# Unity MCP ✨
#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp), the AI assistant for Unity. [Read the backstory here.](https://www.coplay.dev/blog/coplay-and-open-source-unity-mcp-join-forces)
[](https://discord.gg/y4p8KfzrN4)
[](https://unity.com/releases/editor/archive)
[](https://www.python.org)
[](https://modelcontextprotocol.io/introduction)


[](https://opensource.org/licenses/MIT)
[](https://www.coplay.dev/?ref=unity-mcp)
**Create your Unity apps with LLMs!**
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
## 💬 Join Our Community
### [Discord](https://discord.gg/y4p8KfzrN4)
**Get help, share ideas, and collaborate with other Unity MCP developers!**
---
## Key Features 🚀
* **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks.
* **🛠️ Powerful Tools:** Manage assets, scenes, materials, scripts, and editor functions.
* **🤖 Automation:** Automate repetitive Unity workflows.
* **🧩 Extensible:** Designed to work with various MCP Clients.
Available Tools
Your LLM can use functions like:
* `read_console`: Gets messages from or clears the console.
* `manage_script`: Manages C# scripts (create, read, update, delete).
* `manage_editor`: Controls and queries the editor\'s state and settings.
* `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
* `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
* `execute_menu_item`: Executes a menu item via its path (e.g., "File/Save Project").
[Optional] Roslyn for Advanced Script Validation
For **Strict** validation level that catches undefined namespaces, types, and methods:
**Method 1: NuGet for Unity (Recommended)**
1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
2. Go to `Window > NuGet Package Manager`
3. Search for `Microsoft.CodeAnalysis.CSharp` and install the package
5. Go to `Player Settings > Scripting Define Symbols`
6. Add `USE_ROSLYN`
7. Restart Unity
**Method 2: Manual DLL Installation**
1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/)
2. Place DLLs in `Assets/Plugins/` folder
3. Ensure .NET compatibility settings are correct
4. Add `USE_ROSLYN` to Scripting Define Symbols
5. Restart Unity
**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.
**Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)**
1. In Unity, go to `Window > Unity MCP`.
2. Click `Auto-Setup`.
3. Look for a green status indicator 🟢 and "Connected ✓". *(This attempts to modify the MCP Client\'s config file automatically)*.
**Option B: Manual Configuration**
If Auto-Setup fails or you use a different client:
1. **Find your MCP Client\'s configuration file.** (Check client documentation).
* *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
Click for OS-Specific JSON Configuration Snippets...
**Windows:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\Programs\\UnityMCP\\UnityMcpServer\\src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Remember to replace YOUR_USERNAME and use double backslashes \\)
**macOS:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/usr/local/bin/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Replace YOUR_USERNAME if using ~/bin)
**Linux:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/home/YOUR_USERNAME/bin/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Replace YOUR_USERNAME)
**For Claude Code**
If you\'re using Claude Code, you can register the MCP server using these commands:
**macOS:**
```bash
claude mcp add UnityMCP -- uv --directory /[PATH_TO]/UnityMCP/UnityMcpServer/src run server.py
```
**Windows:**
```bash
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Roaming/Python/Python313/Scripts/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/Programs/UnityMCP/UnityMcpServer/src" run server.py
```
✅ Completed Features
- [x] **Shader Generation** - Generate shaders using CGProgram template
- [x] **Advanced Script Validation** - Multi-level validation with semantic analysis, namespace/type checking, and Unity best practices (Will need Roslyn Installed, see [Prerequisite](#prerequisites)).
Click to view common issues and fixes...
- **Unity Bridge Not Running/Connecting:**
- Ensure Unity Editor is open.
- Check the status window: Window > Unity MCP.
- Restart Unity.
- **MCP Client Not Connecting / Server Not Starting:**
- **Verify Server Path:** Double-check the --directory path in your MCP Client\'s JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
- **Verify uv:** Make sure `uv` is installed and working (pip show uv).
- **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py`
- **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier.
- **Auto-Configure Failed:**
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client\'s config file.