using System;
namespace MCPForUnity.Editor.Resources
{
///
/// Marks a class as an MCP resource handler for auto-discovery.
/// The class must have a public static HandleCommand(JObject) method.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class McpForUnityResourceAttribute : Attribute
{
///
/// The resource name used to route requests to this resource.
/// If not specified, defaults to the PascalCase class name converted to snake_case.
///
public string ResourceName { get; }
///
/// Human-readable description of what this resource provides.
///
public string Description { get; set; }
///
/// Create an MCP resource attribute with auto-generated resource name.
/// The resource name will be derived from the class name (PascalCase → snake_case).
/// Example: ManageAsset → manage_asset
///
public McpForUnityResourceAttribute()
{
ResourceName = null; // Will be auto-generated
}
///
/// Create an MCP resource attribute with explicit resource name.
///
/// The resource name (e.g., "manage_asset")
public McpForUnityResourceAttribute(string resourceName)
{
ResourceName = resourceName;
}
}
}