using System;
namespace MCPForUnity.Editor.Services
{
///
/// Default implementation of platform detection service
///
public class PlatformService : IPlatformService
{
///
/// Checks if the current platform is Windows
///
/// True if running on Windows
public bool IsWindows()
{
return Environment.OSVersion.Platform == PlatformID.Win32NT;
}
///
/// Gets the SystemRoot environment variable (Windows-specific)
///
/// SystemRoot path, or "C:\\Windows" as fallback on Windows, null on other platforms
public string GetSystemRoot()
{
if (!IsWindows())
return null;
return Environment.GetEnvironmentVariable("SystemRoot") ?? "C:\\Windows";
}
}
}