from mcp.server.fastmcp import FastMCP, Context import time from typing import Dict, Any from unity_connection import get_unity_connection, send_command_with_retry from config import config def register_manage_editor_tools(mcp: FastMCP): """Register all editor management tools with the MCP server.""" @mcp.tool() def manage_editor( ctx: Context, action: str, wait_for_completion: bool = None, # --- Parameters for specific actions --- tool_name: str = None, tag_name: str = None, layer_name: str = None, ) -> Dict[str, Any]: """Controls and queries the Unity editor's state and settings. Args: action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag'). wait_for_completion: Optional. If True, waits for certain actions. Action-specific arguments (e.g., tool_name, tag_name, layer_name). Returns: Dictionary with operation results ('success', 'message', 'data'). """ try: # Prepare parameters, removing None values params = { "action": action, "waitForCompletion": wait_for_completion, "toolName": tool_name, # Corrected parameter name to match C# "tagName": tag_name, # Pass tag name "layerName": layer_name, # Pass layer name # Add other parameters based on the action being performed # "width": width, # "height": height, # etc. } params = {k: v for k, v in params.items() if v is not None} # Send command using centralized retry helper response = send_command_with_retry("manage_editor", params) # Preserve structured failure data; unwrap success into a friendlier shape if isinstance(response, dict) and response.get("success"): return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} except Exception as e: return {"success": False, "message": f"Python error managing editor: {str(e)}"}