using UnityEngine; using System.Collections.Generic; [System.Serializable] public class Level3 { public string detail; public Vector3 pos; } [System.Serializable] public class Level2 { public string midName; public Level3 deep; } [System.Serializable] public class Level1 { public string topName; public Level2 mid; } [CreateAssetMenu(fileName = "DeepStressSO", menuName = "StressTests/DeepStressSO")] public class DeepStressSO : ScriptableObject { public Level1 level1; public Color overtone; }