from mcp.server.fastmcp import FastMCP, Context from typing import Dict, Any from unity_connection import get_unity_connection, send_command_with_retry from config import config import time from telemetry_decorator import telemetry_tool def register_manage_scene_tools(mcp: FastMCP): """Register all scene management tools with the MCP server.""" @mcp.tool() @telemetry_tool("manage_scene") def manage_scene( ctx: Any, action: str, name: str, path: str, build_index: int, ) -> Dict[str, Any]: """Manages Unity scenes (load, save, create, get hierarchy, etc.). Args: action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy'). name: Scene name (no extension) for create/load/save. path: Asset path for scene operations (default: "Assets/"). build_index: Build index for load/build settings actions. # Add other action-specific args as needed (e.g., for hierarchy depth) Returns: Dictionary with results ('success', 'message', 'data'). """ try: params = { "action": action, "name": name, "path": path, "buildIndex": build_index } params = {k: v for k, v in params.items() if v is not None} # Use centralized retry helper response = send_command_with_retry("manage_scene", params) # Preserve structured failure data; unwrap success into a friendlier shape if isinstance(response, dict) and response.get("success"): return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} except Exception as e: return {"success": False, "message": f"Python error managing scene: {str(e)}"}