Commit Graph

159 Commits (757edbc5a4eec53757226afe3cc80e53decd7d42)

Author SHA1 Message Date
Shutong Wu 757edbc5a4
Merge pull request #93 from dsarno/feature/generalize-getcomponentdata
Feature: 🔍 Enhanced Component Data Reading via Serialization
2025-07-25 14:38:30 +08:00
Scriptwonder 46d7271e3d Update ManageGameObject.cs
Update with added comments
2025-07-25 02:32:19 -04:00
Scriptwonder 37db670427 Fix missing closing brace in SetComponentPropertiesInternal method 2025-07-25 02:27:20 -04:00
Scriptwonder 68efdf1bfe Clean up comment formatting in GameObjectSerializer 2025-07-25 02:26:24 -04:00
Shutong Wu c0bcfcaab1
Merge pull request #169 from Scriptwonder/master
Code Validation Update
2025-07-24 11:32:53 +08:00
Scriptwonder 9101105212 Code Validation Update
1. Update the code validation feature. With Roslyn installed(see guide), MCP clients will receive detailed error messages and making the code generation process more error-proof
2. Minor update to the EditorWindow, making more space for upcoming features
3. Readme update to include Code validation guides
4. Minor bug fixes including installation bugs from previous VSC PR
2025-07-23 23:31:47 -04:00
Shutong Wu 6906c24290
Merge pull request #108 from michaelnugent/container
Add Dockerfile
2025-07-14 02:10:40 -04:00
Shutong Wu 0147a76161
Merge pull request #163 from justinpbarnett/Scriptwonder-patch-2
Update README.md
2025-07-14 02:01:40 -04:00
Shutong Wu b13661c8fb
Update README.md 2025-07-14 02:01:25 -04:00
Shutong Wu 6a47945479
Merge pull request #106 from Tanichael/feature/manage-shader
Feat: Add CRUD operations for Shader files via MCP

Example Prompt: "generate a cool shader and apply it on a new cube"
2025-07-14 01:45:29 -04:00
Scriptwonder 55f7c55389 Update for ManageShader
Bug fix and error handling check for the PR. Great work and I love what I built!
2025-07-14 01:42:16 -04:00
Shutong Wu ed98fee989
Merge pull request #161 from justinpbarnett/Scriptwonder-patch-1
Readme update and minor fix
2025-07-13 16:32:19 -04:00
Scriptwonder 6665eac515 Readme update with badges and more 2025-07-13 16:29:58 -04:00
Scriptwonder e5793a6347 Update on Readme and TODO 2025-07-13 16:06:32 -04:00
Shutong Wu fb8be3b1c5
Update ManageAsset.cs 2025-07-13 15:14:08 -04:00
Shutong Wu 8211d85563
Merge pull request #126 from xsodus/feature/vscode-ghcs-support
Feature: VSCode GitHub Copilot Support
2025-07-13 15:10:36 -04:00
Shutong Wu 558b051323
Merge pull request #131 from Sunjnn/master
Add support for creating physics material assets. Works on Unity 2022 onwards and Unity 6, since they use different naming for PhysicsMaterial(PhysicMaterial before Unity 6, and PhysicsMaterial after). 
Add naming examples on the server side

TODO: currently unity-mcp only support adding gameobject and specifying adding a physic material, and manage_gameobject.cs does not handle a detailed request such as the copied request well. Will be the future work.

Example:
{
  `name`: `BouncyCube`,
  `action`: `create`,
  `position`: [
    6,
    2,
    0
  ],
  `primitive_type`: `Cube`,
  `components_to_add`: [
    `Rigidbody`
  ],
  `component_properties`: {
    `Rigidbody`: {
      `mass`: 1,
      `useGravity`: true
    },
    `BoxCollider`: {
      `material`: `Assets/Physics Materials/SuperBouncePhysicsMaterial.physicmaterial`
    }
  }
}
2025-07-13 14:45:13 -04:00
Scriptwonder 21fbac60c2 Update for PhysicsMaterial
1. Fixing to ensure both version of PhysicMaterial works, editing PhysicsMaterial properties to camelCase
2. Add example output on server
2025-07-13 14:33:06 -04:00
Shutong Wu e67b806f54
Merge pull request #155 from Scriptwonder/master
Bug Fix: Asset name
2025-07-08 02:40:10 -04:00
Shutong Wu db64653c7e
Merge branch 'justinpbarnett:master' into master 2025-07-08 02:37:46 -04:00
Scriptwonder 7b3b562c72 Update ManageAsset.cs
Silly mistake I made with a rush to fix the previous bug, will be more cautious and run through the test in the future.
2025-07-08 02:37:08 -04:00
Shutong Wu 0f5304e36e
Merge pull request #153 from Scriptwonder/master
Update ManageAsset.cs
2025-07-07 15:44:47 -04:00
Shutong Wu 1e8862aa4b Update ManageAsset.cs 2025-07-07 15:43:34 -04:00
Shutong Wu 410b95ac41
Merge pull request #151 from Scriptwonder/master
Minor Bug Fix
2025-07-06 19:55:01 -04:00
Scriptwonder 85c947a34e Minor Bug Fix
1. Solve the IDE/Unity miscommunication for the _Color and menuPath params
2. TODOs: Fix readme, look into more issues, bring back tool dev tutorial, view pull request and set a future roadmap
2025-07-06 19:51:12 -04:00
亭鹤 77ed43bac5 docs: add summary for ApplyPhysicsMaterialProperties method 2025-05-22 19:48:16 +08:00
亭鹤 d1249cb281 feat: add support for creating PhysicsMaterial assets 2025-05-22 17:23:12 +08:00
xsodus a880bf485b Refactor configuration handling in UnityMcpEditorWindow to streamline JSON serialization and improve client type management 2025-05-12 15:05:56 +07:00
xsodus 48a865d386 Remove redundant field definitions inherited from ManualConfigEditorWindow in VSCodeManualSetupWindow 2025-05-12 09:34:27 +07:00
xsodus 861e6bc62c Refactor VSCodeManualSetupWindow to inherit from ManualConfigEditorWindow and override methods for improved functionality 2025-05-12 09:34:04 +07:00
xsodus d63eb7d4e4 Add metadata file for VSCodeManualSetupWindow with file format version and GUID 2025-05-12 09:25:01 +07:00
xsodus b4910be508 Refactor VSCode configuration to use lowercase 'unityMCP' and improve argument checking 2025-05-12 09:24:10 +07:00
xsodus 619172ad99 Add VSCode GitHub Copilot support and configuration window
- Updated McpTypes to include VSCode.
- Enhanced McpClients to handle VSCode configuration paths.
- Implemented VSCodeManualSetupWindow for user instructions and JSON configuration.
- Modified UnityMcpEditorWindow to support VSCode-specific setup and configuration.
- Updated .gitignore to include .DS_Store files.
2025-05-12 08:25:21 +07:00
Michael Nugent 738c3a2a90 dockerfile 2025-04-18 20:47:17 -04:00
toma.tanigawa d4bd504e31 Add: MCP Bridge part of shader management tool 2025-04-18 20:24:46 +09:00
toma.tanigawa 649599fcfe Add: Shader management tool 2025-04-18 20:23:56 +09:00
David Sarno 47bb2c6363 docs: Add documentation for get_components action in manage_gameobject
- Add get_components to the list of available actions in the docstring

- Document required and optional parameters for get_components action

- Clarify the return value structure for get_components

- Improve overall documentation clarity for component data retrieval
2025-04-13 10:38:53 -07:00
David Sarno 3063d54071 fix: Improved component data retrieval with special handling for Transform and Camera components to prevent serialization crashes 2025-04-10 13:10:10 -07:00
David Sarno 51eb59f04f Fix(MCP): Resolve ValidTRS crash during component serialization
The Unity Editor was crashing with ValidTRS() assertions when attempting to get components from certain GameObjects like the Main Camera.

Investigation revealed the crash occurred during JSON serialization when reflection code accessed specific matrix properties (e.g., Camera.cullingMatrix, Transform.rotation, Transform.lossyScale). Accessing these properties appears to trigger internal Transform state validation failures, potentially due to interactions with the JSON serializer's reflection mechanism.

This fix addresses the issue by:

- Replacing LINQ iteration in GetComponentsFromTarget with a standard loop over a copied list to prevent potential premature serialization interactions.

- Explicitly skipping known problematic Camera matrix properties (cullingMatrix, pixelRect, rect) and generic matrix properties (worldToLocalMatrix, localToWorldMatrix) within GetComponentData's reflection logic.

- Retaining manual serialization for Transform component properties to avoid related reflection issues.
2025-04-10 12:53:01 -07:00
David Sarno bd850729c6 Fix: Add missing Runtime assembly and related files 2025-04-10 10:07:20 -07:00
David Sarno 0433b88f68 Fix: Add missing .meta file for GameObjectSerializer 2025-04-10 09:45:56 -07:00
David Sarno dd0113d258 Refactor: Extract GameObject/Component serialization to GameObjectSerializer helper
Moved serialization logic (GetGameObjectData, GetComponentData, metadata caching, JSON conversion helpers) from ManageGameObject tool to a dedicated GameObjectSerializer class in the Helpers namespace.

This improves separation of concerns and reduces the size/complexity of ManageGameObject.cs. Updated ManageGameObject to use the new helper class.
2025-04-10 09:42:42 -07:00
David Sarno 15ba68f473 feat: Improve GameObject serialization and add includeNonPublicSerialized flag 2025-04-10 08:12:20 -07:00
David Sarno 9b11224357 Feat: Generalize GetComponentData using reflection 2025-04-09 19:58:42 -07:00
Justin P Barnett cbe9b3a2f0
Merge pull request #87 from justinpbarnett/bugfix/python-server-status
Bugfix/python server status
2025-04-09 09:12:24 -04:00
Justin Barnett 4a3f4e7301 linting and removed unused properties 2025-04-09 09:10:21 -04:00
Justin Barnett 52c75f9521 added project install status and re-added connection check 2025-04-09 07:43:01 -04:00
Justin Barnett b2f65f2ffc added public helper methods for project versions 2025-04-09 07:42:43 -04:00
Justin P Barnett 9f855d6f79
Merge pull request #83 from justinpbarnett/update-readme
Update README.md
2025-04-08 21:14:37 -04:00
Justin P Barnett 2fb6be0675
Update README.md 2025-04-08 21:14:25 -04:00