unity-mcp/UnityMcpBridge
David Sarno 07b35837b7 Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds.
Editor: auto-rewrite MCP client config when package path changes.

Server: heartbeat-aware retries, structured {state: reloading, retry_after_ms}, single auto-retry across tools; guard empty calls.

Repo: remove global *~ ignore (was hiding UnityMcpServer~), track tilde server folder (Unity still excludes it from assemblies).
2025-08-09 15:09:49 -07:00
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Editor Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. 2025-08-09 15:09:49 -07:00
Runtime UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
UnityMcpServer~/src Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. 2025-08-09 15:09:49 -07:00
Editor.meta restructured project 2025-04-08 06:14:13 -04:00
Runtime.meta Fix: Add missing Runtime assembly and related files 2025-04-10 10:07:20 -07:00
package.json Package Python server under UnityMcpServer~; remove redundant .meta files; delete old root UnityMcpServer; update editor lookup for tilde path; adjust deploy/restore scripts; remove orphan meta 2025-08-09 12:49:32 -07:00
package.json.meta update gitignore 2025-04-08 07:44:46 -04:00