* Move the current test to a Tools folder
* feat: add env object and disabled flag handling for MCP client configuration
* Format manual config specially for Windsurf and Kiro
* refactor: extract config JSON building logic into dedicated ConfigJsonBuilder class
* refactor: extract unity node population logic into centralized helper method
* refactor: only add env property to config for Windsurf and Kiro clients
If it ain't broke with the other clients, don't fix...
* fix: write UTF-8 without BOM encoding for config files to avoid Windows compatibility issues
* fix: enforce UTF-8 encoding without BOM when writing files to disk
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files
See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity
* Change package display name, menu item and menu titles
These are front facing so has to change for Unity asset store review
* Misc name changes in logs and comments for better consistency
* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'
* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings
* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2
* docs: update restore script title to clarify Unity MCP naming
* Fix usage instructions
* chore: update log messages to use MCP For Unity branding instead of UnityMCP
* Add a README inside plugin, required for distributing via the asset store
* docs: update Unity port description and fix typo in troubleshooting section
* Address Rabbit feedback
* Update Editor prefs to use new name
Prevents overlap with other Unity MCPs, happy to revert if it's too much
* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server
* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store
* Remove unused folder
* refactor: rename Unity MCP to MCP for Unity across codebase
* Update dangling references
* docs: update product name from UnityMCP to MCP for Unity in README
* Update log and comments for new name
This merge combines upstream's organizational rebrand and updates with
our comprehensive bridge stability improvements:
**From Upstream:**
- CoplayDev organizational rebrand (README, LICENSE, documentation)
- Updated logo and deployment scripts
- Python version pinning (.python-version file)
**From Our Branch (Preserved):**
- Comprehensive bridge stability improvements (threading, heartbeat, retries)
- Enhanced debugging and diagnostic features
- Embedded server installation approach (more reliable than git-based)
- Broader Python compatibility (>=3.10 vs >=3.12)
- Advanced port management with per-project persistence
- Auto-setup and connection reliability features
- Robust error handling and recovery mechanisms
**Key Technical Decisions:**
- Used our comprehensive UnityMcpBridge.cs (625 lines vs 473) with all stability features
- Maintained embedded server approach over upstream's git-based installer
- Preserved broader Python compatibility (>=3.10) for better accessibility
- Used our optimized connection settings and retry logic
- Kept our user-centric server installation approach (on-demand vs automatic)
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>