using MCPForUnity.Editor.Setup; using MCPForUnity.Editor.Windows; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.MenuItems { public static class MCPForUnityMenu { [MenuItem("Window/MCP For Unity/Toggle MCP Window %#m", priority = 1)] public static void ToggleMCPWindow() { if (MCPForUnityEditorWindow.HasAnyOpenWindow()) { MCPForUnityEditorWindow.CloseAllOpenWindows(); } else { MCPForUnityEditorWindow.ShowWindow(); } } [MenuItem("Window/MCP For Unity/Local Setup Window", priority = 2)] public static void ShowSetupWindow() { SetupWindowService.ShowSetupWindow(); } [MenuItem("Window/MCP For Unity/Edit EditorPrefs", priority = 3)] public static void ShowEditorPrefsWindow() { EditorPrefsWindow.ShowWindow(); } } }