from typing import Annotated, Literal, Any from fastmcp import Context from registry import mcp_for_unity_tool from unity_connection import send_command_with_retry @mcp_for_unity_tool(description="Manage Unity scenes. Tip: For broad client compatibility, pass build_index as a quoted string (e.g., '0').") def manage_scene( ctx: Context, action: Annotated[Literal["create", "load", "save", "get_hierarchy", "get_active", "get_build_settings"], "Perform CRUD operations on Unity scenes."], name: Annotated[str, "Scene name. Not required get_active/get_build_settings"] | None = None, path: Annotated[str, "Asset path for scene operations (default: 'Assets/')"] | None = None, build_index: Annotated[int | str, "Build index for load/build settings actions (accepts int or string, e.g., 0 or '0')"] | None = None, ) -> dict[str, Any]: ctx.info(f"Processing manage_scene: {action}") try: # Coerce numeric inputs defensively def _coerce_int(value, default=None): if value is None: return default try: if isinstance(value, bool): return default if isinstance(value, int): return int(value) s = str(value).strip() if s.lower() in ("", "none", "null"): return default return int(float(s)) except Exception: return default coerced_build_index = _coerce_int(build_index, default=None) params = {"action": action} if name: params["name"] = name if path: params["path"] = path if coerced_build_index is not None: params["buildIndex"] = coerced_build_index # Use centralized retry helper response = send_command_with_retry("manage_scene", params) # Preserve structured failure data; unwrap success into a friendlier shape if isinstance(response, dict) and response.get("success"): return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} except Exception as e: return {"success": False, "message": f"Python error managing scene: {str(e)}"}