using UnityMCP.Editor.Models; namespace UnityMCP.Editor.Data { public class DefaultServerConfig : ServerConfig { public new string unityHost = "localhost"; public new int unityPort = 6400; public new int mcpPort = 6500; public new float connectionTimeout = 15.0f; public new int bufferSize = 32768; public new string logLevel = "INFO"; public new string logFormat = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"; public new int maxRetries = 3; public new float retryDelay = 1.0f; } }