from mcp.server.fastmcp import FastMCP, Context, Image import logging from dataclasses import dataclass from contextlib import asynccontextmanager from typing import AsyncIterator, Dict, Any, List from config import config from tools import register_all_tools from unity_connection import get_unity_connection, UnityConnection # Configure logging using settings from config logging.basicConfig( level=getattr(logging, config.log_level), format=config.log_format ) logger = logging.getLogger("UnityMCP") # Global connection state _unity_connection: UnityConnection = None @asynccontextmanager async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]: """Handle server startup and shutdown.""" global _unity_connection logger.info("UnityMCP server starting up") try: _unity_connection = get_unity_connection() logger.info("Connected to Unity on startup") except Exception as e: logger.warning(f"Could not connect to Unity on startup: {str(e)}") _unity_connection = None try: # Yield the connection object so it can be attached to the context # The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge) yield {"bridge": _unity_connection} finally: if _unity_connection: _unity_connection.disconnect() _unity_connection = None logger.info("UnityMCP server shut down") # Initialize MCP server mcp = FastMCP( "UnityMCP", description="Unity Editor integration via Model Context Protocol", lifespan=server_lifespan ) # Register all tools register_all_tools(mcp) # Asset Creation Strategy @mcp.prompt() def asset_creation_strategy() -> str: """Guide for discovering and using Unity MCP tools effectively.""" return ( "Available Unity MCP Server Tools:\\n\\n" "For detailed usage, please refer to the specific tool's documentation.\\n\\n" "- `manage_editor`: Controls editor state (play/pause/stop) and queries info (state, selection).\\n" "- `execute_menu_item`: Executes Unity Editor menu items by path (e.g., 'File/Save Project').\\n" "- `read_console`: Reads or clears Unity console messages, with filtering options.\\n" "- `manage_scene`: Manages scenes (load, save, create, get hierarchy).\\n" "- `manage_gameobject`: Manages GameObjects in the scene (CRUD, find, components, assign properties).\\n" "- `manage_script`: Manages C# script files (CRUD).\\n" "- `manage_asset`: Manages project assets (import, create, modify, delete, search).\\n\\n" ) # Run the server if __name__ == "__main__": mcp.run(transport='stdio')