Commit Graph

2 Commits (90911aa4d7c734aa84d53e7c49fa2b72305e4724)

Author SHA1 Message Date
Marcus Sanatan 90911aa4d7
Use secure unity version (#321)
* chore: update Unity version from 2021.3.45f1 to 2021.3.45f2

Older Unity version had the security vulnerability, so we update it

* feat: add dynamic version display in editor window settings

* refactor: remove manual license file handling from Unity test workflow

* Revert "refactor: remove manual license file handling from Unity test workflow"

This reverts commit a6ab3d982e792039c01a4afd353e61c7e22a2c3c.

* feat: add Unity license credentials to Docker containers in CI workflow

* refactor: replace manual Unity license activation with game-ci/unity-activator

* refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling

* fix: improve Unity license activation in CI by using unityci image's built-in activation flow

* refactor:  activate once in a temporary container, then reuse the license in the long-running container

Now we got the license secret to be read, we got this error: "Machine bindings don't match". So it seems that the license I generated locally can't be used.

So we need to activate the license within the container

* Revert "refactor:  activate once in a temporary container, then reuse the license in the long-running container"

This reverts commit f6a9aa68f910df37cede6f83d535098be2a9f80b.

* Revert "fix: improve Unity license activation in CI by using unityci image's built-in activation flow"

This reverts commit a9f4c0223bc3467442be6dafa1d9303479623a7c.

* Revert "refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling"

This reverts commit 4e5ffc0051a7b15b9d87ecaa06fa646f8b13b0b9.

* Revert "refactor: replace manual Unity license activation with game-ci/unity-activator"

This reverts commit e9520ee768c4e9d48efc81b1a9c3cac3986cc96a.

* Revert "feat: add Unity license credentials to Docker containers in CI workflow"

This reverts commit 01b8879e35baaf88239988b51e6d4f1e5daaa1cf.
2025-10-17 13:35:47 -04:00
Marcus Sanatan 1d6d8c67af
New UI and work without MCP server embedded (#313)
* First pass at new UI

* Point to new UI

* Refactor: New Service-Based MCP Editor Window Architecture

We separate the business logic from the UI rendering of the new editor window with new services.
I didn't go full Dependency Injection, not sure if I want to add those deps to the install as yet, but service location is fairly straightforward.

Some differences with the old window:

- No more Auto-Setup, users will manually decide what they want to do
- Removed Python detection warning, we have a setup wizard now
- Added explicit path overrides for `uv` and the MCP server itself

* style: add flex-shrink and overflow handling to improve UI element scaling

* fix: update UI configuration and visibility when client status changes

* feat: add menu item to open legacy MCP configuration window

* refactor: improve editor window lifecycle handling with proper update subscription

* feat: add auto-verification of bridge health when connected

* fix: update Claude Code MCP server registration to use lowercase unityMCP name and correct the manual installation instructions

* fix: add Claude CLI directory to PATH for node/nvm environments

* Clarify how users will see MCP tools

* Add a keyboard shortcut to open the window

* feat: add server download UI and improve installation status messaging

This is needed for the Unity Asset Store, which doesn't have the Python server embedded.

* feat: add dynamic asset path detection to support both Package Manager and Asset Store installations

* fix: replace unicode emojis with escaped characters in status messages

* feat: add server package creation and GitHub release publishing to version bump workflow

* fix: add v prefix to server package filename in release workflow

* Fix download location

* style: improve dropdown and settings layout responsiveness with flex-shrink and max-width

* feat: add package.json version detection and refactor path utilities

* refactor: simplify imports and use fully qualified names in ServerInstaller.cs

* refactor: replace Unity Debug.Log calls with custom McpLog class

* fix: extract server files to temp directory before moving to final location

* docs: add v6 UI documentation and screenshots with service architecture overview

* docs: add new UI Toolkit-based editor window with service architecture and path overrides

* feat: improve package path resolution to support Package Manager and Asset Store installations

* Change Claude Code's casing back to "UnityMCP"

There's no need to break anything as yet

* fix: update success dialog text to clarify manual bridge start requirement

* refactor: move RefreshDebounce and ManageScriptRefreshHelpers classes inside namespace

* feat: add Asset Store fallback path detection for package root lookup

* fix: update server installation success message to be more descriptive

* refactor: replace Unity Debug.Log calls with custom McpLog utility

* fix: add file existence check before opening configuration file

* refactor: simplify asset path handling and remove redundant helper namespace references

* docs: update code block syntax highlighting in UI changes doc

* docs: add code block syntax highlighting for file structure example

* feat: import UnityEditor.UIElements namespace for UI components for Unity 2021 compatibility

* refactor: rename Python server references to MCP server for consistency

* fix: reset client status label color after error state is cleared

* Replace the phrase "Python server" with "MCP server"

* MInor doc clarification

* docs: add path override methods for UV and Claude CLI executables

* docs: update service locator registration method name from SetCustomImplementation to Register
2025-10-11 03:08:16 -04:00