unity-mcp/Editor/Commands
Kirill Kuvaldin 0619ba7b05 Add GetAvailableCommands functionality to EditorControlHandler and Python tool
- Implemented GetAvailableCommands method in EditorControlHandler.cs to retrieve available editor commands.
- Added corresponding get_available_commands tool in editor_tools.py to interface with the new command.
- Improved code formatting and readability throughout both files.
2025-03-19 14:12:58 -07:00
..
AssetCommandHandler.cs initial commit 2025-03-18 07:00:50 -04:00
AssetCommandHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
CommandRegistry.cs initial commit 2025-03-18 07:00:50 -04:00
CommandRegistry.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
EditorControlHandler.cs Add GetAvailableCommands functionality to EditorControlHandler and Python tool 2025-03-19 14:12:58 -07:00
EditorControlHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
MaterialCommandHandler.cs initial commit 2025-03-18 07:00:50 -04:00
MaterialCommandHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
ObjectCommandHandler.cs fixed path issues 2025-03-18 13:36:22 -04:00
ObjectCommandHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
SceneCommandHandler.cs initial commit 2025-03-18 07:00:50 -04:00
SceneCommandHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00
ScriptCommandHandler.cs fix script adding issues 2025-03-18 10:41:01 -04:00
ScriptCommandHandler.cs.meta pushed meta files 2025-03-18 13:06:35 -04:00