from mcp.server.fastmcp import FastMCP, Context from typing import Optional, Dict, Any from unity_connection import get_unity_connection import os def register_manage_script_tools(mcp: FastMCP): """Register all script management tools with the MCP server.""" @mcp.tool() def manage_script( ctx: Context, action: str, name: str, path: Optional[str] = None, contents: Optional[str] = None, script_type: Optional[str] = None, namespace: Optional[str] = None ) -> Dict[str, Any]: """Manages C# scripts in Unity (create, read, update, delete). Args: action: Operation ('create', 'read', 'update', 'delete'). name: Script name (no .cs extension). path: Asset path (optional, default: "Assets/"). contents: C# code for 'create'/'update'. script_type: Type hint (e.g., 'MonoBehaviour', optional). namespace: Script namespace (optional). Returns: Dictionary with results ('success', 'message', 'data'). """ try: # Prepare parameters for Unity params = { "action": action, "name": name, "path": path, "contents": contents, "scriptType": script_type, "namespace": namespace } # Remove None values so they don't get sent as null params = {k: v for k, v in params.items() if v is not None} # Send command to Unity response = get_unity_connection().send_command("manage_script", params) # Process response from Unity if response.get("success"): return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")} else: return {"success": False, "message": response.get("error", "An unknown error occurred.")} except Exception as e: # Handle Python-side errors (e.g., connection issues) return {"success": False, "message": f"Python error managing script: {str(e)}"} # Potentially add more specific helper tools if needed later, e.g.: # @mcp.tool() # def create_script(...): ... # @mcp.tool() # def read_script(...): ... # etc.