from mcp.server.fastmcp import FastMCP, Context from typing import Optional, Dict, Any, Union from unity_connection import get_unity_connection def register_manage_editor_tools(mcp: FastMCP): """Register all editor management tools with the MCP server.""" @mcp.tool() def manage_editor( ctx: Context, action: str, wait_for_completion: Optional[bool] = None, # --- Parameters for specific actions --- # For 'set_active_tool' tool_name: Optional[str] = None, # For 'add_tag', 'remove_tag' tag_name: Optional[str] = None, # For 'add_layer', 'remove_layer' layer_name: Optional[str] = None, # Example: width: Optional[int] = None, height: Optional[int] = None # Example: window_name: Optional[str] = None # context: Optional[Dict[str, Any]] = None # Additional context ) -> Dict[str, Any]: """Controls and queries the Unity editor's state and settings. Args: action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag'). wait_for_completion: Optional. If True, waits for certain actions. Action-specific arguments (e.g., tool_name, tag_name, layer_name). Returns: Dictionary with operation results ('success', 'message', 'data'). """ try: # Prepare parameters, removing None values params = { "action": action, "waitForCompletion": wait_for_completion, "toolName": tool_name, # Corrected parameter name to match C# "tagName": tag_name, # Pass tag name "layerName": layer_name, # Pass layer name # Add other parameters based on the action being performed # "width": width, # "height": height, # etc. } params = {k: v for k, v in params.items() if v is not None} # Send command to Unity response = get_unity_connection().send_command("manage_editor", params) # Process response if response.get("success"): return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")} else: return {"success": False, "message": response.get("error", "An unknown error occurred during editor management.")} except Exception as e: return {"success": False, "message": f"Python error managing editor: {str(e)}"} # Example of potentially splitting into more specific tools: # @mcp.tool() # def get_editor_state(ctx: Context) -> Dict[str, Any]: ... # @mcp.tool() # def set_editor_playmode(ctx: Context, state: str) -> Dict[str, Any]: ... # state='play'/'pause'/'stop' # @mcp.tool() # def add_editor_tag(ctx: Context, tag_name: str) -> Dict[str, Any]: ... # @mcp.tool() # def add_editor_layer(ctx: Context, layer_name: str) -> Dict[str, Any]: ...