using System.Threading.Tasks;
namespace MCPForUnity.Editor.Services.Transport
{
///
/// Abstraction for MCP transport implementations (e.g. WebSocket push, stdio).
///
public interface IMcpTransportClient
{
bool IsConnected { get; }
string TransportName { get; }
TransportState State { get; }
Task StartAsync();
Task StopAsync();
Task VerifyAsync();
}
}