# Unity MCP ✨ [![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive) [![python](https://img.shields.io/badge/Python-3.12-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org) [![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction) ![GitHub commit activity](https://img.shields.io/github/commit-activity/w/justinpbarnett/unity-mcp) ![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/justinpbarnett/unity-mcp) [![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT) **Create your Unity apps with LLMs!** Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity. --- ## Key Features 🚀 * **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks. * **🛠️ Powerful Tools:** Manage assets, scenes, materials, scripts, and editor functions. * **🤖 Automation:** Automate repetitive Unity workflows. * **🧩 Extensible:** Designed to work with various MCP Clients.
Available Tools Your LLM can use functions like: * `read_console`: Gets messages from or clears the console. * `manage_script`: Manages C# scripts (create, read, update, delete). * `manage_editor`: Controls and queries the editor's state and settings. * `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.). * `manage_asset`: Performs asset operations (import, create, modify, delete, etc.). * `manage_shader`: Performs shader CRUD operations (create, read, modify, delete). * `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations. * `execute_menu_item`: Executes a menu item via its path (e.g., "File/Save Project").
--- ## How It Works 🤔 Unity MCP connects your tools using two components: 1. **Unity MCP Bridge:** A Unity package running inside the Editor. (Installed via Package Manager). 2. **Unity MCP Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed manually). **Flow:** `[Your LLM via MCP Client] <-> [Unity MCP Server (Python)] <-> [Unity MCP Bridge (Unity Editor)]` --- ## Installation ⚙️ > **Note:** The setup is constantly improving as we update the package. Check back if you randomly start to run into issues. ### Prerequisites * **Git CLI:** For cloning the server code. [Download Git](https://git-scm.com/downloads) * **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/) * **Unity Hub & Editor:** Version 2020.3 LTS or newer. [Download Unity](https://unity.com/download) * **uv (Python package manager):** ```bash pip install uv # Or see: https://docs.astral.sh/uv/getting-started/installation/ ``` * **An MCP Client:** * [Claude Desktop](https://claude.ai/download) * [Cursor](https://www.cursor.com/en/downloads) * [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview) * *(Others may work with manual config)* *
[Optional] Roslyn for Advanced Script Validation For **Strict** validation level that catches undefined namespaces, types, and methods: **Method 1: NuGet for Unity (Recommended)** 1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) 2. Go to `Window > NuGet Package Manager` 3. Search for `Microsoft.CodeAnalysis.CSharp` and install the package 5. Go to `Player Settings > Scripting Define Symbols` 6. Add `USE_ROSLYN` 7. Restart Unity **Method 2: Manual DLL Installation** 1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/) 2. Place DLLs in `Assets/Plugins/` folder 3. Ensure .NET compatibility settings are correct 4. Add `USE_ROSLYN` to Scripting Define Symbols 5. Restart Unity **Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.
### Step 1: Install the Unity Package (Bridge) 1. Open your Unity project. 2. Go to `Window > Package Manager`. 3. Click `+` -> `Add package from git URL...`. 4. Enter: ``` https://github.com/justinpbarnett/unity-mcp.git?path=/UnityMcpBridge ``` 5. Click `Add`. 6. The MCP Server should automatically be installed onto your machine as a result of this process. ### Step 2: Configure Your MCP Client Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1. image **Option A: Auto-Configure (Recommended for Claude/Cursor/VSC Copilot)** 1. In Unity, go to `Window > Unity MCP`. 2. Click `Auto Configure` on the IDE you uses. 3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client's config file automatically)*. **Option B: Manual Configuration** If Auto-Configure fails or you use a different client: 1. **Find your MCP Client's configuration file.** (Check client documentation). * *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json` * *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json` 2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
Click for OS-Specific JSON Configuration Snippets... **Windows:** ```json { "mcpServers": { "UnityMCP": { "command": "uv", "args": [ "run", "--directory", "C:\\Users\\YOUR_USERNAME\\AppData\\Local\\Programs\\UnityMCP\\UnityMcpServer\\src", "server.py" ] } // ... other servers might be here ... } } ``` (Remember to replace YOUR_USERNAME and use double backslashes \\) **macOS:** ```json { "mcpServers": { "UnityMCP": { "command": "uv", "args": [ "run", "--directory", "/usr/local/bin/UnityMCP/UnityMcpServer/src", "server.py" ] } // ... other servers might be here ... } } ``` (Replace YOUR_USERNAME if using ~/bin) **Linux:** ```json { "mcpServers": { "UnityMCP": { "command": "uv", "args": [ "run", "--directory", "/home/YOUR_USERNAME/bin/UnityMCP/UnityMcpServer/src", "server.py" ] } // ... other servers might be here ... } } ``` (Replace YOUR_USERNAME)
--- ## Usage ▶️ 1. **Open your Unity Project.** The Unity MCP Bridge (package) should connect automatically. Check status via Window > Unity MCP. 2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the Unity MCP Server (Python) using the configuration from Installation Step 3. 3. **Interact!** Unity tools should now be available in your MCP Client. Example Prompt: `Create a 3D player controller`, `Create a yellow and bridge sun`, `Create a cool shader and apply it on a cube`. --- ## Future Dev Plans (Besides PR) 📝 ### 🔴 High Priority - [ ] **Asset Generation Improvements** - Enhanced server request handling and asset pipeline optimization - [ ] **Code Generation Enhancements** - Improved generated code quality and error handling - [ ] **Robust Error Handling** - Comprehensive error messages, recovery mechanisms, and graceful degradation - [ ] **Remote Connection Support** - Enable seamless remote connection between Unity host and MCP server - [ ] **Documentation Expansion** - Complete tutorials for custom tool creation and API reference ### 🟡 Medium Priority - [ ] **Custom Tool Creation GUI** - Visual interface for users to create and configure their own MCP tools - [ ] **Advanced Logging System** - Logging with filtering, export, and debugging capabilities ### 🟢 Low Priority - [ ] **Mobile Platform Support** - Extended toolset for mobile development workflows and platform-specific features - [ ] **Easier Tool Setup** - [ ] **Plugin Marketplace** - Community-driven tool sharing and distribution platform
✅ Completed Features - [x] **Shader Generation** - Generate shaders using CGProgram template - [x] **Advanced Script Validation** - Multi-level validation with semantic analysis, namespace/type checking, and Unity best practices (Will need Roslyn Installed, see [Prerequisite](#prerequisites)).
### 🔬 Research & Exploration - [ ] **AI-Powered Asset Generation** - Integration with AI tools for automatic 3D models, textures, and animations - [ ] **Real-time Collaboration** - Live editing sessions between multiple developers *(Currently in progress)* - [ ] **Analytics Dashboard** - Usage analytics, project insights, and performance metrics - [ ] **Voice Commands** - Voice-controlled Unity operations for accessibility - [ ] **AR/VR Tool Integration** - Extended support for immersive development workflows --- ## Contributing 🤝 Help make Unity MCP better! 1. **Fork** the main repository. 2. **Create a branch** (`feature/your-idea` or `bugfix/your-fix`). 3. **Make changes.** 4. **Commit** (feat: Add cool new feature). 5. **Push** your branch. 6. **Open a Pull Request** against the master branch. --- ## Troubleshooting ❓
Click to view common issues and fixes... - **Unity Bridge Not Running/Connecting:** - Ensure Unity Editor is open. - Check the status window: Window > Unity MCP. - Restart Unity. - **MCP Client Not Connecting / Server Not Starting:** - **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src). - **Verify uv:** Make sure uv is installed and working (pip show uv). - **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py` - **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier. - **Auto-Configure Failed:** - Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
Still stuck? [Open an Issue](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fissues) or [Join the Discord](https://discord.gg/vhTUxXaqYr)! --- ## Contact 👋 - **justinpbarnett:** [X/Twitter](https://www.google.com/url?sa=E&q=https%3A%2F%2Fx.com%2Fjustinpbarnett) - **scriptwonder**: [Email](mailto:swu85@ur.rochester.edu), [LinkedIn](https://www.linkedin.com/in/shutong-wu-214043172/) --- ## License 📜 MIT License. See [LICENSE](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fblob%2Fmaster%2FLICENSE) file. --- ## Acknowledgments 🙏 Thanks to the contributors and the Unity team. ## Star History [![Star History Chart](https://api.star-history.com/svg?repos=justinpbarnett/unity-mcp&type=Date)](https://www.star-history.com/#justinpbarnett/unity-mcp&Date)