Commit Graph

5 Commits (9682e3c3e15a8aa1d1f654fb82565d116c3ffb9a)

Author SHA1 Message Date
Shutong Wu 90758f19f4
Fix on Issue #465 (#477)
* Update ScreenshotUtility.cs

Fix issue in issue#465

* Update ScreenshotUtility.cs
2025-12-22 13:36:55 -05:00
Shutong Wu a9878622ea
Implement screenshot capture for Unity 2022.1+
Add conditional screenshot capture for Unity 2022.1 and newer.
2025-12-10 12:15:29 -05:00
Evan 2f2b56a20d
修复ArrayPool可能会产生报错的问题 (#451)
* Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua

Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua

* ScreenCapture在Unity2022中才支持

ScreenCapture在Unity2022中才支持,增加Unity版本判断
2025-12-10 12:14:30 -05:00
Shutong Wu 79b3255d0a
[FEATURE] Deployment of local source code to Unity (#450)
* [FEATURE] Local MCPForUnity Deployment

Similar to deploy.bat, but sideload it to MCP For Unity for easier deployment inside Unity menu.

* Update PackageDeploymentService.cs

* Update with meta file

* Updated Readme
2025-12-09 20:17:18 -05:00
Shutong Wu 97b85749b5
[FEATURE] Camera Capture (#449)
* Updates on Camera Capture Feature

* Enable Camera Capture through both play and editor mode
Notes: Because the standard ScreenCapture.CaptureScreenshot does not work in editor mode, so we use ScreenCapture.CaptureScreenshotIntoRenderTexture to enable it during play mode.

* The user can access the camera access through the tool menu or through direct LLM calling. Both tested on Windows with Claude Desktop.

* Minor changes

nitpicking changes
2025-12-09 19:00:30 -05:00