Commit Graph

9 Commits (ae13ef41d571af63679455f0cbead53eb56ae5d3)

Author SHA1 Message Date
Marcus Sanatan ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files

See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity

* Change package display name, menu item and menu titles

These are front facing so has to change for Unity asset store review

* Misc name changes in logs and comments for better consistency

* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'

* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings

* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2

* docs: update restore script title to clarify Unity MCP naming

* Fix usage instructions

* chore: update log messages to use MCP For Unity branding instead of UnityMCP

* Add a README inside plugin, required for distributing via the asset store

* docs: update Unity port description and fix typo in troubleshooting section

* Address Rabbit feedback

* Update Editor prefs to use new name

Prevents overlap with other Unity MCPs, happy to revert if it's too much

* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server

* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store

* Remove unused folder

* refactor: rename Unity MCP to MCP for Unity across codebase

* Update dangling references

* docs: update product name from UnityMCP to MCP for Unity in README

* Update log and comments for new name
2025-08-20 15:59:49 -04:00
Marcus Sanatan 14a6cbaeb4
Support kiro (#221)
* Add a base Unity project to run unit tests in

* Add Windsurf IDE support so I can test more easily

* Add a dummy script

* feat: add unit tests for CommandRegistry and document prefab asset workflows

* Run tests when code is pushed to main

* Bump version of actions

* Install the MCP plugin via relative path

* Remove test branch from GH workflow

* Remove blank package.json files at the top level directory

* Add Kiro support, closes #196
2025-08-15 21:26:12 -04:00
David Sarno a52ce7a219 VSCode manual config: use resolved uv path; VSCode parse init guards; NVM version parse robustness; help labels [HELP] 2025-08-12 21:33:43 -07:00
David Sarno 4f9017d676 VSCode MCP: switch to mcp.json top-level servers schema; add type=stdio; robust parse/merge; Cursor/Windsurf UV gating UI; Claude Code UX polish and NVM detection 2025-08-12 20:56:22 -07:00
David Sarno 32274a3965 UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
Marcus Sanatan 03ed78caef feat: add Windsurf IDE support with configuration paths and UI instructions 2025-08-01 08:12:07 -04:00
David Sarno cb59b08b51 Add Claude Code support with register/unregister toggle
- Added Claude Code as new MCP client type
- One-click registration via 'claude mcp add' command
- Toggle button to unregister when already configured
- Cross-platform support (Windows/macOS/Linux)
- Auto-detects configuration in ~/.claude.json
2025-07-28 10:45:07 -07:00
xsodus 619172ad99 Add VSCode GitHub Copilot support and configuration window
- Updated McpTypes to include VSCode.
- Enhanced McpClients to handle VSCode configuration paths.
- Implemented VSCodeManualSetupWindow for user instructions and JSON configuration.
- Modified UnityMcpEditorWindow to support VSCode-specific setup and configuration.
- Updated .gitignore to include .DS_Store files.
2025-05-12 08:25:21 +07:00
Justin Barnett cb603b7b1a restructured project
- moved Unity package and Python application into separate folders to be
downloaded separately using clone .git/UnityMcpBridge
2025-04-08 06:14:13 -04:00