using System.Collections.Generic; using UnityEngine; using MCPForUnity.Editor.Data; namespace MCPForUnity.Editor.Services { public interface IPythonToolRegistryService { IEnumerable GetAllRegistries(); bool NeedsSync(PythonToolsAsset registry, TextAsset file); void RecordSync(PythonToolsAsset registry, TextAsset file); string ComputeHash(TextAsset file); } }