using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal static class TrailControl { public static object Clear(JObject @params) { TrailRenderer tr = TrailRead.FindTrailRenderer(@params); if (tr == null) return new { success = false, message = "TrailRenderer not found" }; Undo.RecordObject(tr, "Clear Trail"); tr.Clear(); return new { success = true, message = "Trail cleared" }; } public static object Emit(JObject @params) { TrailRenderer tr = TrailRead.FindTrailRenderer(@params); if (tr == null) return new { success = false, message = "TrailRenderer not found" }; #if UNITY_2021_1_OR_NEWER Vector3 pos = ManageVfxCommon.ParseVector3(@params["position"]); tr.AddPosition(pos); return new { success = true, message = $"Emitted at ({pos.x}, {pos.y}, {pos.z})" }; #else return new { success = false, message = "AddPosition requires Unity 2021.1+" }; #endif } } }