using System; using System.Collections.Generic; using Newtonsoft.Json.Linq; using UnityEditor; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.MenuItems { /// /// Executes Unity Editor menu items by path with safety checks. /// public static class MenuItemExecutor { // Basic blacklist to prevent execution of disruptive menu items. private static readonly HashSet _menuPathBlacklist = new HashSet( StringComparer.OrdinalIgnoreCase) { "File/Quit", }; /// /// Execute a specific menu item. Expects 'menu_path' or 'menuPath' in params. /// public static object Execute(JObject @params) { string menuPath = @params["menu_path"]?.ToString() ?? @params["menuPath"]?.ToString(); if (string.IsNullOrWhiteSpace(menuPath)) { return Response.Error("Required parameter 'menu_path' or 'menuPath' is missing or empty."); } if (_menuPathBlacklist.Contains(menuPath)) { return Response.Error($"Execution of menu item '{menuPath}' is blocked for safety reasons."); } try { bool executed = EditorApplication.ExecuteMenuItem(menuPath); if (!executed) { McpLog.Error($"[MenuItemExecutor] Failed to execute menu item '{menuPath}'. It might be invalid, disabled, or context-dependent."); return Response.Error($"Failed to execute menu item '{menuPath}'. It might be invalid, disabled, or context-dependent."); } return Response.Success($"Attempted to execute menu item: '{menuPath}'. Check Unity logs for confirmation or errors."); } catch (Exception e) { McpLog.Error($"[MenuItemExecutor] Failed to setup execution for '{menuPath}': {e}"); return Response.Error($"Error setting up execution for menu item '{menuPath}': {e.Message}"); } } } }