nl-unity-suite-full.md
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* Update .claude/prompts/nl-unity-suite-full.md
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* Update UnityMcpBridge/Editor/Tools/ManageScript.cs
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* manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE).
* remove extra file
* workflow: use python3 for inline scripts and port detection on ubuntu-latest.
* Tighten prompt + manage_script
* Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py
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* Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py
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* Update .claude/prompts/nl-unity-suite-full.md
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* Update UnityMcpBridge/Editor/Tools/ManageScript.cs
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* manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths.
* ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls.
* workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT.
* fix brace
* manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent.
* anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class.
* feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests
* feat(frames): accept zero-length heartbeat frames in client; add heartbeat test
* feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper
* feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test
* SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches
* Router: default applyMode=atomic for multi-span apply_text_edits; add tests
* CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors
* Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits
* Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs
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* NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests
* Fix duplicate macConfigPath field in McpClient to resolve CS0102
* Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall
* Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits
* Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices
* Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits
---------
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2025-08-30 09:55:38 -07:00
GitHub Actions
22e8016aee
chore: bump version to 3.0.2
2025-08-26 05:26:53 +00:00
dsarno
c7d421842c
Merge pull request #239 from dsarno/fix/installer-cleanup-v2
...
feat: installer cleanup, auto-migration of legacy server location to canonical, server logging normalization
2025-08-25 22:25:30 -07:00
David Sarno
a7d7bcdc42
Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged.
2025-08-25 16:56:43 -07:00
David Sarno
88b6390359
Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window).
2025-08-25 16:49:42 -07:00
David Sarno
99d7a120c9
Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing.
2025-08-25 15:26:06 -07:00
David Sarno
daa105da35
Fix Claude Desktop config path and atomic write issues
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- Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/
- Improve atomic write pattern with backup/restore safety
- Replace File.Replace() with File.Move() for better macOS compatibility
- Add proper error handling and cleanup for file operations
- Resolves issue where installer couldn't find Claude Desktop config on macOS
2025-08-25 14:51:03 -07:00
David Sarno
aa4fc1c0ea
Server: set server_version.txt to 3.0.1
2025-08-24 14:19:34 -07:00
David Sarno
ad5c3112ca
MCP: Fix macOS paths and VSCode manual setup
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Normalize macOS to Application Support; use AppSupport symlink for Cursor args
Map XDG (~/.local/share, ~/.config) to Application Support
VSCode manual: show mcp.json path; use top-level servers JSON
VSCode macOS path: ~/Library/Application Support/Code/User/mcp.json
2025-08-24 14:18:08 -07:00
David Sarno
01ea2f46ac
refactor(installer): revert to lean installer logic from ee23346c; fix macOS path via Application.platform; escape pgrep pattern
2025-08-24 11:47:04 -07:00
David Sarno
ce1104e9e7
feat(installer): rewire known configs (EditorPrefs, Cursor mcp.json) to canonical path; then remove legacy if unreferenced
2025-08-24 11:39:01 -07:00
David Sarno
755e1d784b
chore(version): bump server_version.txt to 3.0.5
2025-08-24 11:32:13 -07:00
David Sarno
48c1b7a51e
fix(installer): use Application.platform for OS detection; add canonical root logs; fallback to RuntimeInformation
2025-08-24 11:31:38 -07:00
David Sarno
86b4dc14bc
chore(logging): include OS and server version in MCP bridge start log
2025-08-24 11:28:47 -07:00
David Sarno
58ed4d4e13
chore(server): bump server_version.txt to 3.0.4
2025-08-24 11:11:27 -07:00
David Sarno
4da30cc43b
bump server version
2025-08-24 11:00:58 -07:00
David Sarno
576dba407a
Merge branch 'main' of https://github.com/CoplayDev/unity-mcp into fix/installer-cleanup-v2
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* 'main' of https://github.com/CoplayDev/unity-mcp :
Improve Windsurf MCP Config (#231 )
2025-08-24 10:07:04 -07:00
David Sarno
742d168b51
sec(installer): escape server path in pgrep pattern to prevent injection/regex issues
2025-08-24 09:46:54 -07:00
David Sarno
175d5ae150
chore(editor): WriteToConfig honors pythonDir; robust config match; remove unused helpers
2025-08-24 09:44:39 -07:00
David Sarno
f21c2cedd5
fix(installer): skip legacy deletion when still referenced in prefs or Cursor config
2025-08-24 09:40:29 -07:00
Marcus Sanatan
22fe9dfbdb
Improve Windsurf MCP Config ( #231 )
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* Move the current test to a Tools folder
* feat: add env object and disabled flag handling for MCP client configuration
* Format manual config specially for Windsurf and Kiro
* refactor: extract config JSON building logic into dedicated ConfigJsonBuilder class
* refactor: extract unity node population logic into centralized helper method
* refactor: only add env property to config for Windsurf and Kiro clients
If it ain't broke with the other clients, don't fix...
* fix: write UTF-8 without BOM encoding for config files to avoid Windows compatibility issues
* fix: enforce UTF-8 encoding without BOM when writing files to disk
2025-08-24 06:57:11 -04:00
David Sarno
ee23346ca2
feat: installer cleanup, auto-migration, logging normalization
2025-08-23 22:13:47 -07:00
GitHub Actions
97fb4a775e
chore: bump version to 3.0.0
2025-08-21 00:42:06 +00:00
Marcus Sanatan
eeb67e8656
Don't ignore the package's README ( #230 )
2025-08-20 18:26:51 -04:00
Marcus Sanatan
ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" ( #225 )
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* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files
See thread in #6 , we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity
* Change package display name, menu item and menu titles
These are front facing so has to change for Unity asset store review
* Misc name changes in logs and comments for better consistency
* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'
* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings
* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2
* docs: update restore script title to clarify Unity MCP naming
* Fix usage instructions
* chore: update log messages to use MCP For Unity branding instead of UnityMCP
* Add a README inside plugin, required for distributing via the asset store
* docs: update Unity port description and fix typo in troubleshooting section
* Address Rabbit feedback
* Update Editor prefs to use new name
Prevents overlap with other Unity MCPs, happy to revert if it's too much
* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server
* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store
* Remove unused folder
* refactor: rename Unity MCP to MCP for Unity across codebase
* Update dangling references
* docs: update product name from UnityMCP to MCP for Unity in README
* Update log and comments for new name
2025-08-20 15:59:49 -04:00
Marcus Sanatan
14a6cbaeb4
Support kiro ( #221 )
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* Add a base Unity project to run unit tests in
* Add Windsurf IDE support so I can test more easily
* Add a dummy script
* feat: add unit tests for CommandRegistry and document prefab asset workflows
* Run tests when code is pushed to main
* Bump version of actions
* Install the MCP plugin via relative path
* Remove test branch from GH workflow
* Remove blank package.json files at the top level directory
* Add Kiro support, closes #196
2025-08-15 21:26:12 -04:00
Marcus Sanatan
ce53639090
Set up Unit tests ( #220 )
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* Add a base Unity project to run unit tests in
* Add Windsurf IDE support so I can test more easily
* Add a dummy script
* feat: add unit tests for CommandRegistry and document prefab asset workflows
* Run tests when code is pushed to main
* Bump version of actions
* Install the MCP plugin via relative path
* Remove test branch from GH workflow
2025-08-15 21:24:55 -04:00
Jos van der Westhuizen
c9d30daf62
Update package.json -- add discord link
2025-08-15 10:08:24 -05:00
GitHub Actions
60a2ed4749
chore: bump version to 2.1.2
2025-08-14 23:19:31 +00:00
Marcus Sanatan
df07716c75
Merge pull request #219 from msanatan/feature/open-upm
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Adjust the package before publishing on OpenUPM
2025-08-14 19:06:09 -04:00
Marcus Sanatan
ed63c245b3
Improve README formatting
2025-08-14 19:02:25 -04:00
Marcus Sanatan
a6e0eb669a
Improve echo line
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Replaced a bit too aggressively lol
2025-08-14 19:00:29 -04:00
Marcus Sanatan
ce39ca6d49
Revert "Bump version because we have a name change"
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This reverts commit 148fa8b431 .
We'll test the actions that bumps the version and tags the repo
2025-08-14 18:48:51 -04:00
Marcus Sanatan
79389d832e
feat: add workflow for version bumping
2025-08-14 18:48:24 -04:00
Marcus Sanatan
148fa8b431
Bump version because we have a name change
2025-08-14 18:29:22 -04:00
Marcus Sanatan
3fd59e3927
docs: add OpenUPM installation option
2025-08-14 18:18:33 -04:00
Marcus Sanatan
b735210d9d
Update required Unity version and package name
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Closes #213
2025-08-14 18:13:21 -04:00
dsarno
b33ae0b170
Merge pull request #212 from CoplayDev/dsarno-readme-patch-1
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Update README.md
2025-08-14 07:29:33 -07:00
dsarno
108dd80883
Update README.md
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slight cleanup
2025-08-14 07:29:17 -07:00
dsarno
cf8f5d4dd7
Merge pull request #210 from dsarno/fix/config-stability
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Config stability: preserve user configs, prefer installed server, safer uv resolution, XDG paths (Linux)
2025-08-13 19:21:02 -07:00
David Sarno
80d311ec13
chore(windows): WinGet Links resolution uses ProgramFiles (machine-wide) after LOCALAPPDATA; drop ProgramData; update comment
2025-08-13 19:15:03 -07:00
David Sarno
fae347b03a
revert: remove protocol framing changes from config-stability PR (keep config-only changes)
2025-08-13 19:06:33 -07:00
David Sarno
616d3998b5
chore: bump package version to 2.1.1
2025-08-13 19:02:29 -07:00
David Sarno
6e59b8fe8d
fix: linux XDG config paths; prefer installed server; robust cursor detection; atomic writes; uv validation; WinGet Links ordering
2025-08-13 18:13:25 -07:00