using Newtonsoft.Json.Linq;
using UnityEngine;
#if UNITY_VFX_GRAPH
using UnityEngine.VFX;
#endif
namespace MCPForUnity.Editor.Tools.Vfx
{
///
/// Common utilities for VFX Graph operations.
///
internal static class VfxGraphCommon
{
#if UNITY_VFX_GRAPH
///
/// Finds a VisualEffect component on the target GameObject.
///
public static VisualEffect FindVisualEffect(JObject @params)
{
if (@params == null)
return null;
GameObject go = ManageVfxCommon.FindTargetGameObject(@params);
return go?.GetComponent();
}
#endif
}
}