""" Defines the manage_asset tool for interacting with Unity assets. """ import asyncio import json from typing import Annotated, Any, Literal from fastmcp import Context from registry import mcp_for_unity_tool from tools import get_unity_instance_from_context, async_send_with_unity_instance from unity_connection import async_send_command_with_retry @mcp_for_unity_tool( description="Performs asset operations (import, create, modify, delete, etc.) in Unity." ) async def manage_asset( ctx: Context, action: Annotated[Literal["import", "create", "modify", "delete", "duplicate", "move", "rename", "search", "get_info", "create_folder", "get_components"], "Perform CRUD operations on assets."], path: Annotated[str, "Asset path (e.g., 'Materials/MyMaterial.mat') or search scope."], asset_type: Annotated[str, "Asset type (e.g., 'Material', 'Folder') - required for 'create'."] | None = None, properties: Annotated[dict[str, Any], "Dictionary of properties for 'create'/'modify'."] | None = None, destination: Annotated[str, "Target path for 'duplicate'/'move'."] | None = None, generate_preview: Annotated[bool, "Generate a preview/thumbnail for the asset when supported."] = False, search_pattern: Annotated[str, "Search pattern (e.g., '*.prefab')."] | None = None, filter_type: Annotated[str, "Filter type for search"] | None = None, filter_date_after: Annotated[str, "Date after which to filter"] | None = None, page_size: Annotated[int | float | str, "Page size for pagination"] | None = None, page_number: Annotated[int | float | str, "Page number for pagination"] | None = None, ) -> dict[str, Any]: # Get active instance from session state # Removed session_state import unity_instance = get_unity_instance_from_context(ctx) # Coerce 'properties' from JSON string to dict for client compatibility if isinstance(properties, str): try: properties = json.loads(properties) ctx.info("manage_asset: coerced properties from JSON string to dict") except Exception as e: ctx.warn(f"manage_asset: failed to parse properties JSON string: {e}") # Leave properties as-is; Unity side may handle defaults # Ensure properties is a dict if None if properties is None: properties = {} # Coerce numeric inputs defensively def _coerce_int(value, default=None): if value is None: return default try: if isinstance(value, bool): return default if isinstance(value, int): return int(value) s = str(value).strip() if s.lower() in ("", "none", "null"): return default return int(float(s)) except Exception: return default page_size = _coerce_int(page_size) page_number = _coerce_int(page_number) # Prepare parameters for the C# handler params_dict = { "action": action.lower(), "path": path, "assetType": asset_type, "properties": properties, "destination": destination, "generatePreview": generate_preview, "searchPattern": search_pattern, "filterType": filter_type, "filterDateAfter": filter_date_after, "pageSize": page_size, "pageNumber": page_number } # Remove None values to avoid sending unnecessary nulls params_dict = {k: v for k, v in params_dict.items() if v is not None} # Get the current asyncio event loop loop = asyncio.get_running_loop() # Use centralized async retry helper with instance routing result = await async_send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_asset", params_dict, loop=loop) # Return the result obtained from Unity return result if isinstance(result, dict) else {"success": False, "message": str(result)}