Commit Graph

4 Commits (b57a3b8500e5ac8818f534100f78ea87b3c6f767)

Author SHA1 Message Date
Marcus Sanatan ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files

See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity

* Change package display name, menu item and menu titles

These are front facing so has to change for Unity asset store review

* Misc name changes in logs and comments for better consistency

* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'

* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings

* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2

* docs: update restore script title to clarify Unity MCP naming

* Fix usage instructions

* chore: update log messages to use MCP For Unity branding instead of UnityMCP

* Add a README inside plugin, required for distributing via the asset store

* docs: update Unity port description and fix typo in troubleshooting section

* Address Rabbit feedback

* Update Editor prefs to use new name

Prevents overlap with other Unity MCPs, happy to revert if it's too much

* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server

* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store

* Remove unused folder

* refactor: rename Unity MCP to MCP for Unity across codebase

* Update dangling references

* docs: update product name from UnityMCP to MCP for Unity in README

* Update log and comments for new name
2025-08-20 15:59:49 -04:00
David Sarno 9da9739751 Package Python server under UnityMcpServer~; remove redundant .meta files; delete old root UnityMcpServer; update editor lookup for tilde path; adjust deploy/restore scripts; remove orphan meta 2025-08-09 12:49:32 -07:00
David Sarno c0de38e1e7 Merge upstream/main: CoplayDev rebrand with bridge stability improvements
This merge combines upstream's organizational rebrand and updates with
our comprehensive bridge stability improvements:

**From Upstream:**
- CoplayDev organizational rebrand (README, LICENSE, documentation)
- Updated logo and deployment scripts
- Python version pinning (.python-version file)

**From Our Branch (Preserved):**
- Comprehensive bridge stability improvements (threading, heartbeat, retries)
- Enhanced debugging and diagnostic features
- Embedded server installation approach (more reliable than git-based)
- Broader Python compatibility (>=3.10 vs >=3.12)
- Advanced port management with per-project persistence
- Auto-setup and connection reliability features
- Robust error handling and recovery mechanisms

**Key Technical Decisions:**
- Used our comprehensive UnityMcpBridge.cs (625 lines vs 473) with all stability features
- Maintained embedded server approach over upstream's git-based installer
- Preserved broader Python compatibility (>=3.10) for better accessibility
- Used our optimized connection settings and retry logic
- Kept our user-centric server installation approach (on-demand vs automatic)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-09 12:05:47 -07:00
Scriptwonder ab4bcab955 Developer Update 0
Two .bat files that could directly deploy and restore the current repo to the unity project and the llm project. With this the tools will be integrated easier.
2025-07-29 16:07:21 -04:00