from mcp.server.fastmcp import FastMCP, Context, Image import logging from dataclasses import dataclass from contextlib import asynccontextmanager from typing import AsyncIterator, Dict, Any, List from config import config from tools import register_all_tools from unity_connection import get_unity_connection, UnityConnection from telemetry import record_telemetry, record_milestone, RecordType, MilestoneType import time # Configure logging using settings from config logging.basicConfig( level=getattr(logging, config.log_level), format=config.log_format ) logger = logging.getLogger("mcp-for-unity-server") # Global connection state _unity_connection: UnityConnection = None @asynccontextmanager async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]: """Handle server startup and shutdown.""" global _unity_connection logger.info("MCP for Unity Server starting up") # Record server startup telemetry start_time = time.time() record_telemetry(RecordType.STARTUP, { "server_version": "3.0.2", "startup_time": start_time }) # Record first startup milestone record_milestone(MilestoneType.FIRST_STARTUP) try: _unity_connection = get_unity_connection() logger.info("Connected to Unity on startup") # Record successful Unity connection record_telemetry(RecordType.UNITY_CONNECTION, { "status": "connected", "connection_time_ms": (time.time() - start_time) * 1000 }) except Exception as e: logger.warning(f"Could not connect to Unity on startup: {str(e)}") _unity_connection = None # Record connection failure record_telemetry(RecordType.UNITY_CONNECTION, { "status": "failed", "error": str(e)[:200], "connection_time_ms": (time.time() - start_time) * 1000 }) try: # Yield the connection object so it can be attached to the context # The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge) yield {"bridge": _unity_connection} finally: if _unity_connection: _unity_connection.disconnect() _unity_connection = None logger.info("MCP for Unity Server shut down") # Initialize MCP server mcp = FastMCP( "mcp-for-unity-server", description="Unity Editor integration via Model Context Protocol", lifespan=server_lifespan ) # Register all tools register_all_tools(mcp) # Asset Creation Strategy @mcp.prompt() def asset_creation_strategy() -> str: """Guide for discovering and using MCP for Unity tools effectively.""" return ( "Available MCP for Unity Server Tools:\\n\\n" "- `manage_editor`: Controls editor state and queries info.\\n" "- `execute_menu_item`: Executes Unity Editor menu items by path.\\n" "- `read_console`: Reads or clears Unity console messages, with filtering options.\\n" "- `manage_scene`: Manages scenes.\\n" "- `manage_gameobject`: Manages GameObjects in the scene.\\n" "- `manage_script`: Manages C# script files.\\n" "- `manage_asset`: Manages prefabs and assets.\\n" "- `manage_shader`: Manages shaders.\\n\\n" "Tips:\\n" "- Create prefabs for reusable GameObjects.\\n" "- Always include a camera and main light in your scenes.\\n" ) # Run the server if __name__ == "__main__": mcp.run(transport='stdio')