* Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
* ScreenCapture在Unity2022中才支持
ScreenCapture在Unity2022中才支持,增加Unity版本判断
* [FEATURE] Local MCPForUnity Deployment
Similar to deploy.bat, but sideload it to MCP For Unity for easier deployment inside Unity menu.
* Update PackageDeploymentService.cs
* Update with meta file
* Updated Readme
* Updates on Camera Capture Feature
* Enable Camera Capture through both play and editor mode
Notes: Because the standard ScreenCapture.CaptureScreenshot does not work in editor mode, so we use ScreenCapture.CaptureScreenshotIntoRenderTexture to enable it during play mode.
* The user can access the camera access through the tool menu or through direct LLM calling. Both tested on Windows with Claude Desktop.
* Minor changes
nitpicking changes
* Copy UnityMcpBridge into a new MCPForUnity folder
This is to close#284
* refactor: rename UnityMcpBridge directory to MCPForUnity in docs
* chore: rename UnityMcpBridge directory to MCPForUnity across workflow files
* chore: rename UnityMcpBridge directory to MCPForUnity across all files
* refactor: update import paths from UnityMcpBridge to MCPForUnity across test files
* fix: update module import paths to use MCPForUnity instead of UnityMcpBridge
* chore: update unity-mcp package path to MCPForUnity directory
* feat: add OneTimeSetUp to initialize CommandRegistry before tests run
Hopefully fix the CI failures
* Apply recent fix to new folder
* Temporarily trigger tests to see if CI works
* Revert "Temporarily trigger tests to see if CI works"
It works!
This reverts commit 8c6eaaad07545cef047769f2c52fe506545a8161.